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Eddie Makuch's Most Anticipated Game of 2019: Ancestors The Humankind Odyssey

Eddie Makuch's Most Anticipated Game of 2019: Ancestors The Humankind Odyssey | Must Play | Scoop.it
The next game from the creator of Assassin's Creed has me very intrigued.
ramseystorage's comment, March 13, 2023 5:45 AM
good
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Must Play Video Games on Flipboard

Must Play Video Games on Flipboard | Must Play | Scoop.it

Games We Play

Discover new gamer, gamer coder, and game player content in Must Play on Flipboard. 

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CI Games Hints at Future Away from Triple-A Race

CI Games Hints at Future Away from Triple-A Race | Must Play | Scoop.it

CI Games Behind The Scenes
We liked the look behind the curtain of video game development provided in this MCVUK.com piece on why CI Games gave some things up to make progress in other areas. 

Martin (Marty) Smith's insight:

Interesting "behind-the-scenes" look into video game development. 

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Less and Less for More and More - Video Game Developers Turn to Micropayments  

Less and Less for More and More - Video Game Developers Turn to Micropayments   | Must Play | Scoop.it

Video Game Development Trends
Many trends start in video games. 

 

  • "Leveling Up" 
  • Content as Increasingly Addictive
  • Content as a seemingly interactive game
  • DIY - Create your games on our platform 

 

And now the video game biz is embracing micropayments or providing less and less for more and more. Fascinating post with overtones for e-commerce, content marketing, mobile marketing, and digital marketing. http://www.growngaming.com/feature/microtransactions-new-dlc/ 


Via Jonathan Birkenstamm
Martin (Marty) Smith's insight:

Interesting post about how video games are becoming micropayment gateways. We suspect that trend, one we observed with Harvard Business Review about five years go, will multiply and morph into many business channels. 

Chris's curator insight, October 8, 2019 8:55 PM
With the growing trend of Microtransactions in video games, game companies become aware of another means of making a profit other than through the mere purchase of their games. Through distribution of digital goods for use in the game in exchange for real world money, game companies found a way to profit in a way that did not necessarily rest on the merits of the games themselves, but on social engineering and incentive for players to become sources of recurrent revenue.
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As Game Market Floods, Are Publishers Back In Style? -Gamasutra

As Game Market Floods, Are Publishers Back In Style? -Gamasutra | Must Play | Scoop.it
Some data from a recent Game Developers Conference State of the Industry survey has got me thinking about trends in self-publishing.
Martin (Marty) Smith's insight:

Interesting idea - the more we create the more we need filters (i.e. "publishers"). May be true in content marketing too.

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Top 10 Censored Video Games

They can't have what in the game? Join http://www.watchmojo.com as we count down our picks for the top 10 censored games.Check us out at http://www.Twitter.com/WatchMojo ...
Martin (Marty) Smith's insight:

What gets "censored" in the video game space is surreal and asynchronous as these 10 games prove.

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Why TIME Is Money Online & Ecommerce Is Like Video Games

Why TIME Is Money Online & Ecommerce Is Like Video Games | Must Play | Scoop.it
Why TIME Is Money Online
I've wrestled with how to fit three concepts into online marketing for years:

* Narrative (storytelling).
* Video Games.
* Time.…


This post, thanks to a great game theory post by Jesper Juul, is as close as we've come to fitting these three important puzzle pieces into a "super symmetry". Time is money online and its important to understand how to create online environments that work with customer expectations and major trends such as:

* Mobile First.
* Ubiquitous and always on web.
* Social nets and increasing connections and connectivity.
* Design.
* Alignment with visitors needs, expectations and aspirations. 
* Super-Symmetry between once disparate technologies.  

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Gamers Are Different: SILENT HILL & del Toro Tell A Story (Nerdist News)

Norman Reedus, Guillermo Del Toro & Hideo Kojima collabing on a new SILENT HILL… are we in video game heaven (or hell) right now? How well do Hollywood/Video Game combos do anyway? Plus Dan's...
Martin (Marty) Smith's insight:

Terrifying storytelling game...heck you had me at the strange tumble Jessica Chobot demonstrates :). M

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Kabam Interview: Pres Sheppard Talks Building Berlin & Swallowing British Gaming Startups

Kabam Interview: Pres Sheppard Talks Building Berlin & Swallowing British Gaming Startups | Must Play | Scoop.it
Mobile Entertainment
Inside Kabam: Building Berlin and buying British businesses
Mobile Entertainment
Building a team with its own dedicated budget to look at not just mobile media, but integrated media, such as television.
Martin (Marty) Smith's insight:

Cool interview with Kabam's President Andrew Sheppard. Just once I want to be able to say this:

"Yeah, our revenues rose 100 per cent in 2013 to almost double our forecast for the year.

We ended 2013 with a ton of great momentum. Internally, there's a general excitement and enthusiasm about where we're going, how we're doing it and increasingly why we're doing it  –  people are pretty fired up.

The core of Kabam is a bunch of people who love hardcore games, that are excited about free-to-play, and it's a company that takes its time to think through, plan and attack big market opportunities, whether that's moving to Facebook with a core game, moving to mobile or expanding into Berlin."

Amazing.

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Disney Buys Maker - Does Hollywood Need To Up Their YouTube Game? Forbes

Disney Buys Maker - Does Hollywood Need To Up Their YouTube Game? Forbes | Must Play | Scoop.it

Disney's purchase of the YouTube game channel with hundreds of millions of subscribers for half a billion may be a starting gun for other similar mergers if the rest of Hollywood is listening. Is YouTube the new Hollywood. Disney is hedging their bets either way.


Martin (Marty) Smith's insight:

This is funny:

But it’s probably best known for channels like PewDiePie, a Swedish “bro” who makes silly videos about video games like the one below. PewDiePie alone accounts for 25.5 million of Maker’s subscribers. Now he’s part of the Disney family.

Funny to think Disnney has taken some of the stuffing out to pay big bucks for something that feels so unlike them.

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A Day of Honors for Women in the Video Game Industry

A Day of Honors for Women in the Video Game Industry | Must Play | Scoop.it
Microsoft’s Women in Gaming Awards began as a series of informal dinners hosted by a group of female developers from the company’s Xbox division.
Martin (Marty) Smith's insight:

Great to see women developers honored at the GDC.

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Being Human: Virtual Gaming Worlds Reveal Nature of Human Hierarchies - MIT

Being Human: Virtual Gaming Worlds Reveal Nature of Human Hierarchies - MIT | Must Play | Scoop.it
How Virtual Gaming Worlds Are Revealing the Nature of Human Hierarchies
MIT Technology Review
The way players form into groups in online games reveals that hierarchies are an inevitable product of the human condition, say complexity scientists.
Martin (Marty) Smith's insight:

This is cool. Not sure i understand it, but cool.

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Hyper Mode: Being A Woman In The Video Games Industry - Paste Magazine

Hyper Mode: Being A Woman In The Video Games Industry - Paste Magazine | Must Play | Scoop.it
Paste Magazine
Hyper Mode: How to Be Visibly Femme in the Games Industry
Paste Magazine
This is a photograph of me attending Gameloop in 2011. I should be easy to spot. I'm the woman.
Martin (Marty) Smith's insight:

Fascinating to read about being a woman in the video game industry where there aren't many women Fascinating because the perspective is so fresh and "outsider / insider". 

Reading this post makes me think there is a huge opportunity for more diversity in the video games industry. Another way of saying that is there is a huge opportunity for video games created by and for women.

The post shares the "inside baseball" perspective of an outsider blending it, but it also is a game.  

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Earth Defense Force 5 Review

Earth Defense Force 5 Review | Must Play | Scoop.it
Even with dated graphics, EDF 5 is an energetic essay on action game design that is way too much fun to miss.
ramseystorage's comment, March 13, 2023 5:46 AM
nice
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Final Fight's hulking beefcake Abigail Hammers Street Fighter V This Week 

Final Fight's hulking beefcake Abigail Hammers Street Fighter V This Week  | Must Play | Scoop.it

Abigail Rocks
Final Fight's hulking beefcake Abigail is coming to Street Fighter V as season two's latest DLC fighter. Abigail is a downloadable character available starting 7.25.17. 

Abigail rocks as the Rolling Stone outlines: 

 

"The massive character made his first appearance in the Street Fighter franchise in Street Fighter 3: Second Impact. In Street Fighter V, he'll come to terrorize Metro City Bay Area once more with three costumes, a story chapter, and his own stage.

 

As you might have guessed by the tires coiled around his biceps, Abigail is a monstrous gear head. When he's not causing trouble, he's driving cars—and when he's not doing either, he's probably in his shop shown in his stage during the reveal trailer. His story chapter will follow his brawls through Metro City to find his missing monster truck."

Martin (Marty) Smith's insight:

Abigail rocks!!!

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Gaggle of new Video Games via @Flipboard Must Play

Gaggle of new Video Games via @Flipboard Must Play | Must Play | Scoop.it

New Video Game Reviews & Content
We've scrounged a gaggle of new video game reviews, content, and sentiment from around the web in our most popular Flipboard - Must Play!!! https://flipboard.com/@curagami/must-play-4tpati9ly 

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Game Apps Sales Soar in December Along With Marketing Costs - VentureBeat

Game Apps Sales Soar in December Along With Marketing Costs - VentureBeat | Must Play | Scoop.it
While marketing costs went up in December, the cost of advertising games actually fell.
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Why Video Games Rock Web Marketing: Top 5 Third-Person Shooter Games Of All Time

Why Video Games Rock Web Marketing: Top 5 Third-Person Shooter Games Of All Time | Must Play | Scoop.it

WackyKid Comment
As it has been well over a decade I’ve been into “games and stuff”, I was fortunate enough to witness their mind-boggling development starting from the early 2000s to this present day. Therefore, I feel that the time has come when I bring to you MY personal list of top 5 third-person shooter games – judged mainly under the grounds of plot strength, ease of gameplay, and quality of the graphic content.

Marty Comment
The more web marketing I create the more it feels like B2C sites are first person shooter games while B2B are third person shooter games. I wrote  about shopper as "actant" not long ago in Why Time Is Money Online (https://plus.google.com/+MartinWSmith/posts/RdjAjWoJTHw ).

I just wrote a Curagami post about difference in B2B / B2C storytelling (http://www.curagami.com/featured/story-storytelling-fedex-time/ ). Will put some more flesh on the bones of this video game 1st Person Shooter vs. 3rd Person Shooter analogy for web marketing soon.

Agnipravo Sengupta's comment, November 1, 2014 12:04 AM
Wow Marty... this's one great insight! Never thought of the co-relation in that way...
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VC Who LIKE To Play Games via @VentureBeat [Podcast]

VC Who LIKE To Play Games  via @VentureBeat [Podcast] | Must Play | Scoop.it
In this week's podcast, we chat with IDG Ventures partner PHil Sanderson about the game industry, where the growth is, and why so many VCs are reluctant to invest in game companies.


Marty Note
Fascinating and new to me that VC don't like video games. Fascinating because the longer I market stuff on the web the more it feels like video games are the core ideas that make everything go in a social/mobile/connected time.

See my riff on Time Is Money Online on G+ for more thoughts on why video games should influence your web marketing:
https://plus.google.com/+MartinWSmith/posts/RdjAjWoJTHw

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What the Heck is... Gamification? via @BernardMarr

What the Heck is... Gamification? via @BernardMarr | Must Play | Scoop.it

Marty Note
Great post here by a new to me but smart and gets it marketing author Bernard Marr on Linkedin. I posted a comment at the end sharing a link to one of my most popular Haiku Decks - Gamifying Content Marketing http://shar.es/1ag0sH.

Didn't do that to hone in as much as add in. Bernard's post shares some good examples of different gamification applications. The trend in HR and other internal departments to gamify is proving powerful.

I'm interested in the S/R curve of B2C ecommerce websites and find, especially in a connected mobile time, many places where "play" can create the tribes, support and engagement we lucky few Internet marketers crave and are finding harder and harder to create.

Great post, horrible photo (at least for me), so didn't perpetuate it here. Bernard's post is worth a read if you are new to gamification and he is a solid follow. M

Martin (Marty) Smith's insight:

add your insight...

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Knights, Dragons, Rogues & Blades: 78 best iPad & iPhone games - Macworld UK

Knights, Dragons, Rogues & Blades: 78 best iPad & iPhone games - Macworld UK | Must Play | Scoop.it
Macworld UK
The 78 best iPad & iPhone games
Macworld UK
Looking for the most brilliant games for the iPad, iPhone and iPod touch? With reviews, videos and download links, read on for the 78 best games ever released for the iPad & iPhone.
Martin (Marty) Smith's insight:

Mobile games are beyond hot and this excellent Macworld post shares good, bad and ugly of phone and pad video games.

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Future Of Cloud Gaming Is Almost Upon Us

Future Of Cloud Gaming Is Almost Upon Us | Must Play | Scoop.it
Virtual Reality - So which technology do we look to, which will allow us this needed increase in reactive response? Two words: virtual reality.

Via Peter Azzopardi
Martin (Marty) Smith's insight:

How can we adapt "cloud gamiing" to business? Can we use the cloud to store WHO and WHERE information to "match the hatch" of where you are and what you are doing and then make a game out of all of it? 

Peter Azzopardi's curator insight, April 5, 2014 5:56 PM

Given that true virtual reality hardware is pretty much non-existent at this point, current games are extremely limited.

Justin Perkins's curator insight, June 17, 2014 5:18 AM

VR is coming, prepare yourselves... FOR THE FUTURE.

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Most Addictive Mobile Games - Edmonton Sun

Most Addictive Mobile Games - Edmonton Sun | Must Play | Scoop.it
Most addictive mobile games
Edmonton Sun
The Bejeweled-like candy-matching title Candy Crush Saga is one of the most popular mobile games around.
Martin (Marty) Smith's insight:

Oh good something NEW to be addicted to :).M

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Call of Duty Studio Shutting Down - Mobile Entertainment

Call of Duty Studio Shutting Down - Mobile Entertainment | Must Play | Scoop.it
Mobile Entertainment
Call of Duty's mobile studio shuts its doors
Mobile Entertainment
The mobile team behind Call of Duty's mobile games has announced that it will be shutting its doors for the final time at the end of this month.
Martin (Marty) Smith's insight:

I can't understand how any game studio would go out of business when their expertise and help is so needed over on the website creation and marketing area. Apparently that need isn't getting through.

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This Guy Makes Millions Playing Video Games on YouTube - The Atlantic

This Guy Makes Millions Playing Video Games on YouTube - The Atlantic | Must Play | Scoop.it
This Guy Makes Millions Playing Video Games on YouTube
The Atlantic
PewDiePie has made his name—and a fortune—posting videos of himself playing video games.
Martin (Marty) Smith's insight:

Interesting way to make a living. Stressful though I would think. Like anything. More you do it the better you get at it and the less stressful it is. Amazing someone makes more than a healthy living playing video games. Real SOT (Sign of the Times). M

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