Forbes There's A Reason Only 16% Of Gamers Play Downloaded Games Exclusively Forbes There's a new report out from the NPD Group called “Exploring Digital Gaming” which says that 16% of American gamers download their games exclusively, favoring...
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This post explains that the 16% who limit their game play to downloads limit their play in critical ways because discs and distribution via GameStop-like stores where players return games for a substantial credit against the next purchase.
Hmmmmmmm.....
Post also points out prices don't reflect the savings of downloads...yet. CDs used to be like that too, not so much anymore. We know we are moving to a "download everything" future, but the cloud version of our disc economy is hardly mature.
Going to mature faster than e think and open source game development has some interesting angle that could maintain the collectors aspect of gaming.
Game developers, much like content marketers, need to think PLATFORM and less "disc based" economy since the one has a future and the other is already dead man walking.