Digital #MediaArt(s) Numérique(s)
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Digital #MediaArt(s) Numérique(s)
Media Arts Watch Lab - www.arts-numeriques.info - laboratoire de veille Arts Numériques - twitter @arts_numeriques - @processing_org - @DigitalArt_be - by @jacquesurbanska @_Transcultures
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KOSKI - board game that connects the physical and digital gaming worlds together

KOSKI is a board game that connects the physical and digital gaming worlds together in a new, unusual and playful way. It is a combination of real toy blocks and a virtual app that evokes digital interactive game play. The Player uses an iPad as a “magical mirror” which looks onto wooden blocks. By using an augmented reality and object recognition, as the player interacts and builds with the blocks, the game soon begins to reveal it's hidden worlds, characters and stories. It unlocks new and imaginative ways to play.

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The Next Rembrandt - between art and technology // https://www.nextrembrandt.com

Blurring the boundaries between art and technology, we set out on a challenge to see if the great Master can be brought back to life to create a new painting

The Next Rembrandt is a collaboration between:
ING / Microsoft / TU Delft / Mauritshuis / Rembrandthuis

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FaceDirector: Continuous Control of Facial Performance in Video

We present a method to continuously blend between multiple facial performances of an actor, which can contain different facial expressions or emotional states. As an example, given sad and angry video takes of a scene, our method empowers a movie director to specify arbitrary weighted combinations and smooth transitions between the two takes in post-production. Our contributions include (1) a robust nonlinear audio-visual synchronization technique that exploits complementary properties of audio and visual cues to automatically determine robust, dense spatio-temporal correspondences between takes, and (2) a seamless facial blending approach that provides the director full control to interpolate timing, facial expression, and local appearance, in order to generate novel performances after filming. In contrast to most previous works, our approach operates entirely in image space, avoiding the need of 3D facial reconstruction. We demonstrate that our method can synthesize visually believable performances with applications in emotion transition, performance correction, and timing control.

http://www.disneyresearch.com/publication/facedirector

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Welcome to Processing 3 by Daniel Shiffman // #mediaart

Processing website: processing.org
Hello Processing video tutorial: hello.processing.org
Debugger tutorial video: vimeo.com/140134398
Changes in 3.0: github.com/processing/processing/wiki/Changes-in-3.0

Tweets: twitter.com/processingOrg

Tweets non official : twitter.com/processing_org


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A Good Engineer [interview w/ Todd Bailey] by Nick Briz - #mediaart

An interview with Todd Bailey for the Art21 blog.


Within the underground, DIY and circuit bending communities of Chicago, NYC and elsewhere Todd Bailey is the name associated with the 8bit sampler/kit WTPA (Where's The Party At) and other unique home-brew electronics. For the last decade, Bailey's activities have also found their way onto the shelves of toy stores like Target and the walls of museums like the Whitney.

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BabyX v3.0 Interactive Simulation of an infant by the Laboratory for Animate Technologies

BabyX is an experimental computer generated psychobiological simulation of an infant which learns and interacts in real time.

BabyX integrates realistic facial simulation with computational neuroscience models of neural systems involved in interactive behaviour and learning.


abi.auckland.ac.nz/en/about/our-research/animate-technologies.html

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Java 4-Ever Trailer - by JavaZone (2010)

Java 4-Ever Trailer - by JavaZone (2010) | Digital #MediaArt(s) Numérique(s) | Scoop.it

JavaZone is Scandinavia's biggest meeting place for software developers, and one of Europe's most important. JavaZone has been described as a high-quality, independent conference, and is a forum for knowledge exchange, recruitment and branding. Some 40 large and mid-sized businesses - our partners - exhibit their products and services in a separate exhibition space, while more than 90 presentations are given in the conference facilities. Each year, around 2,300 conference tickets are sold. This means that, over the two days the conference lasts, we deliver more than 200,000 hours of expertise. When you add to this the many informal discussions that take place at stands and between attendees, JavaZone stands out as a tremendous arena for knowledge transfer. Of course, a conference involving so many developers is also a key arena for recruitment. Through their exhibitions and other activities, the large and mid-sized companies use the opportunity to promote their business and recruit new staff. ...

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"La troisième révolution est en marche", Interview de Jeremy Rifkin sur FuturMag

"La troisième révolution est en marche", Interview de Jeremy Rifkin sur FuturMag | Digital #MediaArt(s) Numérique(s) | Scoop.it
Interview avec le célèbre prospectiviste américain Jeremy Rifkin. Essayiste, spécialiste de prospective économique et scientifique, il a publié en 2012 "La troisième révolution industrielle", qui vante l'essor des réseaux électriques intelligents et le développement d'une économie postcarbone.
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Tim Exile and Native Instruments present THE MOUTH

Electronic artist and innovator Tim Exile showcases THE MOUTH - a new software instrument that can turn any audio signal into music.

Sing, beatbox, or send a drum loop into it, and THE MOUTH comes to life as a highly expressive and somewhat unpredictable synthesizer, vocoder or talkbox-like instrument.

THE MOUTH can be used as a stand-alone application and as a plug-in in a DAW or host sequencer, covering all kinds of live performance and music production scenarios.

More info here: http://www.native-instruments.com/fr/products/komplete/effects/the-mouth

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Leap Motion Processing Library first tests - by @onformative

Some first tests using the LEAP Motion Controller with Processing and our LeapMotionP5 Library Beta Version of the Library can be downloaded at : https://github.com/onformative/LeapMotionP5 http://www.onformative.com...

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Bruno Schröder, révolution numérique : le monde des savoirs en mutation (partie 1)

Bruno Schröder, révolution numérique : le monde des savoirs en mutation (partie 1) | Digital #MediaArt(s) Numérique(s) | Scoop.it

Bruno Schröder est directeur technologique de Microsoft BeLux et responsable des projets de développements économiques depuis plusieurs d’années. Membre du groupe des Technology Officers de Microsoft, il garde un œil aiguisé sur les évolutions du monde actuel et porte un regard critique sur la manière dont s’effectue la mutation des savoirs à l’aune du numérique. À l’occasion de la conférence qu’il a donné au Mundaneum dans le cadre de l’exposition Renaissance 2.0, voyage aux origines du web, nous avons souhaité l’interroger sur une série de problématiques liées aux nouveaux paradigmes de la Société de l’Information : Big Data, Open Data, moteurs de recherche, obsolescence des formats de données, Cloud, Internet des Objets, autant de concepts fondamentaux pour comprendre les enjeux d’aujourd’hui et de demain.

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Mobile Lorm Glove - A communication device for deaf-blind people.

The Mobile Lorm Glove is a communication and translation device for the deaf- blind. It translates the hand-touch alphabet Lorm, a common form of communication used by people with both hearing and vision impairment, into digital text and vice-versa.

 

The prototype enables the deaf-blind user to compose messages via the pressure sensitive palm of the glove that are transmitted as a text message to the receiver's handheld device. Vibrotactile feedback patterns allow the wearer to perceive incoming messages. It supports communication over distance, provides access to autonomous information and serves as an interpreter for people not familiar with Lorm.

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SwimBrowser - By David Stolarsky - a web browser that gives you a serious back workout.

SwimBrowser is a web browser that gives you a serious back workout. Now with high energy electro soundtrack!

By davidstolarsky.com
Featured at arthackday.net at 319scholes.org, collider.co at Kent State University
Winner of the 2011 OpenNI Developer Challenge openni.org
Built with Kinect, OpenNI, Qt

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Glitchy glitch by François Zajéga // Made with processing.org #mediaart #processing

Realtime editing of a glitchy video by James Bradbury using a Markov chain and a big bucket of random. State connections are partially randomly generated, cues algorithmically generated. Result is a mess. Tech demo.

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OpenHybrid.org - platform for interaction with everyday objects

combines physical objects with the benefits of a flexible augmented user interface.

 

This platform allows you to:

  • Create Augmented Reality content with HTML tools
  • Create Augmented Reality without any knowledge about 3D Programming
  • Connect the functionality of objects with a simple drag and drop paradigm
  • Program your objects with Arduino


Watch the Talk: https://vimeo.com/134679257

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Freeframe plugin from Processing (custom Processing sketch for Resolume) - Eric Medine

Demo of "CirclesAndLines" custom Processing sketch for Resolume. It uses Processing 3 with Spout's (beta) SpoutController plugin by Lynn Jarvis of the Spout team. You can check out a walkthru of how to build your own here: ericmedine.com/spout-controller-for-resolume

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Welcome to Project Soli - by #Google /// #ProjectSoli #innovation

Project Soli is developing a new interaction sensor using radar technology. The sensor can track sub-millimeter motions at high speed and accuracy. It fits onto a chip, can be produced at scale and built into small devices and everyday objects.

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the PIRATE CINEMA, A cinematic collage generated by p2p users - a project by Nicolas Maigret #mediaart #netart

the PIRATE CINEMA, A cinematic collage generated by p2p users - a project by Nicolas Maigret #mediaart #netart | Digital #MediaArt(s) Numérique(s) | Scoop.it

Peer-to-peer, P2P, cinema, music, piracy, hacking, surveillance


The Pirate Cinema : TPC is based on a data interception software. It reveals, through a simple diversion, different aspects of exchange platforms, such as the global and multi-situated nature of Peer-to-Peer networks (P2P), the potential for viral transmission, and alternative social models. Its purpose is to make available for aesthetic exploration the pre-existing potentials of Peer-to-Peer architectures.

* [a] VIDEO INSTALLATION VERSION *
The video installation of TPC relies on an automated system that constantly downloads the most viewed torrents. The intercepted data is immediately projected onto a screen, after which it is discarded. Depending on the exhibition space, the installation involves one to five computers, each one monitoring specific categories of files. This allows the system to visualize fragmentary files received and sent all over the world.

* [b] LIVE PERFORMANCE VERSION *
The live performance of TPC relies on an automated system that downloads a selection of torrent files (movies, mp3) selected by the performer. This system is an instrument in itself, producing specific temporal and formal structures, from parameters defined by the performer. The performance lasts the amount of time required to download a group of files. The choice of the downloaded files may be related to the local or actual context. (Place, local cultural context, political, economic, etc.)

Nb: Downloading Torrents is not a linear process. Completion of a file is done in a disorderly manner, and according to an irregular rate. Which leads, in the context of this project to a rearrangement of the full temporal continuity of initial video and sounds.
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Dentaku presents amazing sonic creative tool called Ototo

Dentaku is a creative company based in London. They are currently bringing to life an amazing sonic creative tool called Ototo. Using 'Ototo', people with sound ideas who don't necessarily have a background in electronics can create musical instruments, using conductivity and creativity. Soundry travelled to Dentaku's studio in Dalston to meet with Yuri, Mark and Joseph and speak about their project.

dentakulondon.com/

soundry.com/ototo

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▶ Thermal Touch by metaio - A New Augmented Reality Interface for Wearables - YouTube

Thermal Touch is a vision of the near future for wearable computing user interfaces. By fusing information from an infrared and standard camera, nearly any surface can be transformed into a touch screen.


"Everyone is talking about wearable computing eyewear like Google Glass," said Metaio CTO Peter Meier, "but no one is talking about the best way to actually use those devices. We need natural, convenient interface to navigate the technology of tomorrow, and that's why we developed 'Thermal Touch'."


Consisting of an infrared and standard camera working in tandem and running on a tablet PC, the prototype registers the heat signature left by a person's finger when touching a surface. Metaio's AR software then supplements the experience with AR and computer vision to allow the user to interact with digital content in all-new tactile way.


For more information visit our website: http://www.metaio.com

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Reality Mediators - effect of Mediated Reality on user and user’s interaction with the built environment

Reality Mediators is created as part of an ongoing research on the effect of Mediated Reality on user and user’s interaction with the built environment. Set of reactive technological devices are 3D printed and produced for a series of experiments investigating the effect of Mediated Reality on user experience through extended period of wearing the prosthetics.

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ArmDroid - Baptiste Hanssens & Valentin Parfait

Vimeo is the home for high-quality videos and the people who love them.
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IanniX + osc + Processing - an ex. by Davide Riboli

IanniX [ http://www.iannix.org/en/index.php] is a graphical OpenSource sequencer for digital art.

IanniX syncs via Open Sound Control events and curves to a real-time environment and it is available for Linux, Macintosh and Windows.

I've recorded this little example with IanniX sending and receiving signals to/from a Processing sketch, modifing the original code provided by the IanniX authors.

IanniX send OSC messages to Processing about sprites to anim and receive messages from Processing [via mouseX and mouseY] about color and execution speed.

 

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NettleBox 2. Virtual reality surface by Nettle

Holographic surface. 300fps+ Optical position tracking. Active LCD 3D glasses.

La société russe Nettle présente sa NettleBox 2, une table de réalité virtuelle qui, grâce à des lunettes LCD 3D, permet de voir de manière holographique des objets diffusés à la surface de la table. Niveau caractéristiques, elle dispose d'un affichage de 300 images par secondes et d'un système optique de suivi de position pour le porteur des lunettes.

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#tweetscapes - listen to twitter - a netart interactive installation

#tweetscapes converts all German tweets into sounds and images - live and in real-time. Listen to #tweetscapes live around the clock on http://tweetscapes.de...

#tweetscapes addresses this question and offers a new way of accessing the social network. All German tweets* are converted into abstract sounds and pictures in real-time around the clock – not arbitrarily, but according to a fixed set of rules. In this way, listening can allow you to draw conclusions about the underlying data, which go beyond the specific content of individual tweets and demonstrate communicative relationships: The first flaring up of a tweet, the rapid dissemination of its echoes and retweets, the “essential sound” of a day marked by a certain topic – all of these aspects become intuitively comprehensible. Twitter becomes ambience; the user becomes part of the data stream.

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