Augmented World
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Augmented World
News on Augmented Reality, Virtual Reality, Mixed Reality, UX/UI Designer, Internet of Things, Artificial intelligence, Quantum Computing, continually updated from thousands of sources around the net.
Curated by Mirko Compagno
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Google Glass no longer best option for enterprise workplaces

Google Glass no longer best option for enterprise workplaces | Augmented World | Scoop.it

Other options superior for quality control, hazardous environments

A report from independent research and advisory firm Lux Research Inc. has identified Google Glass coming up short in many usage cases, with smart glasses like Sony’s SmartEyeglass and Osterhout Design Group’s R-7 better suited for the needs of industrial workers, customer service reps and quality control agents.

The report categorized more than 70 enterprise deployments of smart glasses, focusing on three aspects of core criteria – access to information, real-time communication, and documentation.

Mirko Compagno's insight:

“Google Glass is in the game only for real-time communication,” the report concludes. “Google Glass is a truly viable option only in real-time communication applications such as online sales support. Even there it faces competitors like Vuzix, which is the best fit in this segment -- light enough to be worn all day and meeting the need for live video streaming.”

We agree with the Lux Research report on a number of counts. Back in summer 2013, we were fortunate enough to be invited into Google’s Glass Explorer program, where we received a first-generation Glass unit with 1GB of RAM and running XE1 firmware. We tried out the device for the next couple months, working all the way up to the XE5 firmware, and couldn’t help but conclude that development progress for many critical features was taking way too long. Core functionality was also very “experimental” to say the least. In one example, sending a text message or tweet using voice recognition was risky because the API would not always predict correctly and there is no “backspace” button, thus requiring several voice attempts to finally send a correct message.

Before ending its Explorer Program in January 2015, the company ended its consumer development with XE22 firmware (released October 2014). Nearly twenty-two updates later, the latest release finally allowed Android users see their notifications on the Glass interface.

"As next-generation glasses such as Epson's Moverio BT-2000 and Meta Pro emerge, the field will become even more competitive, ending a period of high premiums for hardware. Software and service will become the primary way to maintain margins," said Tony Sun, Lux Research Analyst and lead author of the report titled, "Better Than Google Glass: Finding the Right Smart Glasses for Enterprise."
the inevitability of augmented reality slide

While most of the 70 smart glasses evaluated by Lux Research are still in pilot programs, many of them are expected to be deployed for the needs of factory workers, distribution centers, oil fields, field services, aerospace, construction, healthcare, and other industries. In fact, Garner estimates that smart glasses may begin to save the field service industry $1 billion per year in 2017.

During its CES 2016 keynote, Intel unveiled a pair of smart glasses that can help wearers see inside objects, for example. The X-ray like glasses were co-developed by virtual reality firm Daqri and aim to increase safety, productivity and well-being of workers in a variety of industrial settings.

"Smartglasses with augmented reality (AR) and head-mounted cameras can increase the efficiency of technicians, engineers and other workers in field service, maintenance, healthcare and manufacturing roles," said Angela McIntyre, research director at Gartner. "In the next three to five years, the industry that is likely to experience the greatest benefit from smartglasses is field service, potentially increasing profits by $1 billion annually. The greatest savings in field service will come from diagnosing and fixing problems more quickly and without needing to bring additional experts to remote sites."
Other examples of smart glasses for enterprise use include video collaboration with experts in remote locations for faster repairs. Gartner says employees at remote sites can communicate and share video with experienced workers to obtain advice on diagnosing and fixing local problems. In healthcare industries, the glasses can be used for telemedicine and expert consultations with doctors in remote areas for guidance on how to perform medical procedures.

Lux’s analysis concludes that ODG’s R-7 is the “best all-around device” because it is only one of few on the market that does not need a wired controller and meets industrial standards for hazardous environments. The report also concludes that Sony’s SmartEyeglass “stands out for customer service and quality control” because it is light, small and competitively priced. The device also comes in a close second place behind the Meta-1 for warehousing, assembly and installation work.

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Bleu Comm Azur Shows Augmented Reality for KNX Home Control at ISE 2016

This is certainly the most intuitive way for interaction with any KNX controlled equipment:

- You launch the “realKNX” app on your smartphone and what you see is the camera picture.
- Point it at the lamp and directly in the picture the button to switch the device appears.

Mirko Compagno's insight:

Augmented reality allows recognition of objects that have been taught by scanning them with the smartphone. An object may be a lamp, a window/shutter/curtain, the outlet of a climate system, a speaker or even the pool in the garden.

Using our realKNX designer, it is possible to assign these real objects to any KNX function of your installation. That’s it!

As soon as an object is recognised with the realKNX app, the relevant information will be visible and the slider/button/text/value will be visible directly in the camera picture.

Interaction is possible and the feedback is immediate.

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Mobile augmented reality market in the US is expected to grow at 99% CAGR to 2019

Mobile augmented reality market in the US is expected to grow at 99% CAGR to 2019 | Augmented World | Scoop.it

The Mobile AR Market in the US 2015-2019 research reports has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects in the coming years.

Mirko Compagno's insight:

 

The analysts forecast mobile AR market in the US to grow at a CAGR of 99.3% over the period 2014-2019.

 

AR is an emerging technology that blends digital content with the physical world. It is used to display computer-generated images in a user’s field of vision to provide relevant information about objects in the real world.

 

It allows a user to scan the physical real world environment and provides an enhanced or augmented experience by adding virtual computer-generated information. End-users can make use of this technology through apps developed for mobile devices.

 

This report covers the present scenario and the growth prospects of the mobile AR market in the US for the period 2015-2019. It covers the overall ecosystem of the mobile AR market in the US, which includes AR engine, AR software applications, and AR hardware.

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Augmented reality may trump virtual reality for work and play

Augmented reality may trump virtual reality for work and play | Augmented World | Scoop.it

NEW YORK -- Mark Skwarek is surrounded by infiltrating militants in New York's Central Park. He shoots one, then hearing a noise from behind, spins to take down another. All of a sudden, everything flashes red. He realizes he's been hit. The words "Game Over" appear before his eyes.

 

Mirko Compagno's insight:


Skwarek is indeed in Central Park. But he's wearing a new set of Epson Moverio B200 glasses that allow an entire world of virtual characters, objects and structures to overlay and interact with his real environment through so-called "augmented reality."


Skwarek has raised over $30,000 on the group fundraising site Kickstarter to launch Semblance Augmented Reality. His company aims to liberate video games from the TV and turn them into physical experiences. He's poised to release Semblance AR's first app for iOS and Android phones.


An example of what an Augmented Reality app video game would look like being played with the Epson Moverio BT-200 Smart Glasses, is displayed on a tablet.


An example of what an Augmented Reality app video game would look like being played with the Epson Moverio BT-200 Smart Glasses, is displayed on a tablet from Brooklyn Bridge Park, Tuesday, Oct. 7, 2014, in New York. Players can use their natural surroundings as the backdrop for the game with the game's graphics displayed through the glasses instead of on a screen. 


Augmented reality isn't new. But it's hitting the mainstream thanks to the rising popularity of wearable technology like fitness trackers, smartwatches and glasses. GPS tracking, sensors and camera technology on mobile devices are finally strong enough and widely available.

 

Video gamers are an obvious target group for use, but businesses too are finding that combining wearables with augmented reality could solve practical problems. For example, crews needing to repair a complex mud pump on an oil rig could simply activate step-by-step visual instructions right in front of their eyes, hands-free, and in real time.

 

Wearables will empower the deskless worker the same way computers and mobile devices have done for the office worker, says Brian Ballard, CEO and founder of augmented-reality software company APX Labs in Herndon, Virginia. Wearables like "smart" glasses can make employees a kind of "instant expert" by giving them access to information wherever they are in real time and save time and money that is usually spent on separate training.


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Augmented reality’s place in retail and more from NRF 2016

Augmented reality’s place in retail and more from NRF 2016 | Augmented World | Scoop.it

Mobile technology a hot topic, while big data and security take a back seat. The customer continues to be the brightest star in retail, according to presenters and exhibitors at the National Retail Federation’s Big Show in New York this week.

Mirko Compagno's insight:

Retailers like Kroger and Macy’s presented sessions titled “Getting personal through customer science” and “Delivering personalized shopper journeys.” On the show floor, about 34,000 attendees experienced the latest and greatest in technology designed to help engage customers throughout the purchasing process.

Big data, which has been a strong theme at the show for the last few years, was less prevalent. Hershey’s and American grocer wholesaler Supervalu shared an interesting business case on micro-insights that allow retailers and suppliers to grow business by better understanding shopper motivations.

On the other hand, mobile technology and the concept of the connected consumer was a hot topic. Payment is increasingly added to the mobile conversation, as applications that make transactions easier are being developed and offered to consumer.

Retailers are also seeing benefits from providing unique experiences for their customers, even if those experiences don’t directly lead to a sale. Outreach effort is a critical way to stay relevant to the consumer.

For instance, it may seem counter-intuitive for a supermarket retailer to offer free yoga classes when they don’t typically sell mats or apparel, but these kinds of experiences are becoming all the more important as millennials choose to forgo traditional shopping trips in favour of shopping online.

One session at the conference gave the example of Target’s Cartwheel app, with which shoppers receive personalized deals based on their shopping history and can scan products while in store to see if there are deals available. The presenter, Google’s retail industry director Julie Krueger, said it was a “wonderful way to reward customers and add a little thing to the shopping experience.”

As always, there were a few real innovations presented. Augmented reality, for one, can be best described as incorporating stock images into an actual view on a digital device. For example, adding stock decorations from a catalog to a dinner table for a consumer or enhancing a store aisle set with images of new products or signage. IBM has an app that uses augmented reality technology to provide shoppers with personalized information while browsing the shelves.

Gamification is used by retailers to make otherwise onerous tasks like training and labour scheduling fun. LevelsPro, a start-up from Brooklyn, provides technology that helps retailers engage their employees through the playing of games that provide incentives to work smarter.

One interesting no-show at NRF this year was enterprise security. Last year, after a series of spectacular data breaches, dozens of vendors were promoting the safety of their systems and several more were presenting specific applications that addressed issues like payment fraud and cyber attacks. This year, the issue was barely discussed in the sessions and only a few exhibiters had signage on their booths around the issue, even as cloud solutions that have long worried retailers and other in terms of security have proliferated.

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Augmented reality market to grow at 88% CAGR worldwide from 2014 to 2019

Augmented reality market to grow at 88% CAGR worldwide from 2014 to 2019 | Augmented World | Scoop.it

The Global Augmented Reality Market 2015-2019 report is a 104 pages new research report and provides 15 Exhibits to support the market research. Global Augmented Reality Market report covers the overall ecosystem of the market, including augmented reality engine, augmented reality software applications, and augmented reality hardware such as smart glasses and HMDs.

Mirko Compagno's insight:

 

Augmented reality market to grow at 88% CAGR worldwide from 2014 to 2019 according to new research report

Augmented reality is an emerging technology that permits the overlay of computer graphics on the real world. It includes scanning the physical real-world environment and enhancing/augmenting it by adding virtual computer-generated information.

 

End-users can make use of this technology through applications developed for mobile devices. It involves blending digital content with the physical world. The analysts forecast global augmented reality market to grow at a CAGR of 88.5% over the period 2014-2019.

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Research delivers insight into the Global smart glasses market for augmented reality that is expected to grow at a CAGR of 194.2 % over the period 2014-2019

Research delivers insight into the Global smart glasses market for augmented reality that is expected to grow at a CAGR of 194.2 % over the period 2014-2019 | Augmented World | Scoop.it

The adoption of smart glasses is expected to increase significantly among enterprises and individual consumers for various applications in healthcare, industrial use, and logistics, among others.

Mirko Compagno's insight:

This report covers the present scenario and growth prospects of the Global Smart Glasses market for Augmented Reality for the period 20152019. The report covers the overall ecosystem of the Global Smart Glasses market for Augmented Reality which includes engine providers, software application developers, and smart glasses OEMs.

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Church of Holy Mary of Grace - Augmented reality in cultural heritage promotion

Church of Holy Mary of Grace - Augmented reality in cultural heritage promotion. Church of Holy Mary of Grace (Santa Maria delle Grazie - Milan, Italy): an inconspicuous church which hides a jewel inside the mural of The Last Supper by Leonardo da Vinci. Inscribed in the UNESCO list.

Mirko Compagno's insight:

 

"Thanks to metaio's technology (3D Markerless Tracking based on CAD model in metaio Creator) it's possible a new approach of using mobile Augmented Reality in cultural organisations, such as museums and archaeological sites, for information provision and enhancing the visiting experience." (Mirko Compagno, augmented reality architect at THE ROUND, Italy). 

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