Soundtrack
164.6K views | +0 today
Follow
Soundtrack
All things film, tv, and video game soundtracks
Your new post is loading...
Your new post is loading...
Scooped by Christopher Coleman
June 12, 2018 8:14 AM
Scoop.it!

Nima Fakhrara - Detroit: Become Human - The Annotator (Ep. 29)

Nima Fakhrara - Detroit: Become Human - The Annotator (Ep. 29) | Soundtrack | Scoop.it

In this episode of THE ANNOTATOR, Nima Fakhrara, over 8 tracks of his work, opens up about his main challenge of writing music for one of the games main characters, CONNOR. He talks about how, while creating something cold and robotic, he also needed his music for this android investigator to evoke emotion. That challenge was increased by choosing to use only synths and electronics to accomplish this. Nima Fakhara also talks about how Connor’s music is the type of music he believes an android might create for themself.

No comment yet.
Scooped by Christopher Coleman
April 12, 2018 1:47 PM
Scoop.it!

How Detroit: Become Human's trio of composers help shape the PS4 sci-fi thriller's identity

How Detroit: Become Human's trio of composers help shape the PS4 sci-fi thriller's identity | Soundtrack | Scoop.it
In Detroit: Become Human, players will be able to control three very unique characters. Although Kara, Connor and Markus are all androids, they are of different makes and have a very different background and function in society. To emphasize these three very different stories, we decided to entrust the original soundtrack to three composers with …
No comment yet.
Scooped by Christopher Coleman
June 5, 2018 12:25 PM
Scoop.it!

Philip Sheppard - Detroit: Become Human (Ep. 28) - The Annotator Podcast

Philip Sheppard - Detroit: Become Human (Ep. 28) - The Annotator Podcast | Soundtrack | Scoop.it

In this episode of THE ANNOTATOR, Philip Sheppard reveals his process in writing and recording his very humanizing and emotional music representing KARA, one of the game’s key characters.  He also talks about why and how he used three different pianos simultaneously to help craft the key components of the theme in its simplest form.  Sheppard details how Kara’s theme was partially birthed from a fireplace in a snow covered cabin in Montana, where he retreated to to write his music for the game.  Lastly, he reveals how he was able to take KARA’s theme throughout all of the highs and lows of the game’s complex story.

No comment yet.