Hey transmedia community, it's been a while. I've been busy for the past few months being a dad. I'm back to present you my latest endeavour. I've spent the past 4 years studying transmedia storytelling, and now I feel it's finally time to contribute with what I've learned to the community.
Back in August 2012, while I was still in film school, me and my partner had quite a huge surprise. We found out our family was gonna have an extra member. Since neither of us had finished college nor had a steady job, it came as a big shock. And to make things even more complicated, I had just been granted a full scholarship to study Multimedia Design in South Korea (to visit Korea was an old dream from my hard core gamer teen years). It was an all included deal, flights, housing, food, and extras, quite hard to come by.
I had to make one of my life's most difficult decisions: either stay in Brasil, get a job and probably not have enough time to be a transmedia creator, as I've always dreamed; or go to Korea, save up some cash but miss my baby daughter's first 6 months.
I kissed my darling good bye, packed my bags, and off I went, half way around the world.
It was a lonely, but at the same time very rewarding year. I left Brasil as a film-maker, and came back with the design and coding skills necessary to become an independent transmedia creator.
Not only that, I had the most incredible experiences of my life. Travelling has always been what fed my creativity to tell stories. And during the 5 months of break from Korean University, I had the most incredible journeys.
Like most of you I was born in a globalised society, where democracy isn't really democratic, and the economy has really nothing to do with... well anything to be realistic. But what choice do we have? Communism? This transmedia documentary is just about that. The alternatives that exist in the world, that most of us would judge to be utopian or absurd. I spent a few months with an isolated head-hunting tribe in the Philippines, and with them I learned what democracy and economy are really about. With this documentary I intend to tell my own personal experience of how a corporate trusting capitalist (myself), became a run-away punk inspired by the people of undeveloped nations and some good old anthropology, economic and media research.
Since I came back to Brasil I've been too busy finding a nice place for my family to settle down, but now I think we finally got it right. And for the first time since I'm back, I have 10 days just for myself. The girls went to visit grandma, a few thousand miles away, and I stayed back to finally work. So if you'de like to be part of this journey, please send in your comments and advices thru Scoop.it, Twitter, or in the shared Google Drive folder I posted. Your support, along side some cachaça, will be my fuel for this next week. I'll be posting more in the drive, so please be sure to check it out.
If you'de like to check more about me, please check my half-finished web page: http://luandro.com/en.html
Ps.: The place we found peace is in the middle of noware, so internet access is quite tricky, specially when it's rainy (like now). Sorry in advance for not being able to keep up in real-time. But whenever technology collaborates, I'll keep you posted.
“Welcome to Sanditon” is a new Web series from Pemberly Digital, the same creators behind “The Lizzie Bennet Diaries.” But where that series of YouTube videos (which ran for 100 episodes) simply retold and updated Austen’s “Pride and Prejudice,” this new series of webisodes will allow viewers to create their own characters to interact with Georgiana “Gigi” Darcy and the other cast members of the show.
Type:Rider is a multiplatform game whose name evokes its basic plan, a mix of mechanical writing (“type” of the typewriter) with the idea of a race (the “rider”).
Actor, producer Tom Hanks' futuristic, animated series "Electric City" premiered on July 17. Written by Hanks, the series is set in a city situated in a post-apocalyptic world, with socially conscious themes and topics including energy consumption.
To create buzz for the debut of the web only series, Yahoo! brought in San Francisco ad agency Pereira & O'Dell and Venice-based production company B-Reel to concept and developed the ARG and blog "Tap Joint" (http://www.tapjoint.com).
The website is a first person view of someone in front of a "tap kit", a similar device to an old Morse code transmitter. Typing certain phrases will yield coded responses or break to a video clip where site visitors learn that the unidentified correspondent on the other end of the telegraph is a member of an underground movement committed to resisting their city's sentinel, the Allied Municipal Patrol. The resistance is hard at work assembling Wave Units—single-channel, one-way broadcasting devices in time for Illumination Day, an annual holiday taking place on March 9th. On this day, visitors who were able to break the code were given an exclusive preview of the show
Beckinfield, the world's first mass production television web series, is a sci-fi mystery in which anyone can create and play a character and showcase their acting talents to a large viewing audience.
The Hunger Games has had a very innovative movie campaign, no one can deny that. In fact, the campaign has been not only innovative, but very interactive. It released an interactive poster, an interactive website, an interactive map tour of Panem, even an interactive magazine issue with Total Film, which used Blippar Augmented Reality to uncover extra content.
The Karada. A modern supernatural interactive thriller.
After being rebuffed by the girl of his dreams, David Blunt seeks second, third and fourth chances with her various alter egos that he's found through a rift in the walls of the multiverse.
Transmedia project from Queen Spade Creative, that spreads across TV, Wattpad and Comic.
Daniel Donahoo: "One of the most enjoyable games I’ve been a part of in recent times has been an Alternate Reality Game (ARG) being run by an innovative teacher from Australia" ...
DRC: Jess McCulloch's participation at StoryWorld 2012 last week sparked a lot of interest. So, here's an article from the archive which gives great insight into the fantastic work that she's doing ...
Last season The Hour did a piece about this incredible game Perplex City. It was a super elaborate puzzle game that led people on a real life treasure hunt f...
33 Keys is an alternate reality game that challenges players to immerse themselves in a real-life, sci-fi adventure for the chance to win a brand new 2010 Mazda3
- FOR ENGLISH SELECT SUBTITLES - Freshers (NL: Feuten) is an immersive transmedia project created by BNN, Elastique and Spektor. By downloading the mobile ap...
Luandro's insight:
Really cool transmedia campaign for Dutch TV show.
The Cosmonaut is the story of Yulia, Stas and Andrei, three characters surrounded by events that happened over a fifteen-year period: successes and failures, accidents, conspiracies, favoritisms and secret missions. It’s the story of the Space Race… from the Soviet point of view. A love triangle seen from a very personal point of view with an innovative narrative due to it’s transmediatic approach. It was a leap of faith since we innovated so much, not only in the funding and distribution part, but also on the narrative part, breaking the story world in a lot of pieces (the 34 webisodes, the film, the book, the diaries of the cosmonaut, the facebook fiction).
The National Parks of northern Canada are too remote for most people to visit, but their majestic landscapes and stories are a great inspiration to artists. From Glenn Gould to the Group of Seven, the notion of the North as an idea and a muse has resonated through our cultural history. Northwords continues that tradition by inviting five noted Canadian authors to add their voices to the continuing story of the north.
The world around you is not what it seems. Our future is at stake and you must choose a side. Join my faction in Ingress - a global game of mystery, intrique and conquest.
Alternate Reality Gaming (ARG) seems to be growing bigger every year and for the most part, it’s probably driven by events like Comic-Con where in 2010, the fith season of dexter was previewed with an ARG campaign by Showtime to drive hype in the lead up to the season launch. Websites, blogs, forums, videos, twitter riddles, DM’s, voice mails, location challenges and of course, treasure hunts were in order create the ARG
Veil Nanoscience, Inc. is an alternate reality game (ARG) and transmedia project developed by Immersive Fiction. The game launched on September 13th, 2011 when various members of the ARG and transmedia community received a package from Veil Nanoscience and ended on Tuesday, October 25th, 2011 when players discovered the Data Server 3 index page on Alec Veil's computer. The story is told through in-game websites, blogs, e-mails, dead drops, puzzles, and character interactions.
GUIDESTONES uses elements of transmedia and ARG storytelling to take viewers on a thrilling chase that crosses two continents and three countries in search of the truth.
The project uses a hybrid mix of traditional narrative and formal and non-formal documentary styles.
http://valvearg.com/wiki/ This is a digest video for the events from April 1-8. Week 1, essentially, of a new era for crazy games within games within games.....
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