adeelarshad82 writes "The SimCity launch debacle is only the latest in an increasingly frustrating string of affronts to gamers' rights as customers.
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adeelarshad82 writes "The SimCity launch debacle is only the latest in an increasingly frustrating string of affronts to gamers' rights as customers. No comment yet.
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"Playing video games is not just for fun, according to a number of studies of the impact of gaming on adults. In fact, pushing those buttons may be a pathway to physical and emotional health. Here’s what the research shows." Via Josué Cardona
Martin (Marty) Smith's insight:
Everything Bad Is Good For You * Teach one. Video games create the watch, do, teach dynamic AND the combine it with our most open and creative "brain", the "play brain". I write this and admit I am NOT a video gamer, something I hope to fix soon (at 55). Why? Because its fun.
cellulari-dual-sim's comment,
March 12, 2013 10:24 PM
lovin play Nintendo 3DS games, Playstation Break 3 and Xbox 360 video games
cellulari-dual-sim's curator insight,
March 12, 2013 10:26 PM
fond of play Nintendo 3DS, Xbox 360, Playstation Break 3 Video Games
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Yesterday saw the launch of Half the Sky, a Facebook game that follows on the heels of New York Times journalist Nick Kristof’s book of the same name.
Martin (Marty) Smith's insight:
Cool idea executed well. Something my friends at Catapult.org should see.
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Martin (Marty) Smith's insight:
Fascinating, balanced and fair look at the good, bad and ugy use of gamification by the USSR. More things to learn than you might think along with a few "must avoids".
Martin (Marty) Smith's comment,
March 5, 2013 12:23 PM
Wrote a little more on this topic of how and why I curate content on Google Plus: https://plus.google.com/u/0/102639884404823294558/posts/YkQHLT81GAZ
Andriy Tymchenko's comment,
March 9, 2013 5:02 AM
Martin, just out of curiosity - do you have any first hand experience of (living in) USSR? ;)
Martin (Marty) Smith's comment,
April 26, 2013 10:35 AM
Andry, none Andriy. I respect and love my Russian friends as they have to put up with way more BS in a day than I've had to in my entire American life. I LOVE Russian especially the strong take on the world vision. I realize the art didn't match the promise, and please don't think I am in any way making light of the hard work being Russian entails. I respect and admire my Russian brothers and sisters tremendously, more than I can say :). Marty
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VentureBeat
Martin (Marty) Smith's insight:
Amazing partnership here could ovecome my initial reaction to anything called The Croods. My initial reaction? Well let's say it doesn't feel like a new Great Gatsby (lol). Perfectly tuned to this time? Perhaps
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The majority of near-term gamified processes are expected to fail. (Another buzz of the month put out to pasture - Is Gamification Overhyped?
Martin (Marty) Smith's insight:
GREAT and balanced article. I don't think gamification is overhyped, but the concept of gamification sure is and yes I know this sounds like a distinction without a difference. Read the article and you will see what I mean. Helpful examples in here too, loved the Nike+ example.
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Making games can be a grueling, all-consuming process. John Davison talks to developers about the significant emotional challenges of this creative and commercial endeavor.
Martin (Marty) Smith's insight:
I bet the "emotional price" of creating video games is high. When I couldn't figure out how to create a Mondrian grid in HTML in 1999 it drove me crazy. I barely spoke for a month and that was TINY compared to what it must be like to work on the creation of a sustainable world with levels of play and complex front and backend architecture.
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Martin (Marty) Smith's insight:
Badgeville is a beautiful thing. Its interface is elegant and and its gamification powerful. It seems as if Badgeville is only interested in Fortune 1,000 clients since their "average engagement" is over $100,000. They were pretty dismissive in our conversations too, so no apparent desire to help cure cancer which is sad since curing cancer may be the ultimate game.
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"Deloitte Leadership Academy focuses on leadership training classes such as managing change, leading teams and managing complex situations. Because the target group for these classes have schedules with little time to spare, the classes needed to be designed to be quick and easy to take, says Frank Farrall, lead partner at Deloitte Digital. "[The classes are] meant to be [something] you can digest in 10 minutes to an hour while you are on the move," he says." Via Joachim Niemeier, Jochen Robes, michel verstrepen
Martin (Marty) Smith's insight:
There is nothing better to create engagement over time than gamification. Since training is, by definition, broken into a series of connected steps gamification can help create the kind of commitment over time needed. Adults also feel better about achieving levels or badges instead of "taking tests" (lol).
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Special Free Internet Marketing Consulting Saturday coming up on February 2nd. I will be speaking with Red Storm game designer and author Richard Dansky. We will be discussing how he creates games and how to use that knowledge to gamify Cure Cancer Starter. Should be a great conversation. We will creating a video that will follow.
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New to Gamification? Check out my post What is Gamification & my Gamification Framework: Octalysis Gamification Research on the Game you don't want to play but have to play Most people know about FarmVille, either because they have played it themselves,...
Martin (Marty) Smith's insight:
Great "inside baseball" post on how FarmVille uses game mechanics to become addictive.
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The video game industry is worth more than $100bn worldwide, so it's no surprise that businesses are using gamification to try to boost sales.
Martin (Marty) Smith's curator insight,
January 21, 2013 10:54 AM
Great examples of gamification and ecommerce here ALL new to me. I continue to believe our websites are about to become more like video games and this excellent article is just another brick in that dam.
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Martin (Marty) Smith's insight:
WHO: Triangle Startup Factory * Can I tack a lickin' and keep on ticking?
http://trianglestartupfactory.com/ |
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This article is about User experience and Gamification and aims to define common touch points and scenarios.
Martin (Marty) Smith's insight:
Great article on what to gamify in your website's User Interface (everything) and how (carefully).
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Danger still looms over SimCity as Electronic Arts and Maxis try to right the massive wrong caused by its botched launch earlier this week. Plus, refund drama!
Martin (Marty) Smith's insight:
Wow, botched launch leaves even hard cord SimCity fans wondering WTF.
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From
uk
9 Amazing Things Unique to Video Games
Martin (Marty) Smith's insight:
Unique To Video Games, But For Home Much Longer? Engagement Sense of presence Progress Blockers Mastery - a sense of understanding a "world" so well you are KING or QUEEN of it is always a good idea.
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Globe and Mail
Martin (Marty) Smith's insight:
Cool article that is pretty far afield from my core expertise, but my inclination after reading it is to say YES. I'm waiting for the game company I can white label and use inside MY (or our) content.
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Gamificaiton Best Practices I will try to remember to loop back and reform this email so it engages instead of feels a like a walk in a gulag (but I mean that in a GOOD way :).
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World renowned game designer, Jane McGonigal, dropped some amazing facts about gamification that will change your perspective. IBM Connect 2013 Session on Ga...
Martin (Marty) Smith's insight:
Cool riff by my favorite #Gamification author.
Zek-9's curator insight,
March 2, 2013 6:00 AM
Muy cierto, todo los que nos da los juegos, todas esas emociones nos van a servir en algo!
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PowerReviews spread their wings and gamified their very good review platform then got bought by Bazaar Voice. The company is workng through the merger and I am waiting on pricing, but Iike what I hear so far. I used PowerReviews as a DIrector of Ecommerce and was always impressed with their vision, Keep It Simple attitude and sophisticated tools.
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Bunchball gamification products and solutions increase customer loyalty, user engagement and employee productivity. Start gamifying today.
Martin (Marty) Smith's insight:
Looking hard at a number of gamification platforms including BunchBall.com for our crowdfunding cancer research platform Cure Cancer Starter.
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Internet marketing shares humanity, warts and all, then weaves a sum is greater tapestry where YOURS, OURS and THEIRS lose value or distinction. Here's How.
Martin (Marty) Smith's insight:
Enter Your Outlaw Internet Marketing Advice into the Oulaw Josey Wales Contest. Deadline: Friday February 15th
Martin (Marty) Smith's curator insight,
February 1, 2013 11:20 AM
Outlaw Josey Wales IM Advice CONTEST
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Bunchball gamification products and solutions increase customer loyalty, user engagement and employee productivity. Start gamifying today.
Martin (Marty) Smith's insight:
DIscussing how to gamify Cure Cancer Starter with BunchBall Today. Was disappointed to learn Badgeville is so expensive putting it out of the reach of Cure Cancer Starter, our crowdfunding platform for cancer research.
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Niche Blogger III - Third Series of the Hugely Popular Niche Blogger Wordpress PLR Blog Series
Martin (Marty) Smith's insight:
SEO Strategy Keywords In URLs * Random curation will be a must. * Random creation will be a must.
When Navneet Panda, Google's brilliant engineer, tweaked Google's machine learning algorithm they all but eliminated the long tail URL play. Who can accomplish all three of those random needs at the same time? A: No One you or I are likely to know (these guys tend to live in basements with lots of harware around them and they may not talk to actual people for days or weeks).
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To start the year with a nice bang, I present an interview that Richard Bartle was kind enough to do with me. You may know the name, without him games like.
Martin (Marty) Smith's insight:
Great insight from "gamer" Richard Bartle on gamification and how to gamify. Bartle continues the call for video game designers to get involved in gamification. I support this idea.
Really Useful Train's curator insight,
January 20, 2013 8:52 AM
Insight on gamification. Useful if you are thinking of including in your training
Juergen Bartel's curator insight,
January 31, 2013 11:50 AM
very interesting interview, which gives you a better understanding of gamification and some useful advice if you plan to take a dip into it. |
Had no idea customer service had slipped so far in the gamer space. Bill of Rights might be needed.