Augmented World
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News on Augmented Reality, Virtual Reality, Mixed Reality, UX/UI Designer, Internet of Things, Artificial intelligence, Quantum Computing, continually updated from thousands of sources around the net.
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Microsoft rinomina Windows Holographic in Windows Mixed Reality

Microsoft rinomina Windows Holographic in Windows Mixed Reality | Augmented World | Scoop.it
Microsoft ha annunciato nelle scorse ore al Game Developers Conference 2017 (GDC) di San Francisco che il supporto alla "mixed reality" arriverà su tutte le versioni di Xbox One, con i primi kit di sviluppo che verranno spediti entro la fine del mese. È invece passato un po' in sordina il cambiamento del nome della piattaforma, che passa da Windows Holographic a Windows Mixed Reality. A riportarlo il sito MSPowerUser, che segnala una nota ufficiale diramata da Microsoft:

"Microsoft ha cambiato il nome da Windows Holographic a Windows Mixed Reality per essere più coerente con la più ampia visione della compagnia per la piattaforma. Stiamo unificando l'ecosistema della mixed reality intorno ad una singola piattaforma che rende possibili le esperienze e l'interoperabilità fra visori differenti".

L'unificazione dell'ecosistema per la mixed reality descritta da Microsoft punta a creare un'unica piattaforma più ampia che avvicina tutte le diverse tecnologie di realtà virtuale, aumentata e mista proposte dalla compagnia. Come si legge sul sito ufficiale dedicato agli sviluppatori:

"La realtà mista mescola contenuti del mondo reale e del mondo virtuale in ambienti ibridi dove oggetti fisici e digitali coesistono e interagiscono fra di loro. Crea esperienze di mixed reality per una vasta gamma di dispositivi Windows 10, da quelle non connesse via cavo ed integrate come Hololens, ad esperienze su PC completamente immersive utilizzando i visori Windows Mixed Reality in arrivo".

L'ecosistema permetterà sostanzialmente a Microsoft di ottimizzare il proprio impegno nel settore e snellire i lavori di marketing per un'ampia gamma di dispositivi che spaziano da semplici visori VR economici a proposte di realtà aumentata più complesse, come Hololens per l'appunto. L'unificazione delle piattaforme potrebbe inoltre consentire scenari d'utilizzo ancora più misti e complessi, il tutto sfruttando un unico ambiente di sviluppo coeso fra le varie soluzioni.
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Windows apps in virtual reality: Envelop VR unveils 3D ‘immersive computing platform’

Windows apps in virtual reality: Envelop VR unveils 3D ‘immersive computing platform’ | Augmented World | Scoop.it

Interacting with “flat” screens to get work done, check email, surf social media, shop online, and watch YouTube videos may be a thing of the past if one Seattle-area startup has its way.

Envelop VR today unveiled its first product, Envelop for Windows, an “immersive computing platform” that creates a virtual Windows desktop for using applications with a virtual reality headset.

The technology creates a virtual environment that allow users to interact with infinite monitors inside a 3D space. You can open multiple windows, adjust their sizes, and place them anywhere you’d like.

There is also mixed reality functionality that enables you to see your actual hands and devices like a keyboard or mouse while you interact in a 3D world, which can be custom-designed with various backdrops. The system uses a webcam to enable this mixed-reality functionality.

Envelop’s beta software, which works with the HTC Vive and Oculus Rift, will launch this Friday, available for download for free via Steam, or at the company’s website. Pricing has yet to be announced for future releases.

The general idea is to help people be more productive and efficient while computing. The platform enables use cases like 3D product and data visualizations. The technology also lets developers work and create content while in their own 3D environment, eliminating the need to switch between 2D and 3D worlds during testing.

“We believe that we are enabling the next wave of computing here at Envelop VR,” said Bob Berry, CEO and co-founder of the Bellevue, Wash.-based company, in a statement. “No other virtual reality software company is actively pursuing such a broad view of what is necessary to bring immersive computing to the masses.”

It is an increasingly competitive market. Early competitors in the space include Virtual Desktop for Rift and Vive, Valve’s Steam Desktop Theater, and the virtual desktop mode in Microsoft’s own HoloLens, which is a Windows 10 device in the form of an augmented reality headset.

For its system, Envelop recommends a Windows 10 operating system and a VR-ready graphics processing unit — i.e. Nvidia GeForce GTX 970 or AMD Radeon R9 290 equivalent or better — for maximum performance.

Envelop also said today that it will soon release a software development kit that lets developers move their legacy applications and websites into the company’s immersive platform.

Tom Furness, a senior scientific advisor for Envelop VR and Seattle’s “grandfather” of virtual reality who runs the University of Washington’s HITLab, had this to say about the company’s technology:

“I look upon Envelop for Windows as the ‘SuperGlue’ of VR and an essential step in exploiting what virtual reality can bring to current users of the Windows platform. If you are going to make a significant investment in a VR headset like the Oculus Rift or HTC VIVE, Envelop will help you get the most out of your technology. You not only have better access to content, but you can use your computer while gaming and doing other tasks… and all this while you are immersed in three dimensional VR….it is magic.”
Angela Gamba, vice president of marketing and communications for Envelop VR, told GeekWire that the immersive platform is “truly is the best way to experience Windows and is a glimpse of what the next wave of computing, after mobile, will be like.”

“With mobile phones, we have our computers at our fingertips,” she said. “With Envelop and immersive computing, we now are actually immersed in the data and information, making it much more comprehensive and easy to understand.”

Gamba also noted that the software is intended to be hardware agnostic; the company plans to support other headsets in the future.

Here’s a short video from Upload VR that gives you an idea of the experience: https://youtu.be/XPCq089MQDI

Founded in 2012, Envelop has raised $7.5 million to date from investors like GV (Alphabet’s investment arm formerly known as Google Ventures); Madrona Venture Group; and other high-power angels. The company was a finalist for “Startup of the Year” at this year’s GeekWire Awards.

Envelop is one of several virtual reality/augmented reality startups in Seattle. Others include Pluto VR, VREAL, Pixvana, VRstudios, Convrge and Endeavor One.

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Project Alloy: Intel stacca i fili dal visore VR e si allea con Microsoft per spingere la “merged reality”

Project Alloy: Intel stacca i fili dal visore VR e si allea con Microsoft per spingere la “merged reality” | Augmented World | Scoop.it

L'Intel Developer Forum 2016 si apre con l'annuncio di Project Alloy, un visore per la "merged" reality senza fili e con computer integrato. Arriverà nel 2017, sarà opensource e funzionerà con Windows Holographic, la piattaforma VR Microsoft in arrivo il prossimo anno su Windows 10.

L’edizione 2016 dell’Intel Developer Forum si apre con il botto: Brian Krzanich, CEO di Intel, ha lanciato dal palco del Moscone Center di San Francisco la “merged reality”: la realtà virtuale e il mondo reale si fondono in una unica entità, con oggetti del mondo reale che possono essere portati nella realtà virtuale e viceversa. La porta di accesso al magico mondo che Intel ha disegnato e progettato è Project Alloy, un nuovo visore VR simile ai già noti Oculus e HTC Vive che, rispetto ai due modelli già in commercio, è totalmente privo di fili e non richiede accessori esterni per funzionare.

Alloy è il primo visore “all in one”, ha all’interno sia il computer sia il processore grafico per poter gestire il rendering VR degli ambienti, e dispone di camere Realsense per poter mappare in tempo reale l’ambiente circostante e per usare le proprie mani come dispositivi di input e interazione.

La demo mostrata sul palco è sicuramente d’effetto: Alloy non ha bisogno di una stanza dedicata per funzionare e neppure di un joypad, la risoluzione delle videocamere permette di tracciare le singole dita per interagire con l'ambiente virtuale e, grazie a Realsense, è pure possibile per esempio prendere dalla tasca una banconota e "distruggerla" contro un oggetto che ruota.

Project Alloy secondo Intel cambierà il modo di percepire la realtà virtuale, anche se non è più corretto parlare di “virtual reality” ma di “mixed reality”, una sorta di via di mezzo tra la realtà virtuale e la realtà aumentata. 

Project Alloy sarà disponibile nel 2017 e sarà opensource sia dal punto di vista hardware che software: ognuno potrà quindi prendere la piattaforma, rivederla, migliorarla e vendere la sua versione personalizzata.

L’hardware non è nulla però senza un adeguato supporto software, ed è qui che Intel cala il jolly: Krzanich annuncia infatti la partnership con Microsoft per lo sviluppo della merged reality, e Alloy sarà usato insieme a Holo Lens per migliorare e sviluppare app Windows tridimensionali.

Terry Myerson, io capo della divisione Windows di Microsoft, ha infatti annunciato che su tutti i PC Windows 10 arriverà nel 2017, con un update, la piattaforma Windows Holographic, una estensione del sistema operativo che permetterà di gestire applicazioni e finestre sfruttando i visori di realtà virtuale e realtà aumentata sui PC che rispetteranno certi requisiti hardware. 

Project Alloy si posiziona esattamente a metà tra le soluzioni basate su smartphone, come il Gear VR, e quelle hi-end per il gaming: la sensazione, nel corso della demo, è che a livello di risoluzione e precisione nel tracking dei movimenti questo visore “all in one” non possa competere con un prodotto come HTC Vive. La potenza a bordo non è infatti paragonabile a quella che un computer dedicato può mettere a disposizione, ma l’assenza di cavi e la batteria integrata rappresentano sicuramente un’arma in più, soprattutto in questi settori, come quello business, dove la praticità è più importante della qualità visiva.

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Opening Windows Holographic to Partners for a New Era of Mixed Reality

Opening Windows Holographic to Partners for a New Era of Mixed Reality | Augmented World | Scoop.it

Opening Windows Holographic to Partners for a New Era of Mixed Reality Today at Computex, I joined Nick Parker and Alex Kipman on stage to celebrate incredible devices from across the Windows ecosystem – from PCs to gaming to IoT and beyond – and to share how the upcoming Windows 10 Anniversary Update will bring all new innovation, creating opportunities for modern computing devices. 


The big news in our presentation today was a look forward to the future of computing, where the physical and virtual worlds intersect in all new ways, and create further scale for the Windows platform. We’ve been on an incredible journey with Windows 10 to deliver more personal computing, where you interact with your devices as naturally as you interact with the world around you, your experiences travel with you, and designed from the ground up with security in mind. With over 300 million active devices already running Windows 10, we’re off to a great start. Today we focused on the next frontier – mixed reality. 


Providing devices with the ability to perceive the world, breaking down the barriers between virtual and physical reality is what we call mixed reality. Imagine wearing a VR device and seeing your physical hands as you manipulate an object, working on the scanned 3D image of a real object, or bringing in a holographic representation of another person into your virtual world so you can collaborate. In this world, devices can spatially map your environment wherever you are; manipulating digital content is as easy and natural as picking up a box or sitting at a table; and you can easily teleport into your next meeting or travel together as a team. The market for virtual reality devices is expected to be 80 million devices per year by 2020. 


However, many of today’s devices and experiences do not work with each other, provide different user interfaces, interaction models, input methods, peripherals, and content. And most virtual reality experiences can’t mix real people, objects, and environments into the virtual world, making creation and collaboration difficult. This is because they lack the human, environmental and object understanding that is already built into Windows 10. 


Today, we announced that Windows Holographic is coming to devices of all shapes and sizes from fully immersive virtual reality to fully untethered holographic computing. Today we invited our OEM, ODM, and hardware partners to build PCs, displays, accessories and mixed reality devices with the Windows Holographic platform. For our partners, this creates new business opportunities, unlocking mixed reality experiences across devices. 


For developers, Windows Holographic apps can be written today with confidence that they will run on the broadest set of devices. We are excited to be working with Intel, AMD, Qualcomm, HTC, Acer, ASUS, CyberPowerPC, Dell, Falcon Northwest, HP, iBuyPower, Lenovo, MSI and many others supporting great virtual reality experiences on Windows 10, and we are looking forward to opening up Windows Holographic to the partner ecosystem for the future. Windows: The Only Mixed Reality Platform Windows 10 includes Windows Holographic, the platform that powers the amazing mixed reality experiences available on Microsoft HoloLens today. It offers a holographic shell and interaction model, perception APIs, and Xbox Live services. 


Consistent with our approach to Surface, our development efforts on HoloLens are designed to push the limits and create opportunity across the ecosystem. We began shipping Microsoft HoloLens in March and customers across industries are embracing the potential of mixed reality already, including NASA, Volvo, Lowe’s and more. The development opportunity is significant – as all holographic apps are Universal Windows apps, and all Universal Windows apps can be made to run on the Windows Holographic platform. In fact, there are already hundreds of Universal Windows Apps in the Windows Store today that run on Windows Holographic.

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