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Scooped by Martin (Marty) Smith
Scoop.it!

Best Leaderboard In Gamification? @Scoopit MyCommunity

Best Leaderboard In Gamification?  @Scoopit MyCommunity | Must Play | Scoop.it

Problem With Leaderboards SOLVED
Yesterday in one of the best #gamification posts I've read by @gamificationco they pointed out the problem with leaderboard is done WRONG they kill incentive.

I know all about having incentive killed. Scoop.it started with a single leaderboard. Each day I would STRUGGLE to get 10 or 20 views as the pro curators at the top of the stack like Robin Good or Anna-Cristina Pratas racked up hundreds in the same time. OUCH.

One-Day Scoop.it flipped a switch and their leaderboard changed. Instead of seeing the top of the stack and feeling the opposite of incentive. Their new board floated my account in the middle of curators in the same horse race I was in.

Like many people I'm one of those horses that runs faster to catch horses with a lead. The key is making daily progress. I worked on "Winning The Day" or achieving the most views of any curator I could see.

Winning the day taught me what worked, provided a sense of accomplishment and helped me learn in a sequence that wasn't overwhelming. Reminds me of riding a bicycle across America.

In the summer of 2010 I rode a bicycle across America. If I thought of riding 3,300 miles in rain, heat and pain never would have left home. When I broke the BIG mission into smaller 50 and 60 mile rides over 60 days the same goal FELT achievable.

Remember to FLOAT your leaderboard the way Scoop. It’s brilliant creators learned to do and you will keep engagement HIGH and help your players achieve the most important goal for any game designer - to keep playing. The ultimate goal of any GREAT game is...more game pay :).

 

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Scooped by Martin (Marty) Smith
Scoop.it!

Gamification Mythbusters: 3 Myths Calmly & Well Explained via @gamificationco

Gamification Mythbusters: 3 Myths Calmly & Well Explained via @gamificationco | Must Play | Scoop.it
There's a lot of misinformation on how gamification is supposed to work and I'm going to dispel some of those ideas.
Martin (Marty) Smith's insight:

This is the best article I’ve read about why the Gartner all gamification will fail post is stupid AND gamification is harder than you realize.

 

The post takes 3 myths and patiently and completely explains the TRUTH of gamification - that is highly effective but neither easy or plug and play.


Myth 1:

Points, badges and leaderboards encourage competition and enhance performance

Marty - I agree. Leaderboards managed badly become disincentives. This is why Scoop. Its "horse race leaderboard" called MyCommunity is so brilliant as it only shows the horses running immediately behind and in front of me.


Myth 2:

Gamification is simple – assign points and badges, and you are done!


Marty - If you think about what we are doing you know "simple" doesn't apply. We are applying game theory to web marketing. Simple? Not at all, but what Internet marketing ever starts as "simple"? None that I've ever come across.


Myth 3:

Gamification increases participation and productivity of employees in boring, mechanical tasks


"Boring mechanical tasks are boring. Visiting a website is rarely either boring or mechanical, so I don't see this issue as important as it is for those attempting to adopt gamification for HR and other team building applications.

 

Mikko Hakala's curator insight, February 6, 2014 4:40 AM

From conclusion: "Gamification holds tremendous promise .... but an over-simplified engagement strategy focusing only on points, badges and leaderboards, can do tremendous harm to the organization."