The Top 10 Education Gamification Examples according to Pioneer and Stanford Lecturer Yu-kai Chou is 1. Duolingo 2. Ribbon Hero 3. Class Dojo 4....
Via Dr. Susan Bainbridge
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Inteligencia Lúdica's curator insight,
June 26, 2015 4:02 PM
Herramientas, recursos didácticos y servicios educativos para profesores |
Beth Dichter's curator insight,
June 17, 2013 10:02 PM
To what extend do digital games boost students' test scores in STEM? According to the preliminary data released by SRI "students at the median in the control group (no games) could have been raised 12 percent in cognitive learning outcomes if they had received the digital game." (From an analysis of 77 peer-reviewed journal articles K-16 in STEM.) And it turns out that simulations may create a larger impact. Take a look at this post and see where gamification may be heading in the future! |
Wow-extensive list of games and tools and how to use them with your students!
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Gamification as a powerful tool to enhance education at schools