The number of women founders and executives at startups is dismal. But at ed-tech incubators, the numbers are starting to improve.
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graham j. passmore's curator insight,
April 4, 2016 12:43 PM
The sentence in this article that caught my attention the most--other than the headline--was "VR has the potential to remake storytelling, from how we watch movies to how we play games to how we pass time while waiting for a flight."
The biggest message I've heard about content marketing for the past couple of years--or much of technical communication, for that matter--is that it's comes down to storytelling. If you tell a good story, people will buy into it, whether it's in print, audio, video, web, or now virtual reality. This article seems to be heralding the call--"Technical communicators! We need you now!" Who better to be the storytellers? Who better to be the ones to help others create content strategies for future virtual content. As the article says, the sky is the limit! Would you want to be part of creating content for virtual reality? I think I would want to do that. What about you? Let me know what you think in the comment section below. ![]()
graham j. passmore's curator insight,
April 4, 2016 12:44 PM
The sentence in this article that caught my attention the most--other than the headline--was "VR has the potential to remake storytelling, from how we watch movies to how we play games to how we pass time while waiting for a flight."
The biggest message I've heard about content marketing for the past couple of years--or much of technical communication, for that matter--is that it's comes down to storytelling. If you tell a good story, people will buy into it, whether it's in print, audio, video, web, or now virtual reality. This article seems to be heralding the call--"Technical communicators! We need you now!" Who better to be the storytellers? Who better to be the ones to help others create content strategies for future virtual content. As the article says, the sky is the limit! Would you want to be part of creating content for virtual reality? I think I would want to do that. What about you? Let me know what you think in the comment section below.
Stephania Savva, Ph.D's curator insight,
April 5, 2016 7:30 AM
The sentence in this article that caught my attention the most--other than the headline--was "VR has the potential to remake storytelling, from how we watch movies to how we play games to how we pass time while waiting for a flight."
The biggest message I've heard about content marketing for the past couple of years--or much of technical communication, for that matter--is that it's comes down to storytelling. If you tell a good story, people will buy into it, whether it's in print, audio, video, web, or now virtual reality. This article seems to be heralding the call--"Technical communicators! We need you now!" Who better to be the storytellers? Who better to be the ones to help others create content strategies for future virtual content. As the article says, the sky is the limit! Would you want to be part of creating content for virtual reality? I think I would want to do that. What about you? Let me know what you think in the comment section below. |
Venture capital may be one of the toughest areas to be either female or a minority—and at the technology high-fliers that are their favorite investments, it isn’t much better. Women made up only 11% of founders in the most recent class of lauded tech incubator Y Combinator...