The hardest part of any new product launch is the beginning, when it’s not quite working, and you’re iterating and molding the experience to fix it. It may be the hardest phase, but it’s also the most fun. The Product Death Cycle All of this was on my mind when I saw a great tweet from …
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If I ask you what's the process map of your product's life-cycle can you answer me with a structured answer?
A simplification of the product life cycle is the process into what your product goes through from the point of development until it reaches the customer, ultimately starts declining in sales and returns feedback that will enhance the next version or triggers the closing of the product.
Now, this process assumes your product sells. This is why we're calling it a "Life cycle" but what happens if you don't sell?
The idea posted by Andrew Chen and exposed by David Bland is that at the start of a product launch if your product doesn't sell it has fallen into the Death Cycle. A process that (believe it or not) can benefit your product to the point of making the next version more profitable as long as you don't follow the mediocre three steps seeing on the top of the article.