21st Century Learning and Teaching
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The Innovative Educator: Five Things Students Want Their Teachers to Know about Online Learning

The Innovative Educator: Five Things Students Want Their Teachers to Know about Online Learning | 21st Century Learning and Teaching | Scoop.it

Kids love having the opportunity to learn online but it’s not merely the medium or the technology that students enjoy. At the recent iNacol Virtual Schools Symposium I listened to high school students who have experience learning this way as well as teachers who have experience with these students, share some advice for making this type of learning even better.

Here is their advice as well as suggestions for tools that teachers can use to heed this advice.

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:: e-Learning for Kids ::

:: e-Learning for Kids :: | 21st Century Learning and Teaching | Scoop.it
e-Learning for Kids is a global nonprofit foundation dedicated to free and fun online learning for kids of all ages.
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elearn Magazine: Gamification: Using Game Mechanics to Enhance eLearning

elearn Magazine: Gamification: Using Game Mechanics to Enhance eLearning | 21st Century Learning and Teaching | Scoop.it
Maybe you've heard of the termMaybe you've heard of the term "gamification," and perhaps you're wondering what it is and how it can be applied to eLearning. In short, gamification is the use of gameplay mechanics for non-game applications. Almost as important, as a definition of what it is, is a definition of what it's not.

 

Gamification is not the inclusion of stand-alone games in eLearning (or, whatever gamification is being applied to). It also has very little to do with art-styles, themes, or the application of narrative. Rather, game mechanics are the construct of rules that encourage users to explore and learn the properties of their possibility space through the use of feedback mechanisms. With gamification, these "possibility spaces" have been expanded beyond just games into other areas like marketing, education, the workplace, social media, philanthropy, and the Web, just to name a few.

 

As a game designer now making eLearning software, I've found that much of what is used to build engagement in games can also be applied to other interactive material such as eLearning. ...

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