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3 Chunking Strategies That Every Instructional Designer Should Know

3 Chunking Strategies That Every Instructional Designer Should Know | Learning Design | Scoop.it
One of the main concepts that leads to successful e-Learning course design is Information Chunking. But what is chunking? Why is it embedded in the world of instructional design?

Via EDTECH@UTRGV
Karen Bruces insight:

One of the interesting elements about this article is that in step 1 of their chunking method the concept of "less is more" is highlighted. The textbook (Writing Training Materials That Work by Foshay, Silber & Stelnicki) focuses chunking on short-term memory storage but does not elaborate on how to get the important information presented. It is important to be thinking about people's capabilities when considering content. The textbook (Writing Training Materials That Work by Foshay, Silber & Stelnicki) points out that people generally remember 7 things at a time. The article also discusses organizing the information into modules and tying them together appropriately. I think this will help with getting only important information into the content too, because if something is missing or unnecessary it may become apparent when the instructional designer (ID) is creating the layout and ensuring the chunks are appropriately related and enough information is present. When keeping these concepts in mind along with this articles suggestions of boiling down the information to what is most important an ID can create successful learning material. counts

 

Karen's Response:

 

Hi, Anna!

 

Thanks for sharing such a useful resource. I appreciated the practical strategies for establishing a hierarchy, removing any redundant or unnecessary information, and organizing the material in a logical fashion. I was interested in how much information would constitute the "right amount of information," but I suspect that's a question that doesn't have a generalizable answer, since it would depend on the content and learners.

Boyd Drewelow's curator insight, June 7, 2013 3:38 PM

Great tip!

Cara North's comment, February 24, 2017 8:45 AM
This is a popular scoop. You have good taste Anna!
Nathan Hawk's comment, February 26, 2017 7:29 AM
Very interesting read, and highly useful strategies for chunking. The second strategy (to create subgroups within groups) I think mirrors very well suggestions with our reading material due to limitations in short term memory. This is probably good design regardless of benefits to reducing cognitive overload.
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The Grid System: Building a Solid Design Layout

The Grid System: Building a Solid Design Layout | Learning Design | Scoop.it
Now that we’ve seen some grids at work in the Rule of Thirds article, let’s examine them a little more deeply. As a concept that deals so fundamentally with the fabric and background of our work as designers, it’s easy to overlook the power of grids and think more about the elements we want to create. Many traditional artists still paint their masterpieces over a feint series of intersecting lines. To help us make the most of our work surfaces and create with precision, we designers have
Lois Schroeder-Girbinos insight:

Never a waste to do a few thumbnails old school before going online.

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Whitespace in Web Design: What It Is and Why You Should Use It

Whitespace in Web Design: What It Is and Why You Should Use It | Learning Design | Scoop.it
Whitespace is the key to accomplishing a simple, elegant and useful product in web design. It has been proven to improve readability and sales for commerce.
Sandra Reeds insight:

 

 

 The use of whitespace is an important but often controversial aspect of visual design.  When I look at any visual design, I seem to have a strong opinion about which design has "too much" whitespace - or not enough.  I often find that my views are in conflict with those of my web-designer friends. However, I am not really able to put into words how this could be empirically determined - and perhaps even agreed to by multiple people. According to Gisele Muller of Treehouse (Nov. 6, 2012) whitespace in design is a critical aspect of delivering an appealing, engaging, and functional layout.  The author claims a series of positive effects to be gained from the proper use of  whitespace including improved readability and functionality.

 

While some refer to whitespace as "negative space", Muller prefers the definition suggested by Mark Boulton (https://alistapart.com/article/whitespace) - "white space is empty space."  This empty space can be found in margins, headers, footers and menus.  it can also be placed strategically between/within images, captions, lists, words, and letters.

 

In a variety of feataured screen shots, the author illustrates the use of whitespace to create a more simple and elegant look. She argues for simpler, less cluttered designs that are "easier on the eye." She also argues against putting too much on a page.  While some of the examples given are illustrative, a hard and fast rule for gaging the amount and nature of whitespace is not provided.

 

I'm afraid that my arguments with our web-designers are bound to continue.  I will continue to ask - is less ALWAYS more?  At what point do the extra clicks and non-intuitive navigation outweigh the designer's preference for simplicity and empty space.

 

 

 

 

Katie Blocksidge's comment, March 20, 2017 7:44 PM
Thank you for highlighting this; white space is always something I feel conflicted about. The rational part of me knows it is necessary for design, but I am also concerned that it is space I am not using.
Nathan Hawk's comment, March 20, 2017 8:49 PM
Thanks for this resource and reminder. I am reminded of poor use of whitespace in many kid's educational websites I have searched for in past for my job. On the other hand, to make it appealing to kids, they must feel need to drown in color and images (and advertisements, but might be necessary to keep resource free).
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Font Awesome, the iconic font and CSS toolkit

Font Awesome, the iconic font and CSS toolkit | Learning Design | Scoop.it
Font Awesome, the iconic font and CSS framework
Jay Hsiaos insight:

If you do design work of any kind, you NEED to know about Font Awesome. Font Awesome is a library of open source icons that you can use freely in your projects: you can install the font and use it locally on your machine, or it can be included in web projects using an i class. These icons are great as, for example, recurring visual elements in your projects.

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Impactful Elearning: What Instructional Designers can Learn From Pencil?

Instructional designing best practices for elearning to address learning, training needs. How to avoid instructional design mistakes to create learner-centered
Nathan Hawks insight:

We can all be reminded once in awhile about reminders as we design, bot instruction and possibly visual elements as well.  For example, this brief post, with accompanying graphic reminds us of key elements when designing instruction, for example, focusing on learners, or avoiding such mistakes specifically focused on visual design (wrong graphics, heavy text, cluttered screen).  

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elearnspace › What are Learning Analytics?

elearnspace › What are Learning Analytics? | Learning Design | Scoop.it

Via Greg Jonason
Anna Leachs insight:
Interesting article on LA
Nathan Hawk's comment, March 16, 2017 9:05 PM
I found this an interesting review and extension on basic tenets of LA. By discussing the overall outcomes of LA, in the context of education, to predict and better inform future learning goals for learners, this article seemed to address the main concepts of LA. Using diagrams to illustrate the point helps the reader further understand the point of LA. It is interesting to note the prevalence of individualized instruction in the K-12 sector over the past how many years, but I do not think educators at this level are particularly suited to handle this. LA can assist with this, though the time of investment in this procedure will be a large barrier.
Learning Technologies's comment, March 20, 2017 5:04 PM
Anna, I would like to know more about your insights on the artifact you have selected. Why is LA interesting to you? What struck you about this resource in particular?
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Gestalt Your Graphics: Improving Instructional Graphics by Connie Malamed : Learning Solutions Magazine

Gestalt Your Graphics: Improving Instructional Graphics by Connie  Malamed : Learning Solutions Magazine | Learning Design | Scoop.it
No more muddy graphics! That’s the message of this week’s author, an experienced designer and artist. In this article, you’ll learn four “laws” that will help you get your point across by treating pictures as information.
Karen Bruces insight:

In Boling's interview, she stresses the importance of design, noting that "the way [a product] looks IS information."

Malamed begins from the same assumption, as she observes that pictures are information, and learners interact with them in same complex ways as they do with textual information. They interpret them through their own perceptions, existing knowledge, and information. Malamed provides laws, based on the work of Gestalt psychologists, that guide designers on how to structure their information. They are:


- The Law of Proximity: you can group items together to show the relationship between them. The closer items are, the closer a relationship they will be perceived as having. 


- The Law of Similarity: you can group items together by using shared properties. If items have similar colors, levels of brightness, shapes, etc., they will be perceived as a set. 

- The Law of Closure: you can leave items incomplete or open, and your audience will complete or close them. This can be useful to reduce clutter and business. 


- The Law of Common Fate: you can show relationships between items by having them move in the same direction. You can use this principle to direct the viewers' eyes as well. 

Anna Leach's comment, March 10, 2017 3:33 PM
Great article. I can really appreciate the information. When I first started as an analyst, I can't tell you how many times the reports that I produces caused more chaos and confusion than information! I learned to read it over like I had no background knowledge. Pretend to be the consumer that has NO previous knowledge. I wish I would have read this article a long time ago!
Tim Nunn's comment, March 15, 2017 9:44 AM
This article reminds me of a "data visualization" lesson I did with my class (https://curriculum.code.org/csp/unit2/10/). Students were tasked with rating visualizations (https://docs.google.com/document/d/1arDO1s59RNu5Li_JNSRG7CXkWT3zfKiLhIpMj3N4enQ/edit?usp=sharing). They used the following article to guide the rating process: http://content.visage.co/hs-fs/hub/424038/file-2094950163-pdf. Graphics have the power to make information either more confusing or reveal information in a new light. Great share!
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The Link Between Leadership And Innovation

The Link Between Leadership And Innovation | Learning Design | Scoop.it

BY KIM GIRARD


As Harvard Business School Professor Linda A. Hillbegan to dig into the scholarship around leadership and innovation, she soon realized there was a lot of research on both.

 

What she didn’t find, however, was work linking the two. Specifically, what is the role of the leader in creating and sustaining an innovative organization? A new book written with three coauthors attempts to answer the question of why some companies, such as Pixar, are able to invent continuously, while others aren’t.

 

The book, Collective Genius: The Art and Practice of Leading Innovation, was written by Hill, the Wallace Brett Donham Professor of Business Administration, with Greg Brandeau, former CTO of The Walt Disney Studios and current COO/president of Media Maker; Emily Truelove, a PhD candidate at MIT’s Sloan School of Management; and Kent Lineback, Hill’s cowriter onBeing the Boss: The 3 Imperatives for Becoming a Good Leader.

 

What most distinguishes innovation leadership, the book argues, is recognition that innovation is a “team sport,” not the act of a sole inventor. “Truly innovative groups are consistently able to elicit and then combine members’ separate slices of genius into a single work of collective genius,” the authors write.

 

Or, as Hill puts it, “Conventional leadership won’t get you to innovation.”

 

The authors identified organizations with reputations for being highly innovative, then found 16 leaders within those organizations and studied how they worked.

 

Determined to feature a global perspective, the authors include narratives of executives within India-based IT company HCL Technologies, the German division of online auctioneer eBay, and the

marketing division of automaker Volkswagen in Europe.


In a chapter devoted to how executives can create the ability to innovate in their group, the authors explore how Pixar’s Brandeau, eBay’s Philipp Justus, and Google’s Bill Coughran use discussion, conflict, and trial and error to advantage.

 

At Pixar, for example, the company was caught up short in 2008 in a clash over production schedules for the movie Up and the short film Cars Toons. Blindsided by news that Cars Toons was behind schedule, coauthor Brandeau had to figure out how to finish both projects on time with limited computing resources while also limiting friction among the forces.

 

The crazy solution: Brandeau asked Disney Animation (Disney bought Pixar in 2006) if the studio could borrow 250 computers, an idea someone initially called “insane.” The team trucked the computers 360 miles from Burbank, California, to Emeryville, near San Francisco, setting the systems up over a weekend. The move worked and the studio hit both deadlines. The book cites short-term innovation, in the decision to borrow the computers, and the team’s ability to creatively resolve conflict, as marks of innovative leadership.

 

At eBay Germany, the authors found examples of how a maturing company like eBay can retain its innovative spirit. For a holiday promotion, a young project manager and his marketing colleagues launched a “treasure hunt,” working nonstop to launch registration pages, clues, and an hourly countdown clock. Trouble was, the launch violated eBay’s well-established corporate project-development processes. When the treasure hunt began, 10 million contestants logged on, crashing the local servers.

 

Justus, eBay’s senior VP in charge of Europe, could have stopped this and other similar “micro-projects,” but instead he decided to pursue them and fly under the radar of corporate headquarters. Successful innovations emerged, such as an Easy Lister feature, and separate registration processes for private and business sellers. Later, Justus shared the successes with then CEO Meg Whitman, which led to a global micro-projects strategy.

 

With eBay, Hill says, the authors wanted to show how Whitman’s willingness to experiment with rapid prototyping “broke rules to get something done,” and modeled such behavior for the entire organization.

 

Collective Genius shows how Bill Coughran, Google’s then senior vice president of engineering, created an environment where engineers could figure out on their own how to best address the company’s massive storage challenges in 2006. The problem: Storage issues were created by the huge amount of data processed by the Google File System, (GFS), designed for Google web searches.

One team, called Big Table, argued for adding systems on top of GFS; the other team, called Build from Scratch, wanted to replace GFS entirely. Coughran decided to give the two teams space to defend their ideas, letting them collect data and test rigorously. The Build from Scratch team eventually realized its system wouldn’t meet the company’s requirements, but members were assigned to work on a next-generation system and many of those ideas were eventually used.

Coughran gave the teams the room they needed to create a resolution, the mark of a leader who lets innovation happen, Hill says. He also never tried to be the visionary, the expert, or the decisive “I’m in charge,” leader, she says. Instead he asked difficult and probing questions during regular review meetings that helped frame issues and sharpen discussions.


“He wasn’t passive,” Hill says. “He was weighing two things and letting them play out.”

Companies often make the mistake of compromising too early or letting one or two groups dominate. “He allowed both ideas to be developed and tested enough, to learn and not combine them right away,” Hill says. “He let them play it out. His job as leader was to figure out when to step in.”

 

Of the 16 leaders studied, Hill says Delhi-based HCL, under former CEO Vineer Nayar, might be the boldest. Nayar, who pulled the company out of a five-year slump, challenged the common belief that Indian companies provide low-cost products and services but don’t innovate. “That (assumption) made him crazy,” Hill says. “He said ‘We can and will compete that way.’”

 

Nayar focused on changing the organization from within, starting by empowering employees. In 2005, he told a team of 30-something young employees called the “Young Sparks” to develop the brand and a plan to change how employees experienced HCL. The group started with an icon, Thambi, which means “brother” in Tamil, symbolizing “the importance of the individual and the value of the collective” at HCL.

Nayar recast his role as leader. He pushed for more transparency, adding 360-degree reviews for all employees and 360-degree feedback of his own work—he promised to resign if his own review dropped to a certain level. He set up a portal that asked employees to solve “my problems” and reported getting incredible answers from workers.

 

From 2005 to 2013, when Nayar led HCL as president and then CEO, the company’s sales, market cap, and profits increased six fold, according to the book. Fortune magazine wrote that the HCL had “the world’s most modern management” and the company was named one of Businessweek’s most influential companies.

 

Nayar tells people, “I don’t know the answers,” which goes against the common belief in Indian business that the CEO should be a visionary.

 

For Hill, Nayar shows the possibilities of what can be accomplished by an innovative leader who embraces a new style of leadership.

Since finishing the book, Hill has been traveling, meeting with business and organizational leaders about how to implement the team’s leadership ideas at different management levels.

 

“We’re meeting with a lot of interesting people to try to figure this out,” she says.

 


Via GrowFL
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Using Social Media to Teach Visual Literacy in the 21st-Century Classroom

Using Social Media to Teach Visual Literacy in the 21st-Century Classroom | Learning Design | Scoop.it
Guest blogger Dave Guymon, an online middle school teacher and edtech Master's candidate, defines visual literacy and proposes using three popular social media modes - Instagram, Emoji and memes - to enhance students' academic fluency.
Chris Walkers insight:

Dave Guymon began by noting that tweeting and blogging (with their epistolary nature) have been given the lion's share of online expression. He related that social media is a fantastic medium through which one can engage students through visual communication. He commented on the importance of visuals on deeper learning and understanding. Guymon showcased this through the use of Instagram as a method of poetic instruction. He stated that students could use their creativity to represent the thoughts of a poem through one image. He then shifted gears to include emojis and their ability to convey emotional landscapes. He presents a rather incongruous imagining of Lincoln using emjois to update his status on social media on the way to Ford's theater(yes, he did). We then are presented with the possibilities of memes to support deeper thinking with their prerequisite understanding of culture and humor. He noted the digestion of the form requires a mode of processing that differs from the creation of it. He ended with the thought that educators should embrace the advantages of visual communication and integrate social media networks and the internet culture that saturates them to connect with students.

Andrew Vogel's comment, March 11, 2017 6:17 PM
Good scoop Chris! I look at some memes as digital commentary. While the majority are just non-sense, many memes questions or highlight social norms. Its interesting to see how educators and businesses try to incorporate this internet subculture.
Chris Walker's comment, March 13, 2017 3:17 PM
I agree that marketing does attempt to target internet/youth culture through the appropriation of memes and other online expressions. Just look at Microsoft's Tay_(bot) for an example of when this does not work out.
William DuPont's comment, March 20, 2017 9:21 PM
Good Scoop Chris. I admit I am not a huge social media fan, but I recognize I may need to use it someday in the classroom if it helps students learn better.
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How to Arrange Elements on Presentation Slides Like a Graphic Designer

How to Arrange Elements on Presentation Slides Like a Graphic Designer | Learning Design | Scoop.it
A few fast and easy pointers on how you can dramatically improve your presentation slides by learning how to arrange texts, images and video like a graphic
Karen Bruces insight:

PowerPoint as a medium for presentation creation has become ubiquitous and the pitfalls of designing effective presentations using the tool are well known. A simple Google search for “death by PowerPoint” turns up a whopping 2.7 million results.

 

Love it or hate it, though, many of us must work within its constraints. Chibana’s practical tips are intended to help designers clearly communicate what they want to say, rather than packing in as much information as possible, which can ultimately lead to the learner tuning out.

 

A supplement to Dr. Correia’s post earlier this week about visual design strategies for instructional designers, instructors, and presenters, this article introduces us to concepts such as contrast, flow, hierarchy, unity, white space, and another take on proximity and can all be used to effectively communicate with an audience.

 

I was particularly taken with the example that the author gave about the concept of unity - that a single image of an apple can be carried throughout a lengthy presentation to make it cohesive and visually stimulating for the audience.

 

Karen's Response to Jeanine: 

I have definitely been guilty of Death by Powerpoint in the past, and have been working on improving my slides' designs over the past few months, so this was very useful.

I had a somewhat different reaction to the apple example. I thought it was a clever and cute way of creating cohesion, but I was concerned that it drew too much focus. In our Designing Multimedia class, we've talked about the coherence principle, which stresses the importance of not including any extraneous information in order to reduce cognitive load. I feel as if that kind of visual metaphor - cool as it is - draws attention, and unnecessary increases cognitive load. I found my immediate reaction was to figure out how the metaphor worked in each case, rather than paying attention to the actual content.  

Andrew Vogel's comment, March 11, 2017 6:23 PM
Hey Jeanine! I took that class also and found the design principles to be very helpful. Multimedia Principles need to be followed in order to create an impactful online learning environment. What do you think of other presenter tools such as, Prezi? Personally,I am a fan if a Prezi is well done. However, I have seen Prezis that make the room spin.
Jeanine Linkenhoker's comment, March 21, 2017 8:33 AM
Karen - your point about the visual metaphor unnecessarily increasing cognitive load is well taken. I think one key to making something like this successful is ensuring at the outset that the audience knows how the metaphor ties in so they don't need to manage the extra load throughout.
Jeanine Linkenhoker's comment, March 21, 2017 8:34 AM
Andy - I've only minimally played around with Prezi. Let me know if you have any good resources for how to create an effective one!
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Design Tools to Build Visual Hierarchy in eLearning

Design Tools to Build Visual Hierarchy in eLearning | Learning Design | Scoop.it
As an eLearning designer, you should keep visual hierarchy in mind when designing your courses. Here’s why and how to do it.
Sherry Smiths insight:

This article reminds us that we typically read based upon a hierarchy. It furthermore helps us use that hierarchy in eLearning.  A nice recap on how to categorize and prioritize information in a manner that is best for the learners, the article discusses typography, grouping and alignment, image size, color, and use of white space. These are all critical elements that the average graphic artist or developer may know but are great reminders for those who are traditional instructor-led designers moving into an eLearning world. 

Joni Tornwall's comment, March 8, 2017 7:40 PM
Sherry, this was a very helpful article. Thank you for posting it. I need to be reminded of the power of white space. For some reason, I have a tendency to want to fill every pixel with *something* to make a page or design meaningful, but I certainly don't want to try to study or learn from work like that. I also liked the tip about captioning every image. It makes good sense that text and images are stronger when they work together than when they stand alone. And, the blurring technique for visualizing whether emphasis is occurring where one wants it is a great idea.
Natalie G's comment, March 9, 2017 8:35 PM
Sherry - Awesome post. Its important for me to think about how things should look for the students, not just how i think they should look. I semi recently had a problem were students were missing the assignments in a carmen course I had set up. Thinking back, maybe it was because i had all the upcoming assignments at the bottom of the page.
Lois Schroeder-Girbino's comment, March 10, 2017 10:17 AM
Just like realty, "location, location, location" (visually speaking). Excellent recap of design principles--thanks!
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Choosing Color for Accessibility | ODEE Distance Education

Choosing Color for Accessibility | ODEE Distance Education | Learning Design | Scoop.it
Katie Blocksidges insight:

I thought everyone might find this resource useful, as it provides a lot of great tips for accessibility.

Lois Schroeder-Girbino's comment, March 8, 2017 1:08 PM
As a former designer, I spend way too much time adjusting color with online displays! The resource brings up excellent points and the palette finder link is quite useful, too. Thanks, Katie!
Sherry Smith's comment, March 8, 2017 2:24 PM
Hi Katie, this a nice tool. There are a few out there. If you are designing web pages I also find http://wave.webaim.org/ hugely helpful. I often think colors are accessible and put the url on this site to get a different report.
Jay Hsiao's comment, March 18, 2017 9:58 PM
I saw Tara retweet this - thank you for surfacing this again :) I'm sure we have all seen our fair share of unreadable PowerPoints, for example :)

Sherry, Webaim is an awesome resource for designing accessibly for the web! Thank you for sharing as well.
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Mining OER infographic

Mining OER infographic | Learning Design | Scoop.it

Via John Shank
Lois Schroeder-Girbinos insight:

Very good infographic with the visualization of licensing clearly explained.

Jamie Ruppert's curator insight, April 10, 2014 12:23 PM

Open Education Resources, the info graphic. 

Sherry Smith's comment, March 8, 2017 2:15 PM
Good snapshot. I've attended multiple conferences and the information can be confusing. Thanks!
Patricia Sweeney's curator insight, March 9, 2017 8:20 AM
A Helpful Guide to Understanding Open Educational Resources
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See what you can create with InDesign | Adobe InDesign CC tutorials

Learn about Adobe InDesign CC and how to use it.
Lois Schroeder-Girbinos insight:

My go-to for copyright free imagery is do make them myself in Illustrator or Photoshop, but Adobe inDesignCC is especially helpful for web design with seamless integration with the rest of Creative Suite. (I like to shoot my own pictures with my phone and drop them in). You can give it a whirl with a CS free trial here-http://www.adobe.com/creativecloud/start-with-free-creativecloud.html  Students/teachers can get CC for 19.99/month.

Another photo-image tool (free) is https://pixlr.com/

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7 Visual Design Best Practices To Create Effective eLearning - eLearning Industry

7 Visual Design Best Practices To Create Effective eLearning - eLearning Industry | Learning Design | Scoop.it

The article explains 7 Visual Design Best Practices that help create effective eLearning even if you have zero visual design experience. You should always use meaningful and influential images, design a template free from distraction, break up the content such that it strengthens and boosts the look, always use colors in clever ways, ensure consistency throughout, and maintain the learner’s attention and focus.

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Extreme Makeover, Syllabus Edition | Tona Hangen

Extreme Makeover, Syllabus Edition | Tona Hangen | Learning Design | Scoop.it
Justin Habashs insight:

There's a lot to be said for the way that visual design relates to principles of learning. What I found so fascinating about this instructor's effort to redesign her syllabus is the way visual design questions led to the instructor re-imagining her approach to teaching history. In a typical college course, the syllabus is often the learner's first concrete introduction into what the learning in that course will "look" like. It is one of the first chances to present the student with a (visually?) compelling narrative about the experience they are about to undertake. Rather than a heavy text-based description of learning objectives, Hangen presents a visually engaging analogy of three different "tracks" that learners may choose to follow through the course. There is a pretty stark difference between this syllabus and her previous version, and as Boling says in our reading this week, "Well, the way it looks IS information." Not surprisingly, if you scroll through the comments that link to other blogs, you will find reactions that suggest that the instructor "has too much time on her hands," but there's much more going on here than just beautifying a syllabus.

Learning Technologies's comment, March 20, 2017 4:55 PM
Justin, this is an excellent example of the benefits of visual design for learning. When the goal is to help people learn better every aspect is critical and the visual aspect of the instruction should never be overlooked.
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The Role of Instructional Design in Closing the Achievement Gap

The Role of Instructional Design in Closing the Achievement Gap | Learning Design | Scoop.it
All students start college with high hopes and ambitions for successfully attaining a degree, but reality sets in quickly once students are actually on campus —
Nathan Hawks insight:

Providing us good strategies to use for those students who need extra support when entering college to catch up to their peers and close the achievement gap.  Cognitive strategies such as chunking, scaffolding and metacognition help underprepared students in their quest to successfully enter through college.  Instructional design plays an important role in these strategies.  Understanding where these students arrive from informs the design.  Good design is like the foundation of a home, the resource suggests.  This resource is not necessarily about the visual design of instruction, but rather ID in general, with a focus on cognitive strategies.  

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Using Colors in Visual Design

Using Colors in Visual Design | Learning Design | Scoop.it
Learn the concept of Colors in Visual Design through animation and interactive Elements. Our animator Rahul Rathi's attempt on Using Colors in Visual Design.
Nathan Hawks insight:

Color in design sets the stage for impactful website and instructional materials.  With that, it is understandable that we should have a general sense about what colors add to our content prior to dissemination.  This resource attempts to assist in this endeavor by providing interact elements that help us see effects of different colors, understand meaning, consider hue and saturation, and other interactive elements to be better informed about color in visual design.    

Jay Hsiao's comment, March 18, 2017 9:53 PM
Thank you for this awesome resource! While it's hard enough to figure out how well colors go together, I feel it's also easy for designers to overlook the importance of the meanings colors signify and how they may make people feel
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Learning By Thinking: How Reflection Improves Performance

Learning By Thinking: How Reflection Improves Performance | Learning Design | Scoop.it
Researchers Giada Di Stefano, Francesca Gino, Gary Pisano, and Bradley Staats focus on the reflective dimension of the learning process and propose that learning can be augmented by deliberately focusing on thinking about what one has been doing.
Natalie Gs insight:

One of the main things that i took away from the interview with Elizabeth Bowlin was the idea of learning through reflection.  This article discusses the science behind it.  I truly believe we all (students or teachers or instructional designers) can learn every single day through reflection. 

Learning Technologies's comment, March 20, 2017 5:06 PM
Natalie, I could not agree more. Being a teacher (or an instructional designer) is a reflective profession. Reflection keeps us moving forward by overcoming challenges and improving our teaching and designing practices.
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Gratisography | Free High Resolution Pictures

Gratisography | Free High Resolution Pictures | Learning Design | Scoop.it
Gratisography - Free, use as you please, high-resolution stock photos for personal and commercial projects. All pictures were captured by Ryan McGuire of Bells Design.
Karen Bruces insight:

Copyright can present a challenge for the designer, as freely available stock images are often bland, boring, and staged, and so lack any impact. They're the visual equivalent of tofu. As a result, it is important to know where to go in order to find great stock resources. One of my favorite websites is Gratisography, which provides free high resolution images that actually have personality and interest. I've used it a lot on web design projects, and strongly recommend it. 

Cara North's comment, March 15, 2017 6:39 PM
Hi Karen, Thanks for sharing this, I had actually never heard of it before and I've added it to my bookmarks.
Nathan Hawk's comment, March 16, 2017 9:14 PM
I appreciate sharing this. I never considered options ou there for pictures of this type, but found these very rich, deep, and full of color and texture. I've consistently used images rather than pictures of real objects in my creating digital material, but this might be a useful resource to provide better quality on my creations.
Jay Hsiao's comment, March 18, 2017 9:55 PM
WOW! Thank you for sharing these very high-resolution pictures! I usually use Pixabay and Open Clipart, but these are way nicer. There are also some very nice pictures on brand.osu.edu for OSU uses.
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More Teamwork, Less Group Work: 27 Ways To Build A Team -

More Teamwork, Less Group Work: 27 Ways To Build A Team - | Learning Design | Scoop.it
More Teamwork, Less Group work: 27 Ways To Build A Team by Ashley McCann Teamwork can be an effective way to encourage classroom camaraderie and to expose students to new ideas, mindsets, and challenges to share and work through with their peers.
Anna Leachs insight:

TEAMWORK not GROUP work.  What a great spin! Personally, it sounds more positive!

In the article, there are 27 ways to build a team.  Each point is valid.  The few that jumped out as relative when recalling this week's reading, Interview: Elizabeth Boling from www.indiana.edu, were create diverse teams and facilitate the discussion.  

First, Boling indicated the students in the program are high achievers that are accustom to doing thing their own way on their own time line.  By deliberately creating a diverse team, students are forced into "chaos" and quickly learn that it is not only because they are new, "but some [time] is because that's just the way it is."  

Second, Boling says that the "trick is to coach them at the moment of need."  Facilitating the discussion is the action of monitoring the team from a distance and only stepping in when there is a teaching moment or a chance to push the brainstorm.  Keep the conversation moving without influencing it!  

Lois Schroeder-Girbino's comment, March 10, 2017 10:21 AM
also like that spin! I see this as an ongoing, worsening problem at my level (elementary)--students don't know how or don't want to collaborate. I could not agree more with forced chaos and coaching "at the moment of need". Excellent infographic with the article!
Lois Schroeder-Girbino's curator insight, March 10, 2017 10:24 AM
Nice spin instead of calling it "group work"--> "team work".
Tim Nunn's comment, March 15, 2017 9:38 AM
Great article. A simple semantic change from "group" to "team" work can go a long way in impacting the mindset of the instructor. The idea of facilitating and providing feedback along the way creates an environment where learners can take ownership for the outcomes.
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Linda Hill: How to manage for collective creativity

What's the secret to unlocking the creativity hidden inside your daily work, and giving every great idea a chance? Harvard professor Linda Hill, co-autho
Tim Nunns insight:

Professor Linda Hill from Harvard University studied Pixar, Google, and companies leading innovation and found the “secret sauce” of their work:  leadership.  The type of leadership Linda observed was the type of leader that created a space of creative abrasion, creative agility, and create resolution.  Each of these elements provided an environment where bottom-up design thinking occurred and a world where people are living in a new frontier of discovery.  The type of community Linda describes is similar to that of Elizabeth Boling and the “project-based learning” approach.  Professor Hill pointed out that a Pixar movie takes 250 people 4-5 years of work.  Boeing says that “design is a multifaceted, interdependent activity, and that teamwork is not optional.” 

Anna Leach's comment, March 9, 2017 8:39 PM
Great information. "Innovation is not about solo genius." Hill's explanation of the 3 creative collectives reminded me of Boling's response to the hardest design project. ignorance and inflexibility will stifle creativity and progress. Hill talks about how innovative organizations are patient and inclusive. There isn't an either or solution but a thoughtful open-minded team.
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10 Tips To Improve Your Visual Design Skills For Non-Designers - eLearning Industry

10 Tips To Improve Your Visual Design Skills For Non-Designers - eLearning Industry | Learning Design | Scoop.it
Are you a non-designer? Want to know how to improve your Visual Design Skills? Check the Top 10 Tips To Improve Your Visual Design Skills For Non-Designers.
Sherry Smiths insight:

For those of you, like me, who are not graphically included, I found this article useful. It reminds that I can find pictures and graphics anywhere and not to settle on what is readily available. It also reminds not to do a "data dump" as sometimes less is more...clear, effective design does not have tons of images. We know that some are tactile and this article suggests ways to bring texture into online learning through use of accents to "suggest the illusion of touch". Interesting stuff. It also reminds of what we've learned in other articles about typography, color, proportion, icons and whitespace.  

William DuPont's comment, March 20, 2017 9:15 PM
Great find Sherry. The whole series of these on elearning industry.com are very nice. They are clear, concise, and contain great information. If you get a chance and want to see more I found my article for this week's scoop it https://elearningindustry.com/7-visual-design-best-practices-elearning
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Design Trends 2017 - Visual Contenting

Design Trends 2017 - Visual Contenting | Learning Design | Scoop.it

Via CYDigital/marteq.io
Karen Bruces insight:

This is an excellent infographic talking about upcoming design trends including "neon and retro colors are back," "icons are getting thinner in design relying on symbolism." A great snapshot of design trends in 2017. 

 

Karen's Response to Sherry: 

Thanks! I always love reading about design trends, and seeing what is in at the moment. Nonetheless, I wonder whether there is a trade-off involved in being "trendy" when it comes to designing visuals for instruction. Unless you're working on a product that is constantly updated, you may find that your trendy choices look dated in a year or two, and your audience will feel as if they're dealing with old, outdated content too. I wonder if there's a stronger case to be made for safe and classic. 

CYDigital/marteq.io's curator insight, February 15, 2017 9:06 PM

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Flickr: Creative Commons

Flickr: Creative Commons | Learning Design | Scoop.it
Flickr is almost certainly the best online photo management and sharing application in the world. Show off your favorite photos and videos to the world, securely and privately show content to your friends and family, or blog the photos and videos you take with a cameraphone.
Andrew Vogels insight:

At my work we use Flickr to search for Creative Commons content. They have a user friendly interface where you can toggle the settings to get fair use items. This has been helpful when putting together stock images for Powerpoints and public videos.

There is also a widget on Carmen's Canvas on how to add Creative Commons content directly from Flickr. This is useful for students and faculty who want to embed objects on to their posts. Here is an resource on how to use Flickr on Canvas.

Joni Tornwall's comment, March 8, 2017 12:23 PM
Thanks for this tip, Andy. I had seen the URL tab in Canvas for adding images, but I'm not sure I ever noticed the Flickr tab. Google has something similar. If one uses images.google.com and uses the "Usage Rights" drop-down menu, some choices are available regarding reuse and copyright. Using this filter reduces the number (and quality) of available images dramatically, but it does help us stay within copyright parameters. I can't begin to tell you the struggles I've had with students as well as faculty to persuade them to cite images used in academic products. I've had to write private entities in foreign countries begging for permission to use pictures that have ended up in very public places. There have been some hard lessons for me regarding copyright.
Chris Walker's comment, March 13, 2017 3:26 PM
have also learned some hard lessons from images. In tech support, we have to handle instances of malware that, in some cases, require the re-installation of the operating system. A large vector for these threats is from a google image search. A computer user can be fooled into thinking that because its a page that says google, its safe. But the image search results are only aggregated on google's page and the links to the images are to outside providers. Some who then compromise browsers or install malware or ransomware. Click with caution and only go to trusted sites.
Katie Blocksidge's comment, March 18, 2017 8:23 PM
Thank you for highlighting this tool Andy! I've used Flickr Creative Commons a lot when teaching, and I have it is a good way to illustrate different levels of copyright protection for students. It also provides students with another place to find CC images that isn't Google Image.
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Virtual Reality May Create Novel IP Issues In The Real World - Law360

Virtual Reality May Create Novel IP Issues In The Real World - Law360 | Learning Design | Scoop.it
Within a couple of years, the types of uses for virtual reality will change dramatically. Users will be able to tour a virtual version of the house they are considering buying, and friends from around the world will hang out with each other in virtual bars. With the rise of virtual worlds comes a number of questions about how different parties are going to create, use and enforce their trademarks and copyrights, says Jonathan Purow of Gottlieb Rackman & Reisman PC.
Lois Schroeder-Girbinos insight:

VR is a powerful instructional tool already being used for medical and nursing training, virtual museum tours, VR dissection in MS/HS, etc.  This article is a quick rundown on virtual reality copyright issues.

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