Education and Tech Tools
28.5K views | +0 today
Follow
Education and Tech Tools
Tools, ideas, and research about e-learning and teaching
Curated by Becky Roehrs
Your new post is loading...
Your new post is loading...
Scooped by Becky Roehrs
Scoop.it!

Beyond K-12: 8 Reasons Why Higher Education Should Adopt Gamification

Beyond K-12: 8 Reasons Why Higher Education Should Adopt Gamification | Education and Tech Tools | Scoop.it

Game-based Teaching Techniques Have Been Native to K-12 Forever. They can be Fun and Functional in Higher Ed too. Gamification has been part of teaching strategy in K-12 even before it was common for computers to exist in the classroom.

Becky Roehrs's insight:

Can  help online students, too..

more...
No comment yet.
Scooped by Becky Roehrs
Scoop.it!

Education Technology Integration – You’re Doing it Wrong

Education Technology Integration – You’re Doing it Wrong | Education and Tech Tools | Scoop.it

Knowing What NOT to do can be as Valuable as Knowing What TO do Do you want to really get the most out of using technology in your classroom and courses? Or maybe you’re new or still in the..wings..

Becky Roehrs's insight:

Excellent points, especially for the need for professional development and instructor buy-in. The article also provides ideas and research on flipping, gamification, project-based learning, social media and BYOD.

more...
No comment yet.
Scooped by Becky Roehrs
Scoop.it!

#Gamergate—and what it means for gaming in education

#Gamergate—and what it means for gaming in education | Education and Tech Tools | Scoop.it

Games, but especially games for education, need to allow for gender equality and freedom of expression, say gaming experts.

Becky Roehrs's insight:

This reminds me of IBM Diversity training that was required over a decade ago..creating and selling "products" to just one audience limits your appeal..and profit. It made business sense (and I thought it was the right thing to do, but boy, were there ever those that disagreed). 


It's just smart to make excellent and fun games that appeal to everyone..especially when 48% of the gamers today are....female. 

more...
No comment yet.
Rescooped by Becky Roehrs from Eclectic Technology
Scoop.it!

Targeting 6 Social Learning Needs in eLearning Environments

Targeting 6 Social Learning Needs in eLearning Environments | Education and Tech Tools | Scoop.it

"When it comes to successful eLearning design, everybody should agree that there’s no such thing as too much information about how the human brain operates. It’s wired for social learning. Our respective environments actually shape our brains and the rest of our bodies."


Via Beth Dichter
Becky Roehrs's insight:

Suggestions for how to meet these 6 social learning needs in your elearning course.

more...
Beth Dichter's curator insight, October 8, 2014 10:58 PM

SH!FT has published a new post that looks at how one can meet social learning needs in an online environment. The post includes a link to a short video (~3 minutes) that looks at "the application of neuroscience to organizational development."

The six areas are also found in a face2face environment (although there may be students whom do not experience all of them).

To create a more effective eLearning course consider these areas as you design it:

1. Belonging to a group

2. Ability to express

3. Ability to compete

4. Ability to support and be supported by other learners

5. Ability to see what's being learned

6. Excitement about applying learning

More information is available on each of these concepts in the post.

Dr. Helen Teague's curator insight, October 9, 2014 9:55 PM
Beth Dichter's insight:

SH!FT has published a new post that looks at how one can meet social learning needs in an online environment. The post includes a link to a short video (~3 minutes) that looks at "the application of neuroscience to organizational development."

The six areas are also found in a face2face environment (although there may be students whom do not experience all of them).

To create a more effective eLearning course consider these areas as you design it:

1. Belonging to a group

2. Ability to express

3. Ability to compete

4. Ability to support and be supported by other learners

5. Ability to see what's being learned

6. Excitement about applying learning

More information is available on each of these concepts in the post.

Scooped by Becky Roehrs
Scoop.it!

6 Killer Examples Of Gamification In eLearning

6 Killer Examples Of Gamification In eLearning | Education and Tech Tools | Scoop.it
Using Gamification In eLearning 
Let’s first understand what gamification is and how it is different from playing games.
more...
No comment yet.
Rescooped by Becky Roehrs from The 21st Century
Scoop.it!

Gamification in Education: Top 10 Gamification Case Studies that will Change our Future

Gamification in Education: Top 10 Gamification Case Studies that will Change our Future | Education and Tech Tools | Scoop.it

The Top 10 Education Gamification Examples according to Pioneer and Stanford Lecturer Yu-kai Chou is 1. Duolingo 2. Ribbon Hero 3. Class Dojo


Via Dr. Susan Bainbridge
Becky Roehrs's insight:

Wow-extensive list of games and tools and how to use them with your students!

more...
BogDan Wrzesinski's curator insight, December 3, 2014 2:32 AM

:) — ♛♥♪♥  Well done. Come Invite URL http://tsu.co/GodSent247 @GodSent247 #tsu

Miguel Paul Trijaud Calderón's curator insight, December 24, 2014 9:19 AM

Gamification as a powerful tool to enhance education at schools

Scooped by Becky Roehrs
Scoop.it!

Online, gamified learning is where it's at in education

Online, gamified learning is where it's at in education | Education and Tech Tools | Scoop.it
To really be a leader in the education-technology space, it takes more than just hooking up some students with Internet access and publishing content online.
Becky Roehrs's insight:

How does she make eCampus work? Lots of staff mentor online students, writers/designers create stories-for-learning, chunk content for easy download and find computers/internet access for those who need it.

 

Where does she use LEGOS? F2F group training sessions with corporate/non-profits-here's a short video about it: Lego Serious Play:  http://www.youtube.com/watch?v=jDOcQZ0Z7Nw