Augmented World
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Augmented World
News on Augmented Reality, Virtual Reality, Mixed Reality, UX/UI Designer, Internet of Things, Artificial intelligence, Quantum Computing, continually updated from thousands of sources around the net.
Curated by Mirko Compagno
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Magic Leap's Disruption of the VR and Computing Industry is "Not That Far Away"

Magic Leap's Disruption of the VR and Computing Industry is "Not That Far Away" | Augmented World | Scoop.it

At eMerge 2017, Magic Leap founder Rony Abovitz gave a number of updates concerning his company’s first product, which is currently in production. He revealed in his speech that the technology is “up and running and live” — it is hands free, does not require looking through a video display, and introduces an entirely new class to the technology which he coined as “spatial computing.”

Another exciting piece of news is that it is being priced for “affordability” — Abovitz stated “if you’re willing to pay for a premium mass consumer device, you’ll be happy with us.” He also said the “launch is not that far away,” and will focus on the “U.S. first, but definitely not U.S. only.”

Abovitz also said that potential consumers are not the only group enthusiastic about Magic Leap. He has seen an outpouring of people who want to become developers. He stresses that he has an extremely loose definition of the word, which can extend from artists to film-makers to programmers to “kids in garages.” In order to foster this developing community when the release comes, Abovitz says that he and his team “want to make sure we’re learning to serve developers and creators properly first.”

THE POTENTIAL OF MAGIC LEAP

Magic Leap is neither augmented reality or virtual reality but, as Abovitz explained at eMerge, a “Spacial Ambiance, using digital light fields to create a personal computer that is ambient, always around you […] and is always contextually aware.”

While Andre Iguodala gave some vague information about his demo experience — including that the technology is controlled by eye movements and modulates lights in a user’s environment, that it has a voice assistant like siri, and that it takes the form of a belt pack with connected glasses. The company has neither confirmed or denied his claims, nor provided much more information.

What we do know, though, is that it has the potential to change almost any industry in the world. David Erwalt, of Forbes, got a rare interview with the founder and concluded that:

This technology could affect every business that uses screens or computers and many that don’t. It could kill the $120 billion market for flat-panel displays and shake the $1 trillion global consumer-electronics business to its core.
While the eMerge announcement gives us just a taste of the technology to come, we hope all of our questions will be answered very soon when we get to try the product for ourselves.

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Mixed Reality Market by Components, Application, By Device & Geography - Global Forecast to 2020

Mixed Reality Market by Components, Application, By Device & Geography - Global Forecast to 2020 | Augmented World | Scoop.it

The mixed reality technology refers to a system that combines the real and virtual world and is able to present them together on a single display. It is a multi-disciplinary field involving computer graphics, signal processing, mobile computing, user interfaces, information visualization, and the design of displays and sensors. The mixed reality systems are applied in a wide range of applications including industrial, medical, aerospace & defense, and architecture among others. Moreover, mixed reality systems can be used as a tool for quicker evaluation of design and operability, which helps reduce the number of prototypes required and also contributes towards minimizing the costs.

Mirko Compagno's insight:

 

The global mixed reality market has been segmented based on component, device, application, and geography. It has been segmented based on component into hardware and software, whereas it has been categorized based on device into head-mounted (wired) and head-mounted (wireless) display devices.

 

The studied market has been segmented based on application into industrial, aerospace & defense, medical, architecture, and consumer among others. The mixed reality market has also been segmented on the basis of geography into North America, Europe, APAC, and RoW.

 

The global mixed reality market is expected to reach USD 453.4 million by 2020, growing at a CAGR of 75.2% between 2016 and 2020. Among all applications, the market for the industrial application is expected to grow at the highest rate. It is expected to lead the global mixed reality market and is projected to be worth USD 185.5 million by 2020, due to the increase in the number of new product launches specifically catering to various industrial needs such as engineering, design, and maintenance & inspection among others. North America is estimated to hold the largest share of the studied market till 2020.

 

Some of the factors affecting the growth of this market include the rapid technological advancements in the reality technology and growing adoption of these technologies such as mixed and augmented in the region by various companies.

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