Games, gaming and gamification in Education
18.2K views | +2 today
Follow
 
Suggested by Learning Futures
onto Games, gaming and gamification in Education
Scoop.it!

"Games are architectures for an emotional experience" - An Interview with Dan Pinchbeck | Video Game Tourism

"Games are architectures for an emotional experience" - An Interview with Dan Pinchbeck | Video Game Tourism | Games, gaming and gamification in Education | Scoop.it

"Dear Esther, Korsakovia, Amnesia - A Machine for Pigs, Everybody's Gone to the Rapture - Dan Pinchbeck has an impressive track record as far as innovative indie games are concerned. Dan's way into games development has been unusual: He has a background in Drama, but has worked in media, digital and technological arts practice using emergent technologies. Based in academia - he joined Portsmouth University in 2003 to teach creative technology and research the significance of narrative within Computer Games - Pinchbeck founded The Chinese Room as a university research project, funded by a grant from the Arts and Humanities Research Council. 


"Among the projects pursued was a Source engine mod for Half-Life 2, experimenting with narrative and minimal player interaction - Dear Esther. Released for free in 2008, Esther was selected for the Animation exhibition of the 2008 Prix Ars Electronica and made the Top 100 of Mod DB's Mod of the Year 2008. In 2009, the game won the award for Best World/Story at the IndieCade Independent Game awards."

 


No comment yet.
Games, gaming and gamification in Education
Using games and game strategies for enhancing learning in higher education settings.
Your new post is loading...
Your new post is loading...
Scooped by Kim Flintoff
Scoop.it!

Eco Challenge - Water and Sustainability Game

Eco Challenge - Water and Sustainability Game | Games, gaming and gamification in Education | Scoop.it

Curtin University is proud to announce that it is the organiser for participation in the  UNEP-DHI Eco Challenge Australia.

 

Water is essential for all life as we know it. A simple fact that sometimes feels forgotten as political and commercial interests take priority.

 

UNEP-DHI Eco Challenge Australia provides an exciting and authentic learning experience for students aged 11-17 through the online strategic game "Aqua Republica". Addressing national curriculum priority dimensions of Sustainability and Asia and Australia's engagement with Asia the experience provides many learning opportunities across Social Studies, Science, Humanities, Health and Physical Education, English, Geography, and more.

No comment yet.
Scooped by Peter Mellow
Scoop.it!

Promoting a Sense of Community in Middle and High School With Esports

Promoting a Sense of Community in Middle and High School With Esports | Games, gaming and gamification in Education | Scoop.it
An esports program with clubs, courses, and competitive teams can increase students’ feelings of belonging in the school community.
No comment yet.
Rescooped by Peter Mellow from Gamification, education and our children
Scoop.it!

Assassin's Creed is good for the world

No comment yet.
Scooped by Kim Flintoff
Scoop.it!

SUBMISSIONS – IndieCade

SUBMISSIONS – IndieCade | Games, gaming and gamification in Education | Scoop.it
IndieCade's 2020 flagship Festival is going virtual! As a distributed event, this new format will open new doors for opportunities, participation and access.

IndieCade Anywhere and Everywhere will be a multi-day distributed celebration of innovation and innovators, of fresh new games and their creators, of new connections and old, of coming together as a community and welcoming new voices, friends, partners, creators, supporters, and enthusiasts. As a virtual event, the event is more global than ever with game creators from more continents able to join us safely and without financial barriers. It is exciting. This is a wonderful opportunity for your students to show their work. Submissions are now open through June 1st. As always, we invite all kinds of interactive works and are especially interested in students works, completed or in-progress. We also welcome faculty work!!! It is also important to us that there are no financial barriers and we are happy to work with each institution on a package deal or with individual students on financial aid options. All submissions also include a long list of benefits for submitting, importantly including a pass for each active team member to participate in IndieCade Anywhere and Everywhere’s special developer sessions, show-and-tell, networking and more. Make sure to visit our website to learn more about our 2020 submissions: www.indiecade.com/submissions
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

This video game lets you step inside the shoes of a refugee

This video game lets you step inside the shoes of a refugee | Games, gaming and gamification in Education | Scoop.it
Lual Mayen, a refugee who fled South Sudan's civil war and learned to code in a refugee camp, has created a video game of his struggle. He hopes it will raise awareness among young people - and save lives.
Kim Flintoff's insight:
"Lual Mayen fled South Sudan's civil war and learned to code in a refugee camp. He's made a video game of his struggle with the hope it will raise awareness among young people - and save lives. The goal of Lual Mayen’s video game is to survive the horrific ordeal of a refugee, an experience that his family knows well, but the 25-year-old developer’s ambition is to change the world. Mayen, who was born as his family traveled 250 miles (400 km) to escape South Sudan’s second civil war, hopes his game, Salaam, will give players a better understanding of what it means to be homeless, hungry and on the run."
Kim Flintoff's curator insight, April 20, 2020 4:20 AM
Lual Mayen fled South Sudan's civil war and learned to code in a refugee camp. He's made a video game of his struggle with the hope it will raise awareness among young people - and save lives. The goal of Lual Mayen’s video game is to survive the horrific ordeal of a refugee, an experience that his family knows well, but the 25-year-old developer’s ambition is to change the world. Mayen, who was born as his family traveled 250 miles (400 km) to escape South Sudan’s second civil war, hopes his game, Salaam, will give players a better understanding of what it means to be homeless, hungry and on the run.
Scooped by Kim Flintoff
Scoop.it!

EdchatInteractive - Upcoming Web Events

EdchatInteractive - Upcoming Web Events | Games, gaming and gamification in Education | Scoop.it
Please join us in one or more of these interactive webinars on key issues in teaching and learning.

April 2: Incorporating Virtual Reality in the Classroom, led by Aditya Vishwanath & Amrutha Vasan

April 7: Teaching SEL Using Digital Storytelling and Augmented Reality, led by Laurie Guyon

April 14: When Machines Read Minds—How Your Teaching is Going to Change, led by John Kolm

April 29: Augmented Reality, Astronomy, Space Missions, and Astronauts, led by Denise C Wright

 April 30: Real Games Used by Real Teachers for Real Learning, led by John Fallon and Paul Darvasi, or by Paul Darvasi and John Fallon, I'm never sure which.

May 6: How to turn games/activities into tools of evaluation and assessment, led by Marcia Downing

May 13: What We've Learned Building Immersive Learning Classes, led by Jim Kiggens

May 18: Designing and Using Games to Modify Behavior, led by Michael Beall

 We are going to be adding a whole bunch of exciting new content shortly.

Make sure you are on our list to receive updates.

 *** We will be continuing to update our Spring Schedule. Stay tuned. ***
Kim Flintoff's insight:
Some serious attention being given to games.
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

Assassin’s Creed Odyssey Discovery Tour is an inspiring lesson

Assassin’s Creed Odyssey Discovery Tour is an inspiring lesson | Games, gaming and gamification in Education | Scoop.it
Take a journey through ancient Greece with Ubisoft’s Assassin’s Creed Odyssey Discovery Tour, one of the best educational games we’ve ever seen.
Kim Flintoff's insight:
"Education is often, unfortunately, a bit of a chore. Books (a format that I revere) must work very hard to grab the attention of today’s reader. But games like Discovery Tour aren’t merely picturesque diversions about the ways of people who are long dead. They are joyful journeys into useful knowledge. Any child let loose on this game for a few hours is going to come away with as solid an understanding of ancient Greece as might be gained from an expensive semester in university. This is the magic of walking through a colorful world, seeing what we believe history was like in action. These lessons aren’t so much “learned” as inhaled."
No comment yet.
Scooped by Peter Mellow
Scoop.it!

3 fundamental user onboarding lessons from classic Nintendo games

3 fundamental user onboarding lessons from classic Nintendo games | Games, gaming and gamification in Education | Scoop.it
Classic video games can teach us a lot about user onboarding—including how to design for naive users, provide instructional scaffolding, encourage progress, and boost engagement. Here are 3 key user onboarding lessons from 1980s Nintendo games, with examples from your favorite SaaS products.
No comment yet.
Rescooped by Peter Mellow from Gamification, education and our children
Scoop.it!

Computer Science Subject Kit - Minecraft

Minecraft: Education Edition is an open world game that promotes learning. We’ve compiled key resources to make your on-ramp as smooth as possible.
No comment yet.
Rescooped by Peter Mellow from Gamification, education and our children
Scoop.it!

Minecraft builds Māori world for Kiwi kids to explore language and culture

Minecraft builds Māori world for Kiwi kids to explore language and culture | Games, gaming and gamification in Education | Scoop.it
Students at Newlands Intermediate in Wellington were quick to embrace the indigenous language adaptation.
No comment yet.
Rescooped by Peter Mellow from Gamification, education and our children
Scoop.it!

5 ways esports is impacting education right now

5 ways esports is impacting education right now | Games, gaming and gamification in Education | Scoop.it
The esports industry is still young, but it is booming--and growth is expected to skyrocket. Learn about 5 new developments in the esports industry.
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

University Pours $7.7 Million into Immersive Gaming Research

A New Zealand university is committing $4.5 million alongside $3.2 million in government funding to research immersive gaming. The University of Canterbury in Christchurch is using the money to assemble an international team of academic experts for its new Applied Immersive Gaming Initiative.
Kim Flintoff's insight:
A New Zealand university is committing $4.5 million alongside $3.2 million in government funding to research immersive gaming. The University of Canterbury in Christchurch is using the money to assemble an international team of academic experts for its new Applied Immersive Gaming Initiative.
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

“Magic: The Gathering” is officially the world’s most complex game

“Magic: The Gathering” is officially the world’s most complex game | Games, gaming and gamification in Education | Scoop.it
A new proof with important implications for game theory shows that no algorithm can possibly determine the winner.
Kim Flintoff's insight:
A new proof with important implications for game theory shows that no algorithm can possibly determine the winner.
No comment yet.
Rescooped by Peter Mellow from Gamification, education and our children
Scoop.it!

Bite-sized lecture: How can gaming support autistic students?

Dr Matthew Harrison, Lecturer in Learning Intervention at the Melbourne Graduate School of Education, explores how gaming can support autistic students.
No comment yet.
Scooped by Peter Mellow
Scoop.it!

Game-Based Template - Gameboard 2

Game-Based Template - Gameboard 2 | Games, gaming and gamification in Education | Scoop.it
This game-based learning Articulate Storyline 3 (360) template is a one player game. There are 70 random questions built into the game (14 main questions with 5 random per question). Just add your favorite sound effects, game music, and content to begin using in your classroom or online!
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

Formal Game Structures —

Formal Game Structures — | Games, gaming and gamification in Education | Scoop.it
Formal game structures are the cornerstone on which game designers build their experiences. These structures shape what the designer intends to convey and what the player hopes to takeaway. Recognizing these formal structures helps your players define their experience.
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

April 2020 - The Sustainability Issue Archives

April 2020 - The Sustainability Issue Archives | Games, gaming and gamification in Education | Scoop.it
Welcome to issue three of Ludogogy Magazine – ‘The Sustainability Issue’ This issue is all about how we can use games and gamification to make the world a better place, and particularly about environmental and business sustainability. Happy Earth Day! Explore: Biophilia and Biomimicry in learning design How Gamification of behaviour change can be implemented at scale How data from the distant past informs future simulations How games can engage employees in complex concepts such as sustainability Co-creation with teens Much more Why not be a contributor? This magazine could not exist without all the generous contributors who share their experience and expertise and write articles for us. I cannot express my thanks to all of you strongly enough. You are all amazing! We are now taking submissions for the following four issues. Don’t forget to note which one you are submitting too, when you send your drafts to info@ludogogy.co.uk Here are the theme and deadline details and some ideas to start you thinking about what you could submit. Issue 4 (May) ‘For the Players’– deadline 30 Apr – inspiration gained as a player / how it informs practice etc. You might want to look at how you have used a particular mechanic from a favourite commercial game, the game that made you want to be a designer, your first experience of a serious game etc. Issue 5 (June) ‘Dream Teams’– deadline 24 May – Looks at all aspects of teams – playing as a team, games designed to improve teamwork, theories around teams (e.g. Tuckman) and how they influence design etc. Issue 6 (July) ‘Once Upon a Time’– deadline 21 June – Explores how we use we use storytelling in our learning games and gamification design. How does narrative underpin learning? How can we help people develop or change their own stories? The power of analogy and metaphor etc.. Issue 7 (August) ‘The Diversity Issue’ – Deadline 19th July – Explores how diversity relates to games-based design. How can we use design to support diverse learners? How does diversity add value to our work? What lessons can we take from neurodiversity (or other kinds of diversity) to inform our practice? Etc.. Please ensure you read our submission guidelines before sending anything in. Stay Home, Stay Safe, Stay Playful
Kim Flintoff's insight:
"Issue: April 2020 - The Sustainability Issue Welcome to issue three of Ludogogy Magazine – ‘The Sustainability Issue’ This issue is all about how we can use games and gamification to make the world a better place, and particularly about environmental and business sustainability. Happy Earth Day!"
No comment yet.
Rescooped by Kim Flintoff from Digital Learning - beyond eLearning and Blended Learning
Scoop.it!

Educators turning to video games amid covid-19 pandemic

Educators turning to video games amid covid-19 pandemic | Games, gaming and gamification in Education | Scoop.it
One teacher re-routed his class's Greece trip to Assassin's Creed. It's not the only game helping educators navigate the pandemic's challenges.

Via Peter Mellow
Kim Flintoff's insight:
Games offer many opportunities for learning - they can be content in their own right, serve as advanced organiser for other learning, or simply become metaphorical journeys that help build connections between a wide range of knowledge and understanding.  

"Games as pretext" has been explored in Drama education for many years.  

Games also offer a chance for a range of high order learning capabilities to be practiced ad developed.
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

#ZoomJam Rules – #ZoomJam

#ZoomJam Rules – #ZoomJam | Games, gaming and gamification in Education | Scoop.it
As the world contends with COVID-19, millions of students and teachers will be using Zoom (and services like it) for their classes and meetings for the foreseeable future. Since we’ll be spending so much time there, we thought it would be a good idea to engage game designers in figuring out how to use Zoom to do other things with each other–playful things like the micro social games found on sites such as protestgames.org; one-page RPGs conceived especially for telepresence; New Games Movement-style play activities; board game-style games custom-fit to the affordances of Zoom; social deduction games like Werewolf/Mafia superpowered by functions like custom backgrounds and breakout rooms; simple party games like Sid Sackson’s “The No Game,” but optimized around the ways we can relate over Zoom; and so on.
Kim Flintoff's insight:
A creative project focussed on games and connection .  Even if you miss the official deadline, the idea is terrific and can present as a local challenge amongst your community.
No comment yet.
Rescooped by Peter Mellow from 3D Virtual-Real Worlds: Ed Tech
Scoop.it!

How Does Gamification Enhance Learning?

How Does Gamification Enhance Learning? | Games, gaming and gamification in Education | Scoop.it

"There have been many misconceptions about whether gamification in eLearning is still as useful as before, or maybe it's dead. These misconceptions have been making waves in eLearning and hindering some organizations from using gamification as their learning strategy."


Via EDTECH@UTRGV, David W. Deeds
Scooped by Peter Mellow
Scoop.it!

Using Empathy Games in the Social Sciences

Using Empathy Games in the Social Sciences | Games, gaming and gamification in Education | Scoop.it
When used in a structured situation that includes supporting materials and discussions, empathy games can help deepen students' understanding of key t
No comment yet.
Rescooped by Peter Mellow from Gamification, education and our children
Scoop.it!

Mini Melbourne in Minecraft - Resources for teachers

Mini Melbourne in Minecraft - Resources for teachers | Games, gaming and gamification in Education | Scoop.it
Mini Melbourne is a world-first resource brought to life for the Metro Tunnel Education Program. In partnership with the Victorian Department of Education and Training, we have created 600,000m2 of Melbourne’s city centre in Minecraft.

The Minecraft: Education Edition (Minecraft: EE) versions of Mini Melbourne support a range of classroom activities. Within this amazing virtual world, school students can explore the sights and landmarks of Melbourne and uncover our city's history.

We're delighted to share Mini Melbourne with the public. Any Minecraft user can download Mini Melbourne for free from the Department of Education's Fuse site and start exploring.
Scooped by Peter Mellow
Scoop.it!

Education in Games Summit 2019

Education in Games Summit 2019 | Games, gaming and gamification in Education | Scoop.it
Education in Games Summit 2019 is a great opportunity to build innovative teaching and learning to your primary and secondary students
No comment yet.
Scooped by Peter Mellow
Scoop.it!

Gameaware - helping kids who may be playing games too much - @gameawareprogr1

Gameaware - helping kids who may be playing games too much - @gameawareprogr1 | Games, gaming and gamification in Education | Scoop.it
With 25 years gaming experience, and nearly 15 years of well-being and teaching experience, my skillset is primed to tackle this issue by using my Intelligent Gaming Strategies to help gamers enjoy their games without it being the number 1 priority in their lives. I still enjoy playing video games a lot, but it’s part of a variety of engaging things that I do to be happy.
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

Geogames and Geoplay | SpringerLink

Geogames and Geoplay | SpringerLink | Games, gaming and gamification in Education | Scoop.it
This book brings together contributions from researchers, GIS professionals and game designers to provide a first overview of this highly interdisciplinary field. Its scope ranges from fundamentals ab
Kim Flintoff's insight:
"We are very excited that our new-ish book Geogames and Geoplay has made it to publication and is getting used by the community. I wanted to spread the word to this forum as well in case you have an interest in how geographers and geospatial scientists have recognized place, space and geography as a central feature of many game activities, determining the rules and interactions that are characteristic of each game. With recent developments and widespread access to mobile information, communication, and geospatial technologies we have witnessed a flurry of developments, including many variations of gaming activities that are situated in, or otherwise connected to the real world. Our book brought together a diverse set of contributions from researchers, GIS professionals and game designers, sharing early experiences, discussing technological challenges and solutions. As maybe the first substantial overview of this highly interdisciplinary field it should be of interest to anyone interested in creating and engaging in Geogames and Geoplay."
No comment yet.
Scooped by Peter Mellow
Scoop.it!

Game-Based Learning: Preparing Students for The Future

Game-Based Learning: Preparing Students for The Future | Games, gaming and gamification in Education | Scoop.it
One of the most effective ways to nurture the 21st century’s trademark skills is by creating opportunities for kids to do what kids do naturally: play
No comment yet.