Virtual SarVana
1.6K views | +0 today
Virtual SarVana
Features 3D immersive virtual worlds information, personalities, destinations, events, case studies, and resources about Second Life and OpenSimulator-generated environments. The featured content was curated through the "Real to Virtual; Real to Virtual" network of several 3D virtual worlds avatars... Sally Cherry (Kitely); SarVana Haalan (Second Life); and Sarvana Cherry (OpenSim).  This resource site, "Virtual SarVana" is maintained by real life Sally S. Cherry, BS, MT(ASCP) whose vision is focused on "Real to Virtual; Virtual to Real" experiences . You are encouraged to bookmark and visit this site often because content is added on a regularly basis. Learn more at: http://Real2Virtual2Real.com
Curated by CherryNetwork
Your new post is loading...
Your new post is loading...
Rescooped by CherryNetwork from cool stuff from research
Scoop.it!

Philip Rosedale's High Fidelity cuts deal with Second Life maker Linden Lab

Philip Rosedale's High Fidelity cuts deal with Second Life maker Linden Lab | Virtual SarVana | Scoop.it
“The tech changes are all about communication,” Rosedale said. “I don’t think it’s about pixels. I don’t think it’s about radical richness. I don’t even think it’s all about 3D. I think the problem and the opportunity is communicating with people in a naturalistic way where I can interview you.”

“We are excited to have Phillip advising us and continue to lead the metaverse conversation,” Oberwager said. “It’s a special time right now. And you really just need the history and the leadership and you need the moral compass.”

Rosedale said he is glad that Second Life stuck with its commerce model, in contrast to companies like Facebook that target ads at people based on “surveillance” and behavioral targeting.

“I think a lot of people at Facebook would probably agree that moving that into a 3D world has the potential to do grave harm,” Rosedale said. “Second Life has absolutely no desire or need to manipulate behaviors to target people with advertising, or to target people with suggestions even or recommendations. That’s one of the reasons I feel good about this.”

Via Amy Cross
Amy Cross's curator insight, January 13, 11:26 AM

This makes me very excited!

Scooped by CherryNetwork
Scoop.it!

Why Interest in Virtual Worlds for Online Collaboration Is Spiking

Why Interest in Virtual Worlds for Online Collaboration Is Spiking | Virtual SarVana | Scoop.it
By now, it’s well known that usage of video-conferencing software like Zoom has exploded as a result of the Covid-19 shutdown. What is less known is that interest in avatar-based virtual worlds and…
CherryNetwork's insight:

You are invited to visit my Kitely-hosted Virtual Laboratory Training and Career Center, another example of integrating 3D immersive virtual worlds into real (physical) world activities.

No comment yet.
Scooped by CherryNetwork
Scoop.it!

Announcing new Clubhouse... 3D Immersive Virtual Club

Announcing new Clubhouse... 3D Immersive Virtual Club | Virtual SarVana | Scoop.it

The 3D Immersive Virtual Club is a gathering place for Clubhouse users who are working, building, networking, training, meeting and/or socializing in 3D immersive virtual worlds. Interested and curious individuals are welcomed.

 

Here the Club talk is about how members and followers are using (or want to use) Opensimulator grids as well as Second Life for business, medical stimulations, public health, nonprofits, laboratory science, education, entertainment, social good, public awareness, and professional training. ���

CherryNetwork's insight:

Excited about exploring the Clubhouse app while sharing information about the 3D immersive virtual worlds community,

No comment yet.
Scooped by CherryNetwork
Scoop.it!

Environmental Enhancements and Improved Scripting – Kitely Blog

Environmental Enhancements and Improved Scripting – Kitely Blog | Virtual SarVana | Scoop.it
We’ve updated Kitely today with several big improvements. We now support the Environmental Enhancement Project (EEP), which allows changing the world’s environment: its sky, water, etc. We’ve also added the option to sell EEP settings in Kitely Market. And finally, we’ve added support for many new and updated scripting functions, in both LSL and OSSL. A Note About OpenSim 0.9.2 Kitely runs the latest stable release of OpenSim, which is currently OpenSim 0.9.1.1 (along with over 600 proprietary improvements of our own). Most of the changes in today’s update were taken from OpenSim 0.9.2, which is currently in development and isn’t finished yet. We value stability, so normally we wouldn’t integrate code from an unreleased version of OpenSim. We prefer to wait until OpenSim’s bugs have been ironed out through testing on other grids. However, in this case we had good reasons to integrate some features from OpenSim 0.9.2 even though it hasn’t been released yet. The reason we added the Environment Enhancements is that the previous environment system (WindLight) doesn’t work with modern viewers anymore, so it was important to provide a replacement. We added the new and modified scripting functions from OpenSim 0.9.2 for two reasons. First, some of these functions are required in order to work with the Environment Enhancements. Second, some of you have asked us to add the new scripting functions so that you’ll be able to start using them. We want to take this opportunity to thank Ubit Umarov for his continued work on improving OpenSim: he wrote the vast majority of these features, and he’s working hard on getting OpenSim 0.9.2 finished and released. Environment Enhancements You can now use the new Environment system in your worlds. If you look at your Region or Parcel settings, you’ll see that the Environment tab has changed: instead of showing Windlight settings, now it shows EEP settings. The world has an overall environment, and optionally parcels can override that environment. You can also create a private environment just for your avatar. Another change is that OAR files now include the region and the parcels’ environments. (OAR files did not include Windlight settings, so this is a big improvement.) Kitely now supports a new type of asset, called Settings (short for “Environment Settings”). This asset has three sub-types: Day Cycle, Sky and Water. You can add items of this type to your inventory, and you can also include them in products that you sell in Kitely Market. If you want to sell standalone Settings assets then we’ve added a new category for this purpose: Landscaping and Plants > Environments. Migrating from Windlight to EEP If you have Windlight settings in your regions then they will be converted to EEP automatically. If you have Windlight settings in your parcels then they will not be converted to EEP automatically. That’s because unlike region settings, the parcel settings aren’t stored on the server. Instead, they are stored in XML files on your PC. In order to migrate them to EEP you will need to do the following: 1. Identify the Presets used in your parcels. For example, suppose that you have a parcel that has the following line in its description: /*Windlight Sky: "[TOR] BIG SUN - Awwyeah" Water: "[TOR] Watermelon juice"*/ This means that the parcel is using the preset called “[TOR] BIG SUN – Awwyeah” for its Sky, and the preset called “[TOR] Watermelon juice” for its Water. 2. Locate these presets (as XML files) on your PC. There are two directories that can contain Presets: in Firestorm, and in your local settings. The Firestorm presets are located in the following directory: Windows: C:\Program Files\FirestormOS-Releasex64\app_settings\windlight Mac: /Applications/FirestormOS-Releasex64.app/Contents/Resources/app_settings/windlight In the example above, both of the presets can be found in the Firestorm directory. However, if you don’t find the presets in this directory then look for them in your personal presets directory, which is at: Windows: C:\Users\YOUR_NAME\AppData\Roaming\Firestorm_x64\user_settings\windlight Mac: ~/Library/Application Support/Firestorm/user_settings/windlight If you can’t find the Presets in either of these locations then they never worked, because the viewer wouldn’t have found them either. If you do find the Presets then convert them into the new Settings assets. This requires Firestorm 6.4.13. Select from the menu: World > Environment > Bulk Import, and then select the specific type of asset that you are importing. This adds Settings items to your inventory, in the “Settings” folder. You can then use these items to set the parcels’ environments. Scripting Changes This update includes many scripting changes. In some cases these changes are very significant because they don’t affect only the scripting functions (in LSL or OSSL), but also how OpenSim works at a basic level. The next few sections describe these changes. Most of the new functions may be called by anyone, i.e. they don’t have a Threat Level. New Environment Functions The following functions allow working with the Environment, or with related aspects (such as the current time). llGetDayLength llGetRegionDayLength llGetDayOffset llGetRegionDayOffset llGetSunDirection (this function is actually not new, but it’s related to the other functions so it’s worth mentioning) llGetRegionSunDirection llGetMoonDirection llGetRegionMoonDirection llGetSunRotation llGetRegionSunRotation llGetMoonRotation llGetRegionMoonRotation osReplaceParcelEnvironment– may be called by anyone who has permission to edit the parcel osReplaceRegionEnvironment – may be called by anyone who has permission to edit the region osReplaceAgentEnvironment – may be called by the world owner or one of the estate managers osResetEnvironment – may be called by anyone who has permission to edit the parcel or the region (depending on which environment is being reset) Other New Functions llRequestUserKey osSetParcelMusicURL – same permissions as osSetParcelMediaURL osParticleSystem osLinkParticleSystem osClearObjectAnimations osNpcLookAt – currently anyone can apply this to any NPC, but this may change in the future osSHA256 Deleted and Deprecated Functions The following functions shouldn’t be used anymore. osSunGetParam / osGetSunParam osSunSetParam / osSetSunParam osSetEstateSunSettings osSetStateEvents Changed Behavior The following functions have changed their behavior. llTarget, llRotTarget – the events at_target and not_at_target used to be sent to every script in every prim in the object, but now they are sent only to the script that called llTarget or llRotTarget. llGiveInventoryList The items must have Copy permission. They also need Transfer permission if they’re being given to a different avatar. The destination object must be Moveable. The destination object must allow receiving incoming items. Can’t give scripts to other users (but you can give them other types of items). The script now sleeps a bit whenever this function is used: 3 seconds when giving to a user, or 100 ms when giving to an object. Changing a prim’s scale (using llSetScale, or one of the functions like llSetLinkPrimitiveParamsFast) didn’t show the scale change until the object was selected, or manipulated in some way. This has been fixed. If an LSL or OSSL function encounters an error then the script sleeps for 1 second llStartObjectAnimation, llStopObjectAnimation – you can now specify one of the system default animations (vs animations in the object’s inventory) llStartAnimation, llStopAnimation, llStartObjectAnimation, llStopObjectAnimation, osAvatarPlayAnimation, osAvatarStopAnimation – you can now specify the system default animations by their name instead of by their UUID osOwnerSaveAppearance, osAgentSaveAppearance, osNpcSaveAppearance – added an option to specify whether to save HUDs in the notecard or not llList2Vector, llList2Rot – now they automatically convert string elements into rotation and vector llList2Json – fixed a bug that occurred if any of the elements in the string was an empty string llPassCollisions – when used with the parameter “2”, now it doesn’t pass collisions (previously it did) osInviteToGroup – doesn’t send an invitation if the user is already a member of the group (returns 2 in this case) osInviteToGroup, osEjectFromGroup – improved the check for whether the user has the necessary group powers (Invite or Eject). Previously only the specific user’s powers were checked, but now we also check the powers that belong to the user’s Roles. llGetLinkKey – support parameter LINK_THIS  llBreakLink, osForceBreakLink Allow breaking the prim that is hosting the script Automatically stand up all avatars that are sitting on the object osStopSound – supports parameters LINK_SET, LINK_ALL_OTHERS, LINK_ALL_CHILDREN llXorBase64 , llXorBase64Strings, llXorBase64StringsCorrect – fixed their implementation llLoadURL – can’t be called from group-owned prims llGetEnv – supports new parameters “whisper_range”, “chat_range” and “shout_range” osSlerp – added a new variant that accepts vectors instead of rotations osTeleportObject – works on phantom prims Other Changes We increased the number of products that are displayed in each Kitely Market page to 24 products (previously we showed 15 products). We’ve fixed the following bug: put a script in a prim; lock the prim; restart the viewer; unlock the prim; and try to view the script. Previously you couldn’t view the script, but now you’ll be able to.
No comment yet.
Scooped by CherryNetwork
Scoop.it!

Kitely now offers always-on regions – Hypergrid Business

Kitely now offers always-on regions – Hypergrid Business | Virtual SarVana | Scoop.it
Since it first began offering OpenSim hosting in 2011, Kitely has been known for its on-demand regions. The regions are activated when someone teleports in, and put to sleep when they’re not in use. This allowed the company to leverage Amazon cloud hosting and offer high-performance regions at a very low cost — prices start at just $15 a month for a 15,000-prim region. But the fact that users had to wait for regions to load if they were teleporting to an empty region that had to be booted up was annoying to some. Other OpenSim hosting providers offer regions that are up all the time, even when they’re not being used. “It’s something many people have asked us for ever since we launched Kitely,” Kitely CEO Ilan Tochner told Hypergrid Business. Now, always-on regions are available to Kitely customers as well. Last Friday, Kitely announced its always-on dedicated server service, priced at $150 a month for an island of up to 64 regions capable of holding up to 180,000 prims and up to 80 simultaneous visitors. If all 64 regions are used, that comes out to just $2.34 per region per month. As with all Kitely offerings, there are no setup fees. In addition, the purchases are handled online and are fully automated — the regions are available and can be used immediately after they are purchased. Customers are already coming on board, Tochner said. “A school has ordered a dedicated server with a starter organization plan and several mega world owners, who took advantage of our limited time offer from last year, switched to this new deal to ensure their worlds will remain always on,” he said. A “world” on Kitely is what’s called a variable-sized region everywhere else in OpenSim. A “mega world” was a limited-time offer in late 2020 where customers could get a 64-region island for $100 a month. The mega worlds were all on-demand — they were shut down when nobody was using them. An “organization” plan is Kitely’s equivalent of a private-label virtual grid, launched in early 2019. Larger land masses Another downside to on-demand regions is that customers couldn’t put multiple islands next to each to assemble a larger land mass. With regions that are always on, a customer might be able to place two of them next to each other — say, a 64-region island next to another 64-region island, for a total contiguous area of 128 standard-sized regions. And Kitely would consider allowing that, Tochner told one user in the company’s forums page. “But only if we get enough people ordering Dedicated Server worlds and asking for this feature.”
No comment yet.
Scooped by CherryNetwork
Scoop.it!

New theme announced for 2020 Relay For Life of Second Life –

New theme announced for 2020 Relay For Life of Second Life – | Virtual SarVana | Scoop.it

On Monday 8th July the new theme was officially announced for the 2020 Relay For Life of Second Life season. With 70% of the vote (166 votes) here it is... GAME ON, CANCER! The Cure Starts Here! The 2019 Relay For Life of Second Life season was amazing with $238,900 being raised.

CherryNetwork's insight:

Congratulations on a successful 2019 Relay For Life of Second Life!

No comment yet.
Scooped by CherryNetwork
Scoop.it!

show #224: women in vws | the drax files radio hour [with jo yardley]

show #224: women in vws | the drax files radio hour [with jo yardley] | Virtual SarVana | Scoop.it
today a talk with two fantastic and creative women from different virtual worlds: isabelle cheren from sl and xaos princess from hifi [both by the way dabbling in sansar as well]. topic at hand?enforcing the rules, in a just and democratic way, which - to put it mildly - is a huge challenge baked…...
No comment yet.
Scooped by CherryNetwork
Scoop.it!

Virtual Outworlding: 2019 NEW: Considering virtual worlds? Considering Hypergrid? Here is information you may want

Virtual Outworlding: 2019 NEW: Considering virtual worlds? Considering Hypergrid? Here is information you may want | Virtual SarVana | Scoop.it
Virtual worlds are readily available and (on OpenSim) at low cost. For some areas of interest, there are existing communities that can help you get started. For example, there is a large and active educational community.
CherryNetwork's insight:

Since 2009, I have enjoyed my building; business; and social experiences within various virtual worlds generated by Opensimulator.

No comment yet.
Scooped by CherryNetwork
Scoop.it!

One Billion Rising 2019 Starts Tomorrow In Second Life –

One Billion Rising 2019 Starts Tomorrow In Second Life – | Virtual SarVana | Scoop.it
The 7th annual Second Life One Billion Rising event starts at 12am SLT on Thursday 14th February 2019. The event will be held on four OBR regions on the map and it's expected there will be a large gathering this year. The event lasts for 24 hours featuring many DJs, performances, poetry and much more. The main…
No comment yet.
Scooped by CherryNetwork
Scoop.it!

The Drax Files Radio Hour LIVE from the Virtual Black History Museum in Second Life

Multistreaming with https://restream.io/ Join Drax and Jo Yardley at 10am in SL or watch here. Edited show will be on the podcast at http://draxfiles.co
No comment yet.
Scooped by CherryNetwork
Scoop.it!

OpenSim land area and active users up –

OpenSim land area and active users up – | Virtual SarVana | Scoop.it
CherryNetwork's insight:

So exciting to create, promote, work, and socialize as an OpenSim resident...

No comment yet.
Scooped by CherryNetwork
Scoop.it!

Brand Advocacy Campaigns that Rocked Social Media

Brand Advocacy Campaigns that Rocked Social Media | Virtual SarVana | Scoop.it
Brand advocacy campaigns can be simple or elaborate, but whatever the case, in the end, they must get people talking positively about the brand.
CherryNetwork's insight:

Brand Advocacy Campaigns that Rocked Social Media

No comment yet.
Scooped by CherryNetwork
Scoop.it!

2017 WW: Cybalounge building: Gluing a compound object, cloning and moving it

2017  WW:  Cybalounge building:  Gluing a compound object, cloning and moving it | Virtual SarVana | Scoop.it
Tutorial on how to make a compound object in Cybalounge and the main reasons why we would want to do that.
CherryNetwork's insight:

2017 WW: Cybalounge building: Gluing a compound object, cloning and moving it

No comment yet.
Scooped by CherryNetwork
Scoop.it!

Virtual Outworlding: 2021 Metaverse meet hypergrid. Hypergrid is a mini-metaverse for interconnection. It connects the independent grids of OpenSim

Virtual Outworlding: 2021 Metaverse meet hypergrid.   Hypergrid is a mini-metaverse for interconnection. It connects the independent grids of OpenSim | Virtual SarVana | Scoop.it
New people finding out about the metaverse need to know about the hypergrid.
CherryNetwork's insight:
Love hypergrid travel!
No comment yet.
Scooped by CherryNetwork
Scoop.it!

3D Immersive Virtual Club hosting "Real 2 Virtual 2 Real" Meetup: Welcoming DJ Rosa in Clubhouse community

Pleased that my 3D Immersive Virtual Club on the Clubhouse: Drop-in audio ‬ app is kicking off its weekly "Real 2 Virtual 2 Real Meetup" to share experiences and projects of the 3D immersive virtual worlds community. This week's topic is "Welcoming DJ Rosa“ and her mission to bring music and mix tunes to 3D immersive virtual worlds such as OpenSimulator grids (Kitely, etc.); Second Life; Sinespace; and Decentraland. In addition, DJ Rosa Alekseev is a builder and club co-owner of Naboo region in Kitely as well as a member, builder, event organizer at the International Space Museum (ISM) and ISM/Habitat in Kitely.

https://www.clubhouse.com/event/MR0K9l4z

CherryNetwork's insight:

Delighted to announce the first weekly "Real 2 Virtual 2 Real Meetup"...

No comment yet.
Scooped by CherryNetwork
Scoop.it!

Kitely helps Firestorm speed up texture loading – Hypergrid Business

Kitely helps Firestorm speed up texture loading – Hypergrid Business | Virtual SarVana | Scoop.it
Textures that previously took 15 to 30 seconds to appear now take less than two, due to the March update to the Firestorm viewer. That means that OpenSim builders, creators, and shoppers who use the Firestorm Viewer can pull textures from their inventories, drop them on an object, and immediately see how they’re going to look, instead of wasting time waiting for them to rez. Previously, users who were trying out lots of different textures would either have to be extremely patient, or use a tool that would pre-rez textures for them, said Kitely resident and creator Snoots Dwagon, who runs the DragonForge store on the Kitely Market. “This was a cause of constant frustration for creators, merchants and shoppers, as they had to wait ages for simple rezzing of 2D textures,” he told Hypergrid Business. “As I have often told many — including Linden Lab — if the 2D don’t work, the 3D don’t work.” Take, for example, someone building a home. “There are say, 30 textures you are applying to that home which is a conservative figure,” he said. “It takes 15 to 30 seconds per texture to see how that texture is going to look when applied to parts of the home.” But even if the final home will have 30 textures in it, the creator will typically look through many more before making their choice. “A builder will go through dozens of textures per surface trying to decide which texture will best apply to the overall design,” said Dwagon. “So instead of just applying 30 textures, the creator would apply hundreds of textures. At a rezzing speed of 15 to 30 seconds per texture, it could take days or even weeks just to apply textures to a creation before calling it done. Because of this, most builders use texture selectors, scripted devices which would pre-rez textures so they could be examined en-masse and speed up that building process.  But even so, the texture would have to be applied to double-check and see if it worked as the creator imagined.  This was a very time-consuming process.” One trick that viewer software uses is to save textures into a cache so that they don’t have to be loaded each time. But that doesn’t work for brand-new textures. These types of textures are known as on-demand textures, which are the type of textures a user requests or needs to use immediately either by dragging-and-dropping from their inventory to a prim surface, or by double-clicking and expanding them in the viewer window, explained Dwagon. Following this update, the user is now able to make a direct call to a texture, said Dwagon. This texture-rezzing update is one of the most significant fixes to the Firestorm viewer in years and removes one of the seven biggest texture loading problems that existed in Second Life since 2005, he said. “Since the beginning of Second Life there has been a major texture bottleneck — or more accurately, several texture bottlenecks,” he said. ” These bottlenecks were brought to Linden Lab’s attention in 2005, and again in 2007 but have remained to this day.” The changes were implemented on the viewer by Firestorm developer Beq Janus after Dwagon, Alexina Proctor, Kitely co-owner Oren Hurvitz, and CEO of Kitely Ilan Tochner tested, examined, wrote the fixes and passed the information about the implementation to Janus. Other bottlenecks remaining include items remaining gray no matter how long a user remains on a sim and avatars taking too long to rez. “Oren has stated that the remaining bottlenecks are deep, difficult to find, and very difficult to fix,” said Dwagon. “I would love to see a dedicated team jump into this and find the rest of the texture bottlenecks.  The resulting speed increase on virtual worlds would be amazing. ” See the video below for more changes in the recent update to Firestorm viewer. You can see the full list of the latest Firestorm fixes and updates here. The new texture loading improvement is mentioned in a single line at the bottom of the list. “If I were Firestorm, I’d have this on front page and shouting from the rooftops and throwing themselves a pat-on-the-back party,” Dwagon wrote in a discussion post on the Kitely Forum. Author Recent Posts
No comment yet.
Scooped by CherryNetwork
Scoop.it!

These Pics of Avatars on Zoom Calls Capture Who We Are in the COVID Age

Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting Valentina Kendal suggested this picture from Flit Ulrik in a comment last Thursday. She’s right, it really is a great picture capturing what has become normal for...
No comment yet.
Scooped by CherryNetwork
Scoop.it!

Showcase for Kitely Market Stores – Kitely Blog

Showcase for Kitely Market Stores – Kitely Blog | Virtual SarVana | Scoop.it
We’ve updated Kitely with several features and bug fixes that were requested by our users. The biggest improvement is to the Merchants Showcase area in the Kitely Welcome Center, and how it allocates free advertising signs to Kitely Market stores. Merchants Showcase Kitely Welcome Center is the most popular entry point to the Kitely grid, and is visited by hundreds of people each week. It contains an area called the “Merchants Showcase”, which provides free advertising for some Kitely Market stores. Each store gets a sign that displays some of its products, and visitors can click on the sign to view these products on the Kitely Market website. Thanks to this world’s popularity, the showcase is a great way to let people learn what’s available in Kitely Market. The stores that get this advertising are selected by their rank. A store’s rank is determined by the amount of money that the store’s owner pays for their monthly Kitely subscription. A store’s rank can also be improved when other people who have a Kitely subscription use their rank to promote that store (instead promoting their own Kitely Market store). For example, this is useful when a group of users share a store. A user that wants to promote a different store can do so by entering that store’s name in their Account Settings: Each store’s sign displays four of the store’s best-selling products (chosen at random from the store’s top ten best-selling products). Optionally, the store owner can control which products appear in this sign by creating a Products Group called “Merchants Showcase”, and adding products to it. If this group exists then it will only be used to determine which products appear in the Merchants Showcase; it will not be used for the “Related Products” feature (which is the usual way that Product Groups are used). There are a few caveats for appearing in the Merchants Showcase. First, only products with a maturity rating of General or Moderate are displayed. Second, only a store that has at least four eligible products can get a sign (since we don’t want empty squares in the signs). The Merchants Showcase is automatically updated once per day. When that happens the list of stores might change, as well as the products that are displayed in each sign. Sort Items in a Product Items and folders that are included in a Kitely Market product are now sorted alphabetically. Previously they appeared in reverse creation order, but alphabetical order makes more sense. (This change only affects products that are created or updated from this point on; it doesn’t affect any existing products.)
No comment yet.
Scooped by CherryNetwork
Scoop.it!

OpenSim users split about impact of Firestorm fork – Hypergrid Business

OpenSim users split about impact of Firestorm fork – Hypergrid Business | Virtual SarVana | Scoop.it
A couple of weeks ago, the Firestorm team announced that they planned to split the Second Life and OpenSim versions of their popular virtual world viewer. “This means we can now issue updates for Second Life and updates for OpenSim independently of each other,” wrote Jessica Lyon, CEO and project manager of the Phoenix Firestorm Project. “It also makes it a lot easier for us to develop for Second Life without worrying about backwards compatibility with OpenSim, and to develop for OpenSim without concern about SL compatibility. Everyone wins!” The new Second Life-specific release is available for download here. Information about that release is here. If you now go to the Firestorm Downloads page, you will see two different download links — one for Second Life, and one for OpenSim. Firestorm isn’t the first development team to create an OpenSim-specific viewer. “The Xmir grid is right now serving as a test-grid for development of the Dayturn viewer for OpenSim,” Xmir founder Geir Nøklebye told Hypergrid Business. “It originally was called KokuaOS, branched by me in early 2016 to better account for the growing differences in code between OpenSim and SecondLife.” The Dayturn viewer is being actively developed. The team released Dayturn 2.1.4 MacOS version two weeks ago, with support for Bento and animated mesh. At the same time, the team released the Dayturn 1.4.4 version for Windows, also with Bento and animated mesh support, in both RLV and non-RLV versions. Bento is a Second Life feature which adds new bones, joints and attachment points to Second Life avatars, making them look more realistic. RLV stands for “restrained life viewer” and is useful for some roleplaying situations. “It is still possible to log on to Second Life with the viewer, but barely, and one of these days it will not work there anymore,” said Nøklebye. “So Second Life functionality such as Pathfinding and the integrated marketplace will be removed as there are no OpenSim equivalents.” Another popular viewer for OpenSim is Singularity, which also currently supports both Second Life and OpenSim. Singularity’s most recent update was in January, when it added Bento support. The Singularity viewer automatically hides Second Life-related menu items when it’s used to access OpenSim grids. What do you need to do? If you are an OpenSim user, stick with the current release of Firestorm, which supports both platforms, until an OpenSim-specific release comes out. If you are an OpenSim grid owner, make sure your viewer download link points to the right page. If you also use Second Life, keep using the older Firestorm release that supports both until the new OpenSim-specific release comes out. At that point, you can install the new Second Life-release and they will be able to co-exist on the same machine because they’ll be in different directories. You will need to switch between two separate viewers to access both platforms. I’ve contacted Jessica Lyon to find out when all this will happen, but as of this writing, she hasn’t gotten back to me. I’ll update the story if she does. Does everyone really win? There will be two main negative effects on the OpenSim community. First, OpenSim users who also use Second Life will have to install and use two separate viewers. Second, Second Life-specific features won’t become automatically available in OpenSim. While it might not make sense to have Second Life-only features in an OpenSim viewer, the practical effect is that it encourages developers to add those features to OpenSim. Otherwise, Firestorm developers won’t put those features into their OpenSim viewer because OpenSim doesn’t have them, and OpenSim developers won’t add the features to the OpenSim server code because they don’t have a viewer to test those features with. “Viewer changes and new features have always ‘pulled along’ OpenSim server-side changes to include those in after the viewer capabilities became available,” said Austin Tate, director of the Artificial Intelligence Applications Institute at the University of Edinburgh. Also known as “AI Austin” in-world, he runs the Openvue and AiLand OpenSim grids. “We could end up with a chicken and egg situation,” he told Hypergrid Business. Having two different viewers for OpenSim and Second Life will also create problems for his grid’s users. “Our users are typically University staff, students and visitors to our regions, some occasional virtual world users, even first-time users joining for specific events like project reviews, interviews, online meetings,  virtual graduations, etcetera,” he said. “Users may access both Second Life and OpenSim. We need to ensure an easy set up is available for access and don’t want to have much difference in the viewer used.  Firestorm has served well to give a single viewer we can recommend to all users and give simple setup instructions for access to both Second Life and OpenSim.” Cautious optimism Many OpenSim users are looking forward to the new OpenSim-specific viewer since there’s a possibility that it will create opportunities to allow for functionality that only exists in OpenSim, separate from the OpenSim codebase. “Hopefully they also do some viewer changes, like buying money icon on the top of the viewer. when you click on it it takes you to a Second Life conversion,” Tangle Grid owner Leslie Kling told Hypergrid Business. “That doesn’t work for OpenSim. And cause it is written in the code we can’t direct it to the right location. Little things like that will go a long way to make Firestorm nicer to use both from an OpenSim grid point of view and the customers.” Some OpenSim users already use two separate viewers for Second Life and OpenSim, and won’t see any difference. “I had to use both the Second Life and Second Life plus OpenSim versions as I upload mesh into Second Life,” said Steve Stewart, also known in-world as Chris Tranquility. Alexsandro Pomposelli, owner of the AviWorlds grid, suggested that separate viewers might actually improve the user experience because of occasional clashes between the two different platforms. “When a player uses one viewer for both Second Life and OpenSim, it often causes conflicts with images, textures, and so on,” he said. “By having two separate viewers, it will minimize this problem or end it altogether. So I am happy about this.” “I believe myself that a separate OpenSim viewer made by the Firestorm team is warranted and would benefit as long as it is properly maintained by the Firestorm people,” said Kazuko Yoshida, owner of TheKaz Grid. “Firestorm is the best viewer around as it contains current tech and it has all the management goodies in it.” Firestorm is also the best viewer for Linux users, said Cnayl Rainbow, spokesperson for the Quintonia grid. “Firestorm is the only viewer I have actually managed to get to work out of the various options,” Rainbow told Hypergrid Business. Having a separate viewer download may also make life easier for new OpenSim grid residents, Rainbow added. “I do know there has been confusion when people try to set up an OpenSim account as Firestorm tends to direct them towards Second Life so, in theory, splitting them at least will fix that hitch.” However, it all depends on how committed the Firestorm developers are to supporting OpenSim, said Rainbow. “I think it’s great,” said Anna Lorentzson, CEO of Digital kittens and owner of the 2Worlds2Go grid. “OpenSim is still a good, simple and very stable platform. More users and a good community — better and more than High Fidelity and Sansar.” “Many of us are glad this has happened,” said Edward Hill, owner of the RB Virtual Farm grid. “Now OpenSim will get better attention and not always about Second Life.” OpenSim-specific viewers may also help protect the platform against the future, said Vincent Sylvester, CEO of Zetamex Network, an OpenSim hosting company. “You can also never know what the future brings and when Second Life might finally pull the plug,” he told Hypergrid Business. “Who then remains to develop viewers essentially for OpenSim only? And that is the bigger question. More so since Second Life is now incredibly dated, overpriced and has less and less advantages. I would even go as far to say from a technical point of view OpenSim is already superior and more current than Second Life is, all while being less expensive and with features and freedoms Second Life lacks.” In fact, he said, there is a current surge of Second Life residents moving to OpenSim. Another positive aspect of separating the two viewer versions is that Firestorm developers will now be free to add OpenSim-specific features without worrying about breaking compatibility with Second Life, he said. An OpenSim-specific viewer could mean better compatibility with OpenSim or new features being added. “It could also mean the opposite, less updates and stagnation, if OpenSim is deemed dead,” he said. OpenSim currently has far fewer active users on the public grids than Second Life does, though there is no way to count the number of users on private grids, such as those runs by schools and universities. “The future will show whether this was a positive thing for OpenSim or not,” he said. “Until then, there is no reason to project any — positive or negative — outcome to this, even if there are plenty of grounds to read things into it and I would very much dislike seeing reports in either direction at such an early time as that, itself, could shape the future potentially negatively, which is the least anyone wants.”
No comment yet.
Scooped by CherryNetwork
Scoop.it!

Virtual Outworlding: 2019 #VWEDU: Bring the virtual campus into the school: Kitely custom viewer login page

Virtual Outworlding: 2019 #VWEDU: Bring the virtual campus into the school: Kitely custom viewer login page | Virtual SarVana | Scoop.it
Every virtual world has a entry page: a flat web page that gets the users grid identity information and displays promotions, and announcements, Schools do not like to send their students to a web page that is promoting games, adult content, or sexy clothes.
No comment yet.
Scooped by CherryNetwork
Scoop.it!

One Billion Rising in Second Life

One Billion Rising takes place in Second Life on 14th February 2019 from 00.00 to 23.59.
No comment yet.
Scooped by CherryNetwork
Scoop.it!

Staying Fit on the Treadmill at Paradise Delight II (R2V2R Video #01)

Staying Fit on the Treadmill at Paradise Delight II (R2V2R Video #01) is our first "Real 2 Virtual 2 Real (R2V2R)" Exercise Companion Video.
CherryNetwork's insight:
Woot, Woot!!! So excited about releasing one of my Real 2 Virtual 2 Real Videos, "Staying Fit on the Treadmill at Paradise Delight II". It may be just under seven (7) minutes but it required a lot of real life and virtual-based minutes to produce it. In the video, my Kitely-based avatar aka "Sally Cherry" is working out at the virtual-based Paradise Spa that I created and accessorized along with the beachfront retreat and campgrounds, "Paradise Delight II". Oh, the avatar is watching a real life YouTube running video which shows how easy videos can be used within a virtual-based environments. The video is a by-product of the ongoing virtual-based experience inspired by my vision of "Real to Virtual; Virtual to Real". I interpret my vision as "the bi-directional integration of real life and 3D immersive virtual worlds to enhance information sharing; training and collaborative networking". My 3D immersive virtual world exploration; learning and skills-building started in 2008 within the 2D virtual world community, Metaplace. Over the years, it has evolved into a diverse network of 3D immersive virtual world projects pertaining to HIV/AIDS awareness; STI laboratory training; nonprofits; medical laboratory science careers; networking; public health; and other topics of interest. The "Staying Fit on the Treadmill at Paradise Delight II" video is just one of the numerous videos recorded during my virtual-based explorations. As with all of the other videos, it was created and produced by yours truly, Sally S. Cherry with the assistance of an 3D virtual-based avatar and various video recording software. You are invited to watch the video, Like it (if you desire to do so) and/or leave your comments. Stay tuned for more videos!
No comment yet.
Scooped by CherryNetwork
Scoop.it!

Experiencing 3D Immersive Virtual Worlds: Opensimulator-generated | Facebook

Vision: "Real to Virtual; Virtual to Real (R2V2R)"
http://cherrynetwork.weebly.com/avatar-networking.html

Focus: Integration of 3D Immersive Virtual Worlds within real life projects and activities pertaining to laboratory training; medical laboratory career promotion; public health awareness; HIV/AIDS awareness; professional networking; and social media marketing. http://cherrynetwork.weebly.com/virtual-worlds.html

Since 2008, I have been exploring, building, sharing information and networking in several 2D/3D virtual worlds with the assistance of various computer-generated avatars. Although I started within a 2D virtual world known as Metaplace, I migrated to the 3D virtual world of Second Life with a small band of colleagues in 2010. After the relocation and a feasibility study, the first phase of Ms. BugLady's Training Laboratory and Lab Career Center was designed and built with the help of my Second Life avatar, SarVana Haalan. As the OpenSimulator software became more stable, I relocated the “Virtual Laboratory Training and Career Recruitment Project" to various Opensimulator grids... JokaydiaGRID (education and the arts) and Kitely (virtual worlds on demand). 

This album will feature various virtual spaces and projects that I have designed, developed and built as well as events that I have attended within my 3D virtual world communities. Since this virtual-based venture has been self-funded since the very beginning, additional funding and/or sponsors are being sought to sustain the 3D immersive virtual laboratory and public health awareness projects. You are invited to visit my 3D virtual community and explore it as another platform for sharing information; training, educational projects; entertainment venues; role playing; book signings; and community-building activities... https://www.kitely.com/virtual-world/Sally-Cherry/CHARE-Village

CherryNetwork's insight:

Focus and vision of Ms. BugLady continues: Integration of 3D Immersive Virtual Worlds within real life projects and activities pertaining to laboratory training; medical laboratory career promotion; public health awareness; HIV/AIDS awareness; professional networking; and social media marketinghttp://cherrynetwork.weebly.com/virtual-worlds.html

No comment yet.
Scooped by CherryNetwork
Scoop.it!

Funded PhD: Exploring Virtual Worlds with Disabled Communities

Funded PhD: Exploring Virtual Worlds with Disabled Communities | Virtual SarVana | Scoop.it
The Creative Social Network
CherryNetwork's insight:

Indeed inspiration for my 3D immersive virtual world project, "Virtual STI Laboratory Training, Lab Career Recruitment and Retention (VLTC) Project”

No comment yet.
Scooped by CherryNetwork
Scoop.it!

Educators make lemonade with Virtual Worlds –

Educators make lemonade with Virtual Worlds – | Virtual SarVana | Scoop.it
Educators are using virtual worlds, but not in the way they had used them in the past, and not in the same numbers. What you see now is a more selective and targeted use...
CherryNetwork's insight:

Educators make lemonade with Virtual Worlds...

No comment yet.