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Gamasutra - Alt.Ctrl.GDC Showcase: Mark Wars | #Coding #Maker #MakerED #MakerSpaces #LEARNingByDoing #Robots

Gamasutra - Alt.Ctrl.GDC Showcase: Mark Wars | #Coding #Maker #MakerED #MakerSpaces #LEARNingByDoing #Robots | 21st Century Learning and Teaching | Scoop.it

The 2018 Game Developer's Conference will feature an exhibition called Alt.Ctrl.GDC dedicated to games that use alternative control schemes and interactions. Gamasutra will be talking to the developers of each of the games that have been selected for the showcase. You can find all of the interviews here.

Mark Wars will have players drawing lines with markers in order to guide their ever-moving robot to a goal before their opponent can. However, as they take turns drawing lines, there is nothing stopping them from drawing a line that will mislead their opponent's robot, creating a constant sabotage between players as well.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Coding

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=makerspace

 

Gust MEES's insight:

The 2018 Game Developer's Conference will feature an exhibition called Alt.Ctrl.GDC dedicated to games that use alternative control schemes and interactions. Gamasutra will be talking to the developers of each of the games that have been selected for the showcase. You can find all of the interviews here.

Mark Wars will have players drawing lines with markers in order to guide their ever-moving robot to a goal before their opponent can. However, as they take turns drawing lines, there is nothing stopping them from drawing a line that will mislead their opponent's robot, creating a constant sabotage between players as well.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Coding

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=makerspace

 

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Cyber Security Training | Security Awareness | Kaspersky Lab DE | #DigitalCitiZENship #eSkills #ICT

Wir unterstützen Kunden durch ein Schulungsangebot zur Förderung des Sicherheitsbewusstseins und unter Beteiligung ihrer Sicherheits- und Personalabteilungen beim Aufbau einer Cybersicherheitskultur.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2015/07/19/learning-path-for-professional-21st-century-learning-by-ict-practice/

 

Gust MEES's insight:
Wir unterstützen Kunden durch ein Schulungsangebot zur Förderung des Sicherheitsbewusstseins und unter Beteiligung ihrer Sicherheits- und Personalabteilungen beim Aufbau einer Cybersicherheitskultur.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2015/07/19/learning-path-for-professional-21st-century-learning-by-ict-practice/

 

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Classcraft - Faites de l'apprentissage une aventure! | World Of Warcraft pour l'EDU

Classcraft - Faites de l'apprentissage une aventure! | World Of Warcraft pour l'EDU | 21st Century Learning and Teaching | Scoop.it
Transformez votre salle de classe en jeu immersif et jouez avec vos élèves tout au long d'un semestre ou de l'année scolaire.
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Transformez votre salle de classe en jeu immersif et jouez avec vos élèves tout au long d'un semestre ou de l'année scolaire.


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Role-Playing Game Upends College Lecture and Ignites Fire in Students

Role-Playing Game Upends College Lecture and Ignites Fire in Students | 21st Century Learning and Teaching | Scoop.it
A complicated role-immersion game has a few college professors handing over control of the classroom to students who are suddenly showing more passion and interest than ever before.


Perhaps the oddest aspect of Reacting is how readily students surrender their skepticism and, like Ashleigh, “buy into” Reacting. Partly this is because they take possession of the class. To be sure, students recognize that their sovereignty is illusory. Their thoughts and actions are constrained by the rules of the game, by the requirements of their particular roles, and by the ultimate authority of the instructor-as-gamemaster.


Students perceive that the professor who has given them suggestions on how to win or write a persuasive paper has just walked over to their opponents and done the same with them. Students who are on the verge of winning chafe when the gamemaster folds in complications that make their task harder. A major element of all Reacting games is the tension between the students who run the class and the gamemaster who enforces the structure of the game.


This dynamic invites students to subvert it and often they do: sometimes they undertake additional research to challenge gamemaster rulings and to propose rule modifications.

Sometimes, however, the subversions are more explicit.

Gust MEES's insight:

Perhaps the oddest aspect of Reacting is how readily students surrender their skepticism and, like Ashleigh, “buy into” Reacting. Partly this is because they take possession of the class. To be sure, students recognize that their sovereignty is illusory. Their thoughts and actions are constrained by the rules of the game, by the requirements of their particular roles, and by the ultimate authority of the instructor-as-gamemaster.


Students perceive that the professor who has given them suggestions on how to win or write a persuasive paper has just walked over to their opponents and done the same with them. Students who are on the verge of winning chafe when the gamemaster folds in complications that make their task harder. A major element of all Reacting games is the tension between the students who run the class and the gamemaster who enforces the structure of the game.


This dynamic invites students to subvert it and often they do: sometimes they undertake additional research to challenge gamemaster rulings and to propose rule modifications.

Sometimes, however, the subversions are more explicit.


Christina Chavez-Reyes's curator insight, September 18, 2014 12:53 AM

These are the types of experiences college students should be asking for from college courses. Learning is about using what you know to learn something new. Deep learning means learning through multiple senses to imprint and retain new information in the brain for learner use. This requires professors and students re-invent what happens in the classroom.

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Game Company Ubisoft Hacked, User Accounts Compromised

Game Company Ubisoft Hacked, User Accounts Compromised | 21st Century Learning and Teaching | Scoop.it
Ubisoft suffered a hack to one of their websites and customer data including names, emails and encrypted passwords were accessed by unauthorized third parties.
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Learn more:

 

http://www.scoop.it/t/securite-pc-et-internet/?tag=Games

 

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Kaspersky discovers hacker group targeting online games

Kaspersky discovers hacker group targeting online games | 21st Century Learning and Teaching | Scoop.it
Security firm says a group named "Winnti" has been infiltrating the servers of at least 35 games developers and publishers--many in Asia--since 2009, stealing their source codes for software piracy and virtual currency.
Gust MEES's insight:

 

Check also:

 

http://www.scoop.it/t/21st-century-learning-and-teaching?tag=games

 

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7 tips for a Game-Based Learning success

7 tips for a Game-Based Learning success | 21st Century Learning and Teaching | Scoop.it
Are you thinking of using games as a new way to develop eLearning content? Are you thinking of applying the theory of gaming in eLearning but you do not know how to?

 

Read more, a MUST:

http://elearningindustry.com/subjects/concepts/item/398-7-tips-game-based-learning

 

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4 raisons pour un apprentissage à l’aide de jeux numériques | #Infographic #Gaming

4 raisons pour un apprentissage à l’aide de jeux numériques | #Infographic #Gaming | 21st Century Learning and Teaching | Scoop.it
1. Compétition. Les éléments compétitifs d'un jeu ne se trouvent généralement pas dans les méthodes d'apprentissage traditionnelles, comme un cours magistral ou une discussion en classe. La concurrence apporte de la motivation aux étudiants / joueurs pour s'engager dans un jeu et finir une activité (d'apprentissage). Cela nécessita pas nécessairement un autre participant, la motivation…

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Game+Based+Learning

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Gamification

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=games

 

Gust MEES's insight:
1. Compétition. Les éléments compétitifs d'un jeu ne se trouvent généralement pas dans les méthodes d'apprentissage traditionnelles, comme un cours magistral ou une discussion en classe. La concurrence apporte de la motivation aux étudiants / joueurs pour s'engager dans un jeu et finir une activité (d'apprentissage). Cela nécessita pas nécessairement un autre participant, la motivation…

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Game+Based+Learning

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Gamification

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=games

 

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Middle Schoolers Built an #Arduino Board #Game to Explore Ancient Egypt | #Creativity #MakerSpace #BestPracTICES

Middle Schoolers Built an #Arduino Board #Game to Explore Ancient Egypt | #Creativity #MakerSpace #BestPracTICES | 21st Century Learning and Teaching | Scoop.it
A hidden sarcophagus, digital dice, mummy voice over, and desert sound effects. This board game looks like it's fun and educational.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2014/08/20/maker-space-a-new-trend-in-education-and-a-big-responsibility/

 

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Cybersecurity Lab | Take cybersecurity into your own hands | GAME

Cybersecurity Lab | Take cybersecurity into your own hands | GAME | 21st Century Learning and Teaching | Scoop.it
Take cybersecurity into your own hands. In this Lab, you’ll defend a company that is the target of increasingly sophisticated cyber attacks. Your task is to strengthen your cyber defenses and thwart the attackers by completing a series of cybersecurity challenges. You’ll crack passwords, craft code, and defeat malicious hackers.


Gust MEES insight: A MUST TRY! So far THE BEST I have seen! LEARNing by playing and with fun also. Could get used in #Coding and on #digcit #eCitizen #eSkills. GREAT realization!


Learn more:


http://gustmees.wordpress.com/2013/10/27/cyber-security-is-easy-get-the-right-reflexes/




Gust MEES's insight:

Gust MEES insight: A MUST TRY! So far THE BEST I have seen! LEARNing by playing and with fun also. Could get used in #Coding and on #digcit #eCitizen #eSkills. GREAT realization!


Learn more:


http://gustmees.wordpress.com/2013/10/27/cyber-security-is-easy-get-the-right-reflexes/


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Getting the Facts on Game Based Learning [Infographic]

Getting the Facts on Game Based Learning [Infographic] | 21st Century Learning and Teaching | Scoop.it
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http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Game+Based+Learning

 

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Winnti: Cyberkriminelle greifen Onlinespiele-Publisher an

Winnti: Cyberkriminelle greifen Onlinespiele-Publisher an | 21st Century Learning and Teaching | Scoop.it
Laut Kaspersky Lab greifen Cyberkriminelle mit dem Codenamen „Winnti“ die Online-Spieleindustrie an. Die Gruppe stiehlt Quellcodes von Online-Games.
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http://www.scoop.it/t/21st-century-learning-and-teaching?tag=games

 

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AVG Insight: 90% of game hacks infected with malware

AVG Insight: 90% of game hacks infected with malware | 21st Century Learning and Teaching | Scoop.it
AVG Blogs: The latest news from the security industry. Learn about malware, exploits and other threats.

 

In our second monthly Insight, our AVG Viruslab Research Group has uncovered the sheer amount of malware prevalent in file sharing sites, which often visited by eager gamers, intent on, well, gaming the system to get shortcuts that can save a lot of time and effort in progressing their character in their game of choice.

 

===> And while this may appear a niche attack, the actual scale of the market is far bigger than you may realise. <===

 

While most of us probably know of the explosion of online gaming over the past few years, we are perhaps unaware of the dollar size of the market. Five of the top multiplayer games alone: World of Warcraft, League of Legends, Runescape, World of Tanks and Minecraft, are played by more than 330 million people worldwide and are part of a multi-billion-dollar industry.

 

===> In fact, in the investigation by our team they found it to be as high as 90% in some sites. So gamers need to be aware that they are putting themselves at risk. <===


Gust MEES's insight:

 

===> And while this may appear a niche attack, the actual scale of the market is far bigger than you may realise. <===

 

===> In fact, in the investigation by our team they found it to be as high as 90% in some sites. So gamers need to be aware that they are putting themselves at risk. <===

 

 

Check also:

 

https://gustmees.wordpress.com/2012/11/05/naivety-in-the-digital-age/

 

http://mediacenter.avg.com/content/mediacenter/en/press-tools/avg-insight/avg-insight-issue-2-april-2013.html

 

 

Gust MEES's curator insight, April 11, 2013 8:21 AM

 

===> And while this may appear a niche attack, the actual scale of the market is far bigger than you may realise. <===

 

===> In fact, in the investigation by our team they found it to be as high as 90% in some sites. So gamers need to be aware that they are putting themselves at risk. <===

 

 

Check also:

 

https://gustmees.wordpress.com/2012/11/05/naivety-in-the-digital-age/

 

http://mediacenter.avg.com/content/mediacenter/en/press-tools/avg-insight/avg-insight-issue-2-april-2013.html