When it comes to video gaming and education recent developments in video game research reveal correlations between playing video games and learning.
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![]() Like many 11-year-olds in Texas, Ethan had to build a model of the Alamo as a school project.
Becky Roehrs's insight:
Excellent story-how MinecraftEdu got started-all from one teacher updating it so it would work well for his students and blogging about it..and now it's been sold to schools in 42 countries! |
![]() Following on from my previous posts on gamifying eLearning, in this post I’ve curated a bunch of killer resources to help you in gamifying your elearning courses.
Becky Roehrs's insight:
White papers, web articles, courses, books-you name it, you'll find it about gaming your eLearning.
![]() There are a lot of excellent MOOC's (Massive Online Open Classes) available starting inFebruary, as well March, that are free and easy to register for. Most courses last 4-6 weeks, but some are short, others are longer. You decide how much you want to contribute to your course, too.
Becky Roehrs's insight:
What courses are coming up for Teachers/Educators? Here's a few I'm interested in: February:
inspiration4kidz's curator insight,
February 1, 2015 12:15 PM
So many things to learn! We need to figure out how to use these tools that our students will be relying on in the future. |
Interesting article (with research) about the pros and cons of using video games (increasingly) in education