"With students investing more time and money, concerns grow about alternative credentials’ quality control and value to employers and job seekers ..."
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rodrick rajive lal's curator insight,
March 3, 2015 4:02 AM
Gamification is an important method for making the learning of important but abstruse topics simple and interesting. Teachers often resort to gamification albeit unknowingly. Take for example the instance where the teacheri calls out to the student and asks him to demonstrate the concept on the green board. One could also consider the Mock Parliaments, and the Mock United Nations that take place in our schools; aren't they part of gamification?
Stephen Reid's curator insight,
January 20, 2015 6:07 AM
One of the most common questions I am asked by educators wishing to use games in their lessons...This is a great article for answering such enquiries.
Alex Enkerli's curator insight,
January 30, 2015 2:19 PM
To promote proper technopedagogy, let’s lift the confusion between Gamification and Game-Based Learning. #OpenBadges |
Penrith Farms's curator insight,
March 5, 2015 4:32 PM
This article does a good job outlining the current problem with higher education in America. The colleges have a monopoly on credentials which, as the author says, allows them to raise tuition every year. The author writes about some of the alternative systems that are trying to establish themselves right now.
Sande Woodson's curator insight,
March 6, 2015 12:55 PM
Not what we're aiming at for WJU, but interesting. What do you think???
Elías Manuel Sánchez Castañeda's curator insight,
February 23, 2015 11:44 PM
Terry Heick nos comparte “Ocho factores clave para motivar a los estudiantes”: Ellos necesitan encontrarle un significado a lo que están haciendo.Guiarlos para que desarrollen habilidades para que puedan superar los desafíos.Apoyarlos para que puedan expresar su creatividad y a ser capaces de ver los resultados de su creatividad, también prepararlo para que sepan recibir retroalimentación.Qué se sientan motivados porque se sientan que son dueños de algo (de su trabajo y del resultado del mismo).Incorporar en la interacción con ellos todos los elementos sociales que los impulsen, incluyendo: tutoría, aceptación, las respuestas sociales, el compañerismo, así como la competencia.Qué reconozcan la sensación de escasez (querer algo que no se tiene actualmente) y sean impacientes (que se pongan en acción) para no ceder en su búsqueda.Fortalecer su curiosidad y su capacidad para descubrir cosas impredecibles.Qué asuman riesgos y que aprendan de las pérdidas y de sus errores, pero por supuesto que fortalezcan las habilidades que les permitan, en la medida de sus posibilidades, prevenirlos.
Ying Zhang's curator insight,
March 14, 2015 10:28 PM
Very comprehensive OCTALYSIS - Meaning, Empowerment, Social Influence, Unpredictablitiy, Avoidance, Scarcity, Ownership, Accomplishment. The way I understand ownership is that the learners take responsibility and have the right to decide and control what to learn and how/when to learn. They create the choices and realities for themselves. They have the power to prevent the powerful teachers to appropriate the instruction time to do things in a way that cares about teaching and learning.
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