21st Century Learning and Teaching
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How 10 Colleges Are Using Game-Based Learning Right Now

How 10 Colleges Are Using Game-Based Learning Right Now | 21st Century Learning and Teaching | Scoop.it

One of the hottest trends in education evolution is the introduction of games into the classroom. Gamification of just about anything has been tried by teachers around the globe.

 

If you’re interested in using games in the classroom, where should you start? We strongly recommend checking out the following 10 colleges and see what they’re doing. Then build on that and take your game-based learning to the next level! Get it? Levels? Video game joke?

 

Read more, very interesting...:

http://edudemic.com/2012/10/colleges-game-based-learning/

 

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Gamification: The reality of what it is and what it isn't

Kyle Findlay, TNS Global Brand Equity Centre, South Africa and Kirsty Alberts, TNS Global Brand Equity Centre, South Africa "Gamification" is a buzzword current...

Via Be Learning
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Gamifying Education.org | Home

Gamifying Education.org | Home | 21st Century Learning and Teaching | Scoop.it

Gamification is the use of game-like thinking and elements in places that aren't traditionally games.

 

The use of game mechanics and dynamics like badges, leaderboards, and actions can be useful for improving motivation and learning in informal and formal settings.

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Difference engine: Let the games begin

Difference engine: Let the games begin | 21st Century Learning and Teaching | Scoop.it
FULL marks to Apple for devising ways to improve how science, mathematics and other topics are taught in primary and secondary schools across America.

 

This is what Sir Ken Robinson, a leading authority on education reform, calls the “industrial model” of education. As professor of education at Warwick University, Dr Robinson led a national commission on creativity, education and the economy for the British government, and has spent the past decade trying to prevent education authorities from stifling their students’ inner passions.

 

===> In his view, creativity is as important in education as literacy—and should be given equal emphasis. <===

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Gamification - Gamification Wiki, the leading Gamification Community

Gamification - Gamification Wiki, the leading Gamification Community | 21st Century Learning and Teaching | Scoop.it
Gamification is the integration of game mechanics and game-thinking in non-game environments to boost engagement, loyalty and fun!
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