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Global recorded music industry revenues topped $20bn last year – but streaming growth slowed

Global recorded music industry revenues topped $20bn last year – but streaming growth slowed | Music Production/Education | Scoop.it
The global recorded music industry generated $20.2bn in wholesale revenues – that’s the money making its way back to labels and artists – in 2019. This figure was up 8.2% on the prior year ($18.7bn), according to official industry data revealed in the latest IFPI Global Music Report today (May 4). Bright spots for record … Continued

Via Midem Team
DalynFranzonis insight:
As music keeps being made and broadcasted, so are movies, news channels, advertisements, but strictly I'm going to share my thoughts on the music industry. As technology gets easier to use, so do softwares and hardwares, speaking from experience, making music gets easier and easier as time passes by. Not only are there courses to takes but many people are broadcasting videos on how to make music. I'm not saying its the easiest thing in the world but after you pick up the learning curve, it becomes easier to create. After its made, people have every right to publish and post their music to broadcasting softwares, as long as they follow specific guidelines as there creating/submitting their work. Once somebody succeeds, they start to get views or listens, which starts the money making process. Its easy to get people hooked on spending their money on broadcasting software subscriptions to have unlimited use and downloads of the music they enjoy.
Amaj Jackson's curator insight, May 24, 9:03 PM
This relates to my topic because Taylor Swift streaming only went down because she hasn't been releasing new music for her fans during struggling times.
Anthony Williams's curator insight, June 24, 11:29 PM
they are showing that the labels is in a attempt to take back the industry
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Doom Eternal's bungled soundtrack highlights the mistreatment of video game music

Doom Eternal's bungled soundtrack highlights the mistreatment of video game music | Music Production/Education | Scoop.it
Original Doom Eternal mixing studio Systematic Productions (Periphery, Protest the Hero, Architects) helps us unravel the creative and commercial challenges of releasing video game music. Doom fans are worried that Mick Gordon, who composed the music for Doom 2016 and Doom Eternal, could be...

Via Christopher Coleman
DalynFranzonis insight:
Everyone loves when a pop singer puts out a new album, even if they can't form an opinion about it before listening to it, they still listen which gives them that opportunity to form a piece of judgement. After they realize how they feel about it, they either add it to their favorites, don't appreciate it at all or they have mixed feelings. Imagine telling someone who spends a lot of time in what they create, that their creation is trash, or not a good idea. It breaks them, makes them insecure, forms a different attitude when creating what they love. But on the gaming side of the music industry sometimes will get skipped over or unrecognized. I feel as if everyone should get rewarded for what they accomplish in their life, some people do and some people don't, but its unfair. Especially when they're putting out great content, it still gets judged and sometimes hated.
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Global recorded music industry revenues topped $20bn last year – but streaming growth slowed

Global recorded music industry revenues topped $20bn last year – but streaming growth slowed | Music Production/Education | Scoop.it
The global recorded music industry generated $20.2bn in wholesale revenues – that’s the money making its way back to labels and artists – in 2019. This figure was up 8.2% on the prior year ($18.7bn), according to official industry data revealed in the latest IFPI Global Music Report today (May 4). Bright spots for record … Continued

Via Midem Team
DalynFranzonis insight:
As music keeps being made and broadcasted, so are movies, news channels, advertisements, but strictly I'm going to share my thoughts on the music industry. As technology gets easier to use, so do softwares and hardwares, speaking from experience, making music gets easier and easier as time passes by. Not only are there courses to takes but many people are broadcasting videos on how to make music. I'm not saying its the easiest thing in the world but after you pick up the learning curve, it becomes easier to create. After its made, people have every right to publish and post their music to broadcasting softwares, as long as they follow specific guidelines as there creating/submitting their work. Once somebody succeeds, they start to get views or listens, which starts the money making process. Its easy to get people hooked on spending their money on broadcasting software subscriptions to have unlimited use and downloads of the music they enjoy.
Amaj Jackson's curator insight, May 24, 9:03 PM
This relates to my topic because Taylor Swift streaming only went down because she hasn't been releasing new music for her fans during struggling times.
Anthony Williams's curator insight, June 24, 11:29 PM
they are showing that the labels is in a attempt to take back the industry
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Keith Urban performs for healthcare workers at drive-in movie theatre 

Keith Urban performs for healthcare workers at drive-in movie theatre  | Music Production/Education | Scoop.it
Keith Urban performs for healthcare workers at drive-in movie theatre - The Number One music magazine feat. band & artist news, reviews, interviews, videos & gossip UK & worldwide.
DalynFranzonis insight:
Its amazing how people still thrive for putting out content even though were in a world crisis. The corona virus has definitely affected most peoples lives in a negative way, but its nice when people look past that and still make people happy. But its also a bad thing, even though there are guidelines to follow, some people still don't think their appropriate for the time. 
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Daft Punk to score new Dario Argento movie

Daft Punk to score new Dario Argento movie | Music Production/Education | Scoop.it
There’s a certain level of success that filmmakers can achieve where they just get whatever they want, even if that thing would normally be impossibly difficult to get. Then there’s a level of success where people just freely offer up things that should be impossibly difficult to get, like when...

Via Christopher Coleman
DalynFranzonis insight:
It is interesting to see how much the industry can change somebodies life, passions, goals, visions, etc. but its weird to see someone who you thought had an amazing voice or album, to be doing something completely different with their life. It's almost like you want to speak with them privately to tell them to keep making music, or to keep making movies, but either way most people still get a lot of support by the fans/friends/family.
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The Synths of '70s Sci-Fi Soundtracks

The Synths of '70s Sci-Fi Soundtracks | Music Production/Education | Scoop.it

Thinking about science-fiction soundtracks made with synthesizers will call to mind plenty of movies. And, chances are, the first several your brain conjures were released in the 1980s.

With the release of the big polyphonic synths like the Yamaha CS-80 and Oberheim OB-8 in the late ‘70s and early ‘80s and, later, the arrival of MIDI and sampling, the ‘80s were a golden age for synthesizer soundtracks. This was as true for horror and action as it was for science fiction. Blade Runner (1980), anyone?

While horror synthesizer soundtracks really took off in the late ‘70s, thanks to the pioneering work of director/composer John Carpenter and Goblin (the prog-rock band responsible for the soundtracks of many Italian gore-fests of the disco area, like 1977's Suspiria), synth-spiced sci-fi soundtracks are a little harder to come by.

But they do exist, and below, we’re taking a look at the synthesizers used in six 1970s sci-fi films.


Via Christopher Coleman
DalynFranzonis insight:
I think its amazing how technology has changed dramatically in the music industry, here shown is technology from the 1980's. It is legendary hardware that isn't even thought about in this generation, most people use their software on computers/mobile devices. The market for plugins and different sounds are included in using these devices to make sounds/music.
bcewell13@gmail.com's curator insight, June 19, 4:05 PM
This is great stuff because to get certain sounds especially in the 70's and 80's Synths are a hug part of getting that authentic sound in this article it talks about some of the synths that guys use today to achieve that sound.  in the 1970's and 1980's a lot of films used synths like in the movie blade runner and other films