e-learning, KM and serious games
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e-learning, KM and serious games
From e-learning to serious games: trends, usages, experiences, innovations...
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KM for the future: strategic outlook, smooth launch

KM for the future: strategic outlook, smooth launch | e-learning, KM and serious games | Scoop.it
'KM is about sharing and leveraging collective knowledge. We view it as the 'boundaryless' flow of knowledge.'....

Via Pierre Levy
Pierre Levy's curator insight, December 31, 2012 12:07 PM

New trends: Flow of knowledge, risk management and predictive KM

Rescooped by Catherine Bellino from Social Business and Digital Transformation
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How crowdsourcing is changing science - The Boston Globe | Augmented Collective Intelligence

How crowdsourcing is changing science  - The Boston Globe | Augmented Collective Intelligence | e-learning, KM and serious games | Scoop.it
"Want to help cure AIDS, decipher ancient texts, and spot new galaxies? Now you can." (#Edchat #YOUMUSTREADTHIS!

Via A.Busetti
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All the World’s a Game, and Business Is a Player

All the World’s a Game, and Business Is a Player | e-learning, KM and serious games | Scoop.it
Many businesses are using gamification to get people hooked on their products and services — and it is working, thanks to smartphones and the Internet.
Catherine Bellino's insight:

Et l'article lui-même est"gamifié"

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Rescooped by Catherine Bellino from World of Online Learning
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I Came, I Saw, I Learned...: eLearning & Gamification: The Octalysis Framework

I Came, I Saw, I Learned...: eLearning & Gamification: The Octalysis Framework | e-learning, KM and serious games | Scoop.it
by AJ George After covering gamification in a few articles, I've been getting lots of feedback requesting more information. I've been doing a bit of research recently and came across the Yu-kai Chou & Gamification Blog.

Via Anna
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Rescooped by Catherine Bellino from :: The 4th Era ::
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12 Principles Of Mobile Learning | TeachThought

12 Principles Of Mobile Learning | TeachThought | e-learning, KM and serious games | Scoop.it

From the website

 

"Mobile Learning is about self-actuated personalization.

 

"As learning practices and technology tools change, mobile learning itself will continue to evolve. For 2013, the focus is on a variety of challenges, from how learners access content to how the idea of a “curriculum” is defined.

 

"Technology like tablets PCs, apps, and access to broadband internet are lubricating the shift to mobile learning, but a truly immersive mobile learning environment goes beyond the tools for learning to the lives and communities valued by each individual learner.

 

"It is only within these communities that the native context of each learner can be fully understood. Here, in these communities that are both local and digital, a ”need to know” is born, knowledge accrues incrementally, progress resonates naturally, and a full picture of each learner as a human being fully emerges."

 

Via Karen Franker


Via Jim Lerman
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Rescooped by Catherine Bellino from World of Online Learning
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12 YouTube Videos Every Online Educator Should View

12 YouTube Videos Every Online Educator Should View | e-learning, KM and serious games | Scoop.it
What are the benefits for the teacher and learner in the context of open education and OER? How does a blended-learning school boost student achievement? How can we design the schools for 21st Century Learning?
Via Anna
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Rémi Thibert : Le numérique change la pédagogie … à condition de changer la pédagogie ! | Le numérique pour changer l'École

Rémi Thibert : Le numérique change la pédagogie … à condition de changer la pédagogie ! | Le numérique pour changer l'École | e-learning, KM and serious games | Scoop.it
RT @gtouze: R.Thibert : Le numérique change la pédagogie… à condition de changer la pédagogie !
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Comment le numérique transforme les lieux de savoirs? - serious games et du ludo-éducatif

Comment le numérique transforme les lieux de savoirs? - serious games et du ludo-éducatif | e-learning, KM and serious games | Scoop.it
Comment le numérique transforme les lieux de savoirs?
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What is good teaching?

What is good teaching? | e-learning, KM and serious games | Scoop.it
Two posts came out in the last day on online education. One is by Clay Shirky and the other is by Alex Tabarrok. Both are worth reading. Both make a similar point although in very different ways. T...
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Rescooped by Catherine Bellino from :: The 4th Era ::
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Can Digital Learning Transform Education? : Education Next

Can Digital Learning Transform Education? : Education Next | e-learning, KM and serious games | Scoop.it

From the website

 

"The enthusiasm for digital learning is contagious. More than 2 million K‒12 students are enrolled in online courses today, and research firm Ambient Insight projects that figure will hit 10 million by 2014. Will today’s wave of technology inexorably change the face of schooling, or must we first alter policy? Chester Finn, Jr., president of the Fordham Institute and editor of Education Reform for the Digital Era, and Michael Horn, executive director of education at the Innosight Institute, agree that for digital learning to realize its transformational promise, policy changes are imperative. Finn argues that these changes require a full rethinking of the education reform agenda, whereas Horn asserts that a piecemeal approach may be the wiser, more strategic course."


Via Jim Lerman
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Rescooped by Catherine Bellino from SeriousGame.be
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Après l’e-learning, place au serious game ! | www.cadres-dirigeants.fr

Se former grâce aux nouvelles technologies, c’est possible depuis longtemps. Mais plus récemment, on a vu apparaître sur le marché de la formation à distance un nouveau genre d’outil numérique : le serious game.

Via Yasmine Kasbi
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e-Management Architecture for Global Education and Training - ACT

e-Management Architecture for Global Education and Training - ACT | e-learning, KM and serious games | Scoop.it
This portal is providing everyone who is dealing with or involved in education and training access to already available information in a structured and logical way.
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Rescooped by Catherine Bellino from Journalism and the WEB
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Manuel Castells: Creative education for the Information Age: Mission Impossible? | UOC UNESCO Chair in e-Learning Blog

Manuel Castells: Creative education for the Information Age: Mission Impossible? | UOC UNESCO Chair in e-Learning Blog | e-learning, KM and serious games | Scoop.it

We have to preserve universities from the river of pirañas who want to sell them by pieces.

Production of values
The university as productive force
The university that connects knowledge to the ability to create profit companies and good administration models.


Via Rodrigo Mesquita
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Rescooped by Catherine Bellino from Global Brain
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Concept Mapping as a Tool for Group Problem Solving | Augmented Collective Intelligence

Concept Mapping as a Tool for Group Problem Solving | Augmented Collective Intelligence | e-learning, KM and serious games | Scoop.it
(Video) Concept mapping with a group can be a powerful exercise in augmenting collective intelligence -- Howard     "An animated presentation about concept mapping.

Via Spaceweaver
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Rescooped by Catherine Bellino from :: The 4th Era ::
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Making + Playing + Understanding = Learning | DMLcentral

Making + Playing + Understanding = Learning | DMLcentral | e-learning, KM and serious games | Scoop.it

By Jeff Brazil

 

"We commissioned filmmaker Nic Askew to make a series of short films that explores the underlying thinking of our six principles of connected learning: interests, peers, youth as producers, networks, shared purpose and academics. Together, the six offer a framework for learning anchored in research and a deep understanding of how people learn, but they also tap the new possibilities of the internet, social media and the information age. This particular film (below) examines a fundamental human experience and key component of connected learning, 'play,' and explores whether it has been underestimated and whether, as a state of being, it holds answers for the reimagining of education."


Via Jim Lerman
Jim Lerman's curator insight, December 23, 2012 12:49 PM

Upon a quick overview, this film series appears quite important and the weekly webinars devoted to exploration of the films and connected learning look to be quite interesting.

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10 EdTech Platforms Museums Could Be Using for School and Teacher Programs

10 EdTech Platforms Museums Could Be Using for School and Teacher Programs | e-learning, KM and serious games | Scoop.it
  Schools and teachers are rapidly embracing digital tools. Regardless of your level of technical skill, many platforms are easy to use and offer a range of ways to: 1) package your museum’s c...
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How to Evaluate Learning: Kirkpatrick Model for the 21st Century | E-Learning, Social Media y TIC en pequeñas dosis.

How to Evaluate Learning: Kirkpatrick Model for the 21st Century | E-Learning, Social Media y TIC en pequeñas dosis. | e-learning, KM and serious games | Scoop.it
RT @juanjbano: How to Evaluate Learning: Kirkpatrick Model for the 21st Century.
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Rescooped by Catherine Bellino from World of Online Learning
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Learning styles – and other made-up stuff

Learning styles – and other made-up stuff | e-learning, KM and serious games | Scoop.it
Some years ago, when I worked in a university, I underwent training in teaching and learning to improve my lecturing skills. I have to say that I learnt a huge amount from this – and indeed w...
Via Anna
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Rescooped by Catherine Bellino from World of Online Learning
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7 tips for a Game-Based Learning success

7 tips for a Game-Based Learning success | e-learning, KM and serious games | Scoop.it

Are you thinking of using games as a new way to develop eLearning content? Are you thinking of applying the theory of gaming in eLearning but you do not know how to?


Via Anna
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Une tablette à remonter le temps | Infos Sciences Aquitaine

Une tablette à remonter le temps | Infos Sciences Aquitaine | e-learning, KM and serious games | Scoop.it
Plonger dans le XVIIIème siècle bordelais est devenu possible grâce au dispositif de réalité augmentée immersive développé par la société Heritage Prod.

 

Je l'ai testé... Une expérience extraordinairement fluide et immersive tirant parti au mieux de chaque modalité (vision réelle avec la caméra de l'IPad, superposition d'animations, carte et géo-localisation, information didactique textuelle ou vidéo... Tout un champ de possible pour des applications culturelles, patrimoniales, muséographiques, et autres...

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Teaching & Learning - Brain-Based Online Learning Design - Magna Publications

Teaching & Learning - Brain-Based Online Learning Design - Magna Publications | e-learning, KM and serious games | Scoop.it

Abreena Tompkins, instruction specialist at Surry Community College, has developed a brain-based online course design model based on a meta-analysis of more than 300 articles. In this study, she distilled the following elements of brain-based course design:

Low-risk, nonthreatening learning environment Challenging, real-life, authentic assessments Rhythms, patterns, and cycles Appropriate chunking or grouping Learning as orchestration rather than lecture or facilitation Appropriate level of novelty Appropriately timed breaks and learning periods Purposeful assessments Learning that addresses visual, auditory, and kinesthetic learners Active processing with mental models The use of universal examples, analogies, and parallel processing


Via Patty Ball, Louise Robinson-Lay, Jim Lerman
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Gamification is Bullshit

Gamification is Bullshit | e-learning, KM and serious games | Scoop.it
My position statement at the Wharton Gamification Symposium - (Also available in Portuguese, Japanese, and reprinted at The Atlantic and Kotaku) In his short treatise On Bullshit, the moral philosopher Harry Frankfurt gives us a useful theory of...
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50 Great Sites for Serious, Educational Games

50 Great Sites for Serious, Educational Games | e-learning, KM and serious games | Scoop.it
50 Great Sites for Educational Games http://t.co/ykxefQVc #education #seriousgames #edtech #videogames...
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