The MindShift Guide to Digital Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use.
Via Beth Dichter
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Mind/Shift has run a series on digital games and learning and has not put together a guide that provides the highlights of this series. Why? To quote from the post... "to create a dynamic, in-depth guide that answers many of the most pressing questions that educators, parents, and life-long learners have raised around using digital games for learning."
A few of the topics covered are:
* What Research Says About Gaming and Screen Time
* How to Start Using Games for Digital Learning
* Overcoming Obstacles for Using Digital Games in the Classroom
The post provides a more in-depth overview.
Over 30 pages of ideas of how to pick and use games with your students.