Teachers' Quick Guide on The Use of Games in Education | 21st Century Learning and Teaching | Scoop.it

Online gaming plays a major part in most of young people's lives. The gaming trend that started off as a sole leisure activity a couple of years ago is now integrated into the mainstream and more and more people are using them on everyday basis.Game developers and business corporations are generating billions of revenues out of their sales .

 

In March 2008, a government-funded report from DCSF indicated that sales of games for the under 12 age group represented nearly three quarters of the total UK games market. 87 % of 5-16 year old have a game's console at home, and the enormous success of the Nintendo Wii has shown that new technologies can reach and hold audiences never expected to enjoy playing online or computer games.

 

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http://www.educatorstechnology.com/2012/07/teachers-quick-guide-on-use-of-games-in.html