Rescooped by Alfredo Calderón from elearning&knowledge_management |
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Beth Dichter's curator insight,
June 17, 2013 10:02 PM
To what extend do digital games boost students' test scores in STEM? According to the preliminary data released by SRI "students at the median in the control group (no games) could have been raised 12 percent in cognitive learning outcomes if they had received the digital game." (From an analysis of 77 peer-reviewed journal articles K-16 in STEM.) And it turns out that simulations may create a larger impact. Take a look at this post and see where gamification may be heading in the future! |