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5 Simple Things Educators Can Do To Promote GBL

5 Simple Things Educators Can Do To Promote GBL | Gamification | Scoop.it

. Here are several things that educators at all levels can do to help make game-based learning a reality in their classrooms and to help spread the word.


Via JackieGerstein Ed.D.
Kasey Howard's insight:

Powerful suggestions for educators the implement game based learning into their classrooms. One suggestion encourages teachers to play games themselves to better understand gaming culture and to have personal knowledge of what they would be using in their classrooms. Advocacy is also strongly encouraged. 

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Building Social Skills and Literacy Through Gaming - OnlineUniversities.com

Building Social Skills and Literacy Through Gaming - OnlineUniversities.com | Gamification | Scoop.it
I recently stumbled across a discussion on Twitter about the ways in which fiction and literature can promote the development of emotional intelligence, social skills and other touchy-feely forms of literacy. The original conversation occurred via blog posts from Annie Murphy Paul of the New York Times and Rutgers University professor Maurice Elias on EduTopia. …

Via Peter Vooys
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Describes how games can be seen as storytelling or text and how the brain doesn't differentiate much between an actual life experience and reading about one. Comparing literature and gaming in the brain is worthy of further study. 

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Peter Vooys's curator insight, September 17, 2016 4:25 PM

The Effect of Literature on the Brain, and Gaming as Literature

 

This article explores the effect of literature on the brain, and discusses how video games can have a similar, and potentially different effect on the development of empathy and skills.

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Classroom-Assessment-Theory-into-Practice - A Focus on Assessing 'Up'

Classroom-Assessment-Theory-into-Practice - A Focus on Assessing 'Up' | Gamification | Scoop.it

Via Peter Vooys
Kasey Howard's insight:

Outlines a change in the direction teachers approach assessment. Rather than a top down approach, starting from ground zero and building points up to a desired grade is suggested. Competency based education could go nicely with this novel way of ascribing marks to students. 

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Peter Vooys's curator insight, September 17, 2016 3:55 PM

Experience Points-based Assessment

 

This was my first exposure to the potential use of XP (experience points) in assessment, and outlines some pros and cons of the practice.

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Mistakes and (Games Based) Learning

“In school we learn that mistakes are bad, and we are punished for making them. Yet, if you look at the way humans are designed to learn

Via Peter Vooys
Kasey Howard's insight:

Games provide a safe environment for us to learn not only from our own mistakes but the mistakes of others. Mistakes have huge value and should not be underestimated. 

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Peter Vooys's curator insight, September 17, 2016 4:30 PM

The Power of Mistakes, and Games-Based Learning

 

This articles delves into the power of mistakes in learning, and how games offer a safe place to make mistakes and learn.

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What Makes Educational Games Work?

What Makes Educational Games Work? | Gamification | Scoop.it
As the gaming in education continues to grow, one of the foremost experts in the field, Constance Steinkuehler, makes the case for why it's important to pay att...

Via JackieGerstein Ed.D.
Kasey Howard's insight:

Games can be used as a larger learning system bringing students together rather than isolating them. Discretion is key to implement games when and where appropriate yet still using face to face contact with and amongst students.

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5 Simple Things Educators Can Do To Promote GBL

5 Simple Things Educators Can Do To Promote GBL | Gamification | Scoop.it

. Here are several things that educators at all levels can do to help make game-based learning a reality in their classrooms and to help spread the word.


Via JackieGerstein Ed.D.
Kasey Howard's insight:

Powerful suggestions for educators the implement game based learning into their classrooms. One suggestion encourages teachers to play games themselves to better understand gaming culture and to have personal knowledge of what they would be using in their classrooms. Advocacy is also strongly encouraged. 

more...
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Print & Play Games | Institute of Play

Print & Play Games | Institute of Play | Gamification | Scoop.it

Via JackieGerstein Ed.D.
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Game packs teachers can order and implement in their classrooms. Board games and discussion games are among the variety, not just digital games. 

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Strategies to Level Up Learning

Strategies to Level Up Learning | Gamification | Scoop.it
The platform model of game-based learning resources can help non-gaming teachers vet appropriate classroom games, provide student performance analytics, and include lesson plan ideas.

Via JackieGerstein Ed.D.
Kasey Howard's insight:

Teachers are more likely to use game based learning if they are themselves gamers. Suggestions on how to remove some of these barriers are described in order to increase the likelihood of non-gaming teachers to bring game based learning initiatives into their classrooms.

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A Neurologist Makes the Case for the Video Game Model as a Learning Tool | Edutopia

A Neurologist Makes the Case for the Video Game Model as a Learning Tool | Edutopia | Gamification | Scoop.it
Blogger Judy Willis MD was a neurologist before she became a teacher; she shares some insights about how the brain responds to video games.
Via JackieGerstein Ed.D.
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Dopamine release in the brain motivates students to persevere while gaming when either used for educational purposes or otherwise. 

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Game-Based Learning Market Accelerating Globally

Game-Based Learning Market Accelerating Globally | Gamification | Scoop.it
According to The 2016-2021 Worldwide Game-Based Learning Market, a report from Ambient Insight, worldwide revenues for game-based learning products reached $2.6 billion in 2016.
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Revenue for game based learning products is on the rise. Game based learning is linked to the Constructivism Theory of Education. 

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Gaming for understanding

Gaming for understanding | Gamification | Scoop.it
It's never easy to get across the magnitude of complex tragedies -- so when Brenda Romero's daughter came home from school asking about slavery, she did what she does for a living -- she designed a game. She describes the surprising effectiveness of this game, and others, in helping the player really understand the story.

Via Peter Vooys
Kasey Howard's insight:

Very compelling TED talk about a game designer whose daughter didn't quite grasp the gravity of the Middle Passage. She designed a game to teach her daughter empathy to further her understanding on the subject. Very effective and incredible use of gaming to affect social, historical, and emotional learning. 

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Peter Vooys's curator insight, September 17, 2016 4:18 PM

Creating Games to Teach Difficult Topics

 

Insightful TEDTalk from game designer who talks about the value of games in creating empathy for oppressed peoples.

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Game-Based vs Traditional Learning – What's the Difference? - OnlineUniversities.com

Game-Based vs Traditional Learning – What's the Difference? - OnlineUniversities.com | Gamification | Scoop.it
There are several big movements underway that are worthy of debate and possible consideration as we look to help education become the 21st century, user-centered, on-demand, engaging, technology-centric activity that it has not been for much of its existence. Game-based learning (GBL), or gamification, is one of the models that commonly gets touted as a …

Via Peter Vooys
Kasey Howard's insight:

Games can engage students to the point of "blissful productivity" where they enjoy overcoming obstacles. Financial cost of technology and also games themselves are a concern, but should be accepted because of the ultimate benefit to students' education. Infrastructure and teacher training in the pedagogy of game based learning are not yet at the level to make GBL a forefront reality. Advocating to game designers could push GBL in the right direction for educators.  

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Peter Vooys's curator insight, September 17, 2016 4:29 PM

Comparing Games-Based Learning with Traditional Learning

 

Dr. Justin Marquis explores the benefits and costs of Games-Based Learning, contrasting it with Traditional Learning.

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Addiction vs. Reflection: Unlocking the Potential of Games

Addiction vs. Reflection: Unlocking the Potential of Games | Gamification | Scoop.it
Adam Timothy of the Lost in Learning Project offers a compelling examination of why video gaming could revolutionize education - and why it hasn't happened yet.

Via Peter Vooys
Kasey Howard's insight:

Games can teach us more deeply and more quickly. There is a need for quality educational games that employ application of the skills learned in the game. Captivation is only the first step in a good game, reflection and application must follow.   

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Peter Vooys's curator insight, September 17, 2016 4:53 PM

The Potential of Video Games to Help, Rather than Harm

 

Adam Timothy, a gamer, educator and parent explores the ability of games to hijack and harm the mind, and contrasts this with their potential to inspire and motivate learners.

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50 Awesome Videos for Gaming Teachers - Online Universities

50 Awesome Videos for Gaming Teachers - Online Universities | Gamification | Scoop.it
Check out our list of 50 awesome videos for gaming teachers to discover what experts, teachers, and even students have to say about using games for education.

Via JackieGerstein Ed.D.
Kasey Howard's insight:

Video resources for teachers who implement games in their classrooms. Game design for students, TED talk about video games and problem solving, application for special education, and neuroscience on how brains react to games are just some highlights from the list. 

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Video Games, Problem-Solving and Self-Efficacy - Part 3

Video Games, Problem-Solving and Self-Efficacy - Part 3 | Gamification | Scoop.it
The positive emotions from play can have long-term benefits

Via JackieGerstein Ed.D.
Kasey Howard's insight:

Social and emotional positive effects of video games are outlined with roots in hard research. Game based learning can be tremendously positive for students across the board. 

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Made With Play: Game-Based Learning Resources

Made With Play: Game-Based Learning Resources | Gamification | Scoop.it
Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Via JackieGerstein Ed.D.
Kasey Howard's insight:

Videos that show game based learning in action in the classroom. Classroom management and formative assessment are among the topics of the various videos. 

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Sofie Kokelenberg's curator insight, December 26, 2013 10:10 AM

Seems like a hands on, structurized partial introduction to game based learning in action: what is already improving classrooms and why.

David W. Deeds's curator insight, July 21, 2017 7:35 PM

Check this out! Thanks to Jackie Gerstein.

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The Education Arcade

The Education Arcade | Gamification | Scoop.it

 The Education Arcade explores games that promote learning through authentic and engaging play. TEA's research and development projects focus both on the learning that naturally occurs in popular commercial games, and on the design of games that more vigorously address the educational needs of players.


Via JackieGerstein Ed.D.
Kasey Howard's insight:

Excellent educational games created with the educator in mind to further students' creative and exploratory skills.  

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Mediocrity versus Mastery: The Case for Game-Based Learning

Mediocrity versus Mastery: The Case for Game-Based Learning | Gamification | Scoop.it
By Poonam Sharma, Cofounder of Mango Learning Inc. Ask Serena Williams to describe every leap, twist and gesture on the court if what you really want is to see her stumble. Task World Chess Champion Viswanathan Anand with explaining every slide of a pawn or block of a bishop and he [...]

Via Peter Vooys
Kasey Howard's insight:

Engaging kids through game based learning to enable them with automaticity across subjects. 

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Peter Vooys's curator insight, September 17, 2016 5:00 PM

Automaticity, and how Games Help Build It

 

A math game creator argues for the value of math games in building students' ability to automatically recall basic functions.