Bonnes Pratiques Web & Cloud
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Bonnes Pratiques Web & Cloud
Administration cloud et développement web
Curated by Mickael Ruau
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Godot 3.3 has arrived, with a focus on optimization and reliability

Godot 3.3 has arrived, with a focus on optimization and reliability | Bonnes Pratiques Web & Cloud | Scoop.it

Platforms:

Core:

Rendering:

Physics:

Editor:

Other areas:

Mickael Ruau's insight:

 

HTML5: Threads, GDNative, AudioWorklet

In parallel to working on the Web editor, Fabio did many improvements to the HTML5 platform port which will benefit all users.

One notable change is that there is now support for both threads and GDNative in the HTML5 platform port. However, due to platform limitations, those are mutually incompatible. Additionally, the threads support depends on the SharedArrayBuffer API, which is not yet supported in all browsers (notably Safari on macOS and iOS). As such Godot 3.3 comes with three different export templates, see Exporting for the Web for detailed documentation.

The "threads" build additionally benefits from support for the AudioWorklet API, which allows better audio output without blocking the main thread.

Fabio also greatly improved support for gamepads and virtual keyboards in the Web export... and tons of other things which would be impossible to mention exhaustively here. But in short, 3.3 is a massive release for the Web export.

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Game Closure - Home

All the best parts of web development, now for games!

Use your favorite text editor, use your favorite web browser.  Leverage all the best web development tools, with the cutting edge debugging environments in Google Chrome and Mozilla Firefox.
 

Native speeds on iOS and Android

iOS and Android production games built on top of OpenGL for maximum performance

When you’re ready to launch your game, run a single command to package either iOS or android binaries ready for upload to the Google Play Store or Apple’s App Store.  Your game will run at native speeds, taking full advantage of the powerful GPUs and CPUs in modern smartphones.  We’ve handled all the differences between iOS and Android for you.
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Un moteur de jeu par Mozilla

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Le moteur de jeux vidéo libre et multipletaforme Godot est disponible en version 3.3

Le moteur de jeux vidéo libre et multipletaforme Godot est disponible en version 3.3 | Bonnes Pratiques Web & Cloud | Scoop.it

Le moteur de jeux vidéo libre et multipletaforme Godot est disponible en version 3.

Mickael Ruau's insight:


Passons donc aux nouveautés apportées par cette version. Il est possible d'en lire le changelog ici ou l'annonce officielle et plus visuelle ici.

  • Godot peut maintenant être utilisé dans votre navigateur Internet. L'exploit a été possible grâce à la réutilisation du code d'exportation d'un projet, sachant que l'éditeur et les jeux utilisent la même API. Vous pouvez tester directement à cette adresse : https://editor.godotengine.org/.
  • l'exportation Android a été améliorée: support des AAB (le successeur des APK), support du subview embedding, des événements de souris et de clavier externe et du nouvel outil de signature apksigner.
  • le support des API spécifiques iOS est maintenant distribuées sous la forme de module pour Godot. Le développement a d'ailleurs été déplacé dans un dépôt dédié et pouvant évolué en parallèle du moteur.
  • l'exportation vers HTML5 a été améliorée et apporte le support des threads (dépendant de l'API SharedArrayBufer qui n'existe pas encore sur Safari), des GDNative et de l'API AudioWorklet.
  • support des puces M1 d'Apple (sous la forme de binaire universel). Le support de Mono (pour les scripts en C#) n'est pas encore en place. Aussi, les binaires Godot sont maintenant signé et notarié et vous pouvez signé vos jeux (à partir d'un Mac, évidemment).
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Toad Attack - Build a HTML5 game with Babylon.js - part 1

To understand this tutorial, you don't have to have any experience in game development. I will try to explain with many details of what is done and how to do it. However, having a small experience in Javascript is necessary.

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What you will create

We will start with a very simple game describing many features of Babylon.js :

  • Getting ready with Babylon.js
  • Mesh creation and import
  • Textures and skyboxes
  • Handle keyboard events
  • Basic animations

The part 1 will cover the two first points. This game will be called TOAD ATTACK - click here to run the game, and will look like this :

It will be a very simple game, working like the famous Rock Band licence : few mushrooms will walk along 3 lanes, and the player will have to press the key corresponding to each lane to kill the mushroom on the red platform.
But first, let's start by installing the tools you will need !

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