Chapter 1. Unity Basics for 2D Games Chapter 2. Materials and Textures Chapter 3. Quick 2D Workflow Chapter 4. Customizing the Editor with Editor Classes Chapter 5. Procedural Geometry and Textured Quads Chapter 6. Generating Atlas Textures Chapter 7. UVs and Animation Chapter 8. Cameras and Pixel Perfection Chapter 9. Input for 2D Games Chapter 10. Getting Started with a 2D Game Chapter 11. Completing the 2D Card Game Chapter 12. Optimization Chapter 13. Wrapping Things Up
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Chapter 1. Unity Basics for 2D Games
Chapter 2. Materials and Textures
Chapter 3. Quick 2D Workflow
Chapter 4. Customizing the Editor with Editor Classes
Chapter 5. Procedural Geometry and Textured Quads
Chapter 6. Generating Atlas Textures
Chapter 7. UVs and Animation
Chapter 8. Cameras and Pixel Perfection
Chapter 9. Input for 2D Games
Chapter 10. Getting Started with a 2D Game
Chapter 11. Completing the 2D Card Game
Chapter 12. Optimization
Chapter 13. Wrapping Things Up
Better way to follow 2D game development with Unity3D