Aprendiendo a Distancia
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Aprendiendo a Distancia
Colaborando para una mejor educación en línea para adelantar la evolución de la enseñanza y aprendizaje usando la tecnología y pedagogía como estrategias.
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Rescooped by Alfredo Calderón from The 21st Century
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Gamification in Education: Top 10 Gamification Case Studies that will Change our Future

Gamification in Education: Top 10 Gamification Case Studies that will Change our Future | Aprendiendo a Distancia | Scoop.it
The Top 10 Education Gamification Examples according to Pioneer and Stanford Lecturer Yu-kai Chou is 1. Duolingo 2. Ribbon Hero 3. Class Dojo 4....

Via Dr. Susan Bainbridge
Becky Roehrs's curator insight, December 2, 2014 5:20 PM

Wow-extensive list of games and tools and how to use them with your students!

BogDan Wrzesinski's curator insight, December 3, 2014 2:32 AM

:) — ♛♥♪♥  Well done. Come Invite URL http://tsu.co/GodSent247 @GodSent247 #tsu

Miguel Paul Trijaud Calderón's curator insight, December 24, 2014 9:19 AM

Gamification as a powerful tool to enhance education at schools

Scooped by Alfredo Calderón
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Virtual communities in a secondary school: Discovering the internl grammar of video games

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Rescooped by Alfredo Calderón from Web 2.0 for juandoming
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Herramientas, recursos didácticos y servicios educativos para profesores

Herramientas, recursos didácticos y servicios educativos para profesores | Aprendiendo a Distancia | Scoop.it

La gamificación, o ludificación, consiste en aplicar técnicas y dinámicas propias del pensamiento y la mecánica de la jugabilidad en contextos normalmente ajenos a los juegos. Te presentamos unos recursos educativos que te servirán de inspiración para poder aplicar estas técnicas y favorecer el fomento de ciertos comportamientos, aprovechando la predisposición psicológica que todo ser humano tiene hacia los juegos. De esta manera, tus alumnos realizarán ciertas tareas, que normalmente suelen considerar aburridas, desde un prisma mucho más divertido.


Via María Asunción Martínez Mayoral, juandoming
Inteligencia Lúdica's curator insight, June 26, 2015 4:02 PM

Herramientas, recursos didácticos y servicios educativos para profesores

Rescooped by Alfredo Calderón from Immersive Worlds & Gamification for Education and Business
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Crowdsourcing science: how gamers are changing scientific discovery

Crowdsourcing science: how gamers are changing scientific discovery | Aprendiendo a Distancia | Scoop.it
Computer gamers who cracked a decades-long AIDS mystery in three weeks embody a rising trend among researchers: enlisting the skills of everyday people to help with scientific discovery.

Via Stylianos Mystakidis
Stylianos Mystakidis's curator insight, April 26, 2013 6:42 AM

Scientific crowdsourcing

Rescooped by Alfredo Calderón from Science News
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Gamification and motivation: Tapping into psychology

Gamification and motivation: Tapping into psychology | Aprendiendo a Distancia | Scoop.it

A fascinating look at the psychology behind gamification and why it works


Via Louise Miller Frost, Janet Devlin, Sakis Koukouvis
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Rescooped by Alfredo Calderón from tipsmoodle
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"Play is the highest form of research”


Via Gisele Brugger
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Rescooped by Alfredo Calderón from elearning&knowledge_management
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Games vs Simulations: Choosing the Right Approach for Learning -

Games vs Simulations: Choosing the Right Approach for Learning - | Aprendiendo a Distancia | Scoop.it

Via Mayra Aixa Villar
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Rescooped by Alfredo Calderón from Eclectic Technology
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Can Digital Games Boost Students’ Test Scores? | MindShift

Can Digital Games Boost Students’ Test Scores? | MindShift | Aprendiendo a Distancia | Scoop.it
A new report released today reveals the results attempting to answer the question: do digital games and simulation help students studying science, technology, math, and engineering achieve better learning outcomes?

Via Beth Dichter
Beth Dichter's curator insight, June 17, 2013 10:02 PM

To what extend do digital games boost students' test scores in STEM? According to the preliminary data released by SRI "students at the median in the control group (no games) could have been raised 12 percent in cognitive learning outcomes if they had received the digital game." (From an analysis of 77 peer-reviewed journal articles K-16 in STEM.)

And it turns out that simulations may create a larger impact.

Take a look at this post and see where gamification may be heading in the future!

Rescooped by Alfredo Calderón from Gamification, education and our children
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A note from your future office

A note from your future office | Aprendiendo a Distancia | Scoop.it
What will office life be like 20 years from now? One expert imagines the office of 2032.

 

PM - Interesting perspective on how gaming organisation can apply to distributed teams in the future.


Via Peter Mellow
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