Digital Delights - Avatars, Virtual Worlds, Gamification
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Board Games and Card Games: Leading the Learning Game Field in 2018

Board Games and Card Games: Leading the Learning Game Field in 2018 | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Best content around microlearning Learning Technologies selected by the eLearning Learning community.
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Digital Delights - Avatars, Virtual Worlds, Gamification
Avatars,  Virtual Worlds, AR, VR, AI, Gamification
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Welcome to Gamification.org! - Gamification Wiki

Welcome to Gamification.org! - Gamification Wiki | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Gamification.org is the leading resource and community for gamification information, research and examples in over 18 languages.
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Virtual Reality 

Ana Cristina Pratas's insight:

What is Virtual Reality?

 

"Virtual reality (VR) refers to computer-generated environments that simulate the physical presence of people and/or objects and realistic sensory experiences. VR has also spurred the evolution of 3D video technology, which uses dual imagery so that objects on the screen appear three dimensional and replicate real-world objects and places. At a basic level, this technology takes the form of 3D images that users interact with and control via mouse and keyboardMore sophisticated applications of virtual reality allow users to more authentically feel the objects in these displays through gesture-based and haptic devices, which provide tactile information through force feedback. Initially, VR was used for military training, but as costs for the devices have steadily decreased, education institutions have begun leveraging the technology to foster immersive learning experiences. Thanks to advances in graphics hardware, CAD software, and 3D displays, virtual reality is becoming more mainstream, especially in the realm of video games. In March 2016, Oculus VR began selling Oculus Rift, a head-mounted display for gameplay to make the game environments and actions more lifelike, on the consumer market. As both games and natural user interfaces are finding applications in classrooms, the addition of virtual reality makes learning simulations more authentic for students."
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“7 Things You Should Know About Augmented Reality, Virtual Reality, and Mixed Reality,”

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What Does VR Have to Do With Online Education?

What Does VR Have to Do With Online Education? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Does virtual reality have applications for online education, or is it just another gimmick? Virtual reality isn’t so much a new buzz word in the world of online education as a long-held science fiction dream that is rapidly coming to life. There is something unquestionably exciting about the prospect of an immersive, interactive environment that…
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What Robots Can Teach Us About Being Human 

Over the next few months, Michelle R. Weise will be devoting her column to explaining one small thing about the future of work. Here’s the first of he
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 VirtualiTeach

 VirtualiTeach | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
VirtualiTeach shares ideas for harnessing augmented and virtual reality in education. It is also the home for the innovative CPDinVR events.
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David W. Deeds's curator insight, October 31, 2018 5:15 AM

Cool stuff! Thanks to Ana Cristina Pratas. 

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Trick or Treat: 5 Spine-Tingling Tech Trends – Infographic

Trick or Treat: 5 Spine-Tingling Tech Trends – Infographic | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Here's How a Virtual Influencer like Lil Miquela Is Made in 48 Hours

Here's How a Virtual Influencer like Lil Miquela Is Made in 48 Hours | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
'The Cut' creates their own version of popular AI influencer, Lil Miquela by tapping their own in-house motion graphic artist. Watch how they did it here.
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Meron Gribetz: A glimpse of the future through an augmented reality headset 

Meron Gribetz: A glimpse of the future through an augmented reality headset  | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
What if technology could connect us more deeply with our surroundings instead of distracting us from the real world? With the Meta 2, an augmented reality headset that makes it possible for users to see, grab and move holograms just like physical objects, Meron Gribetz hopes to extend our senses through a more natural machine. Join Gribetz as he takes the TED stage to demonstrate the reality-shifting Meta 2 for the first time. (Featuring Q&A with TED Curator Chris Anderson)
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Augmented reality storytelling how it will change the way we play forever | Devon Lyon | TEDxSalem

This talk was given at a local TEDx event, produced independently of the TED Conferences. Storytelling combined with interactive media can be the beginnin
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Morph ID

Morph ID | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Ana Cristina Pratas's insight:

Create your virtual identity

Customize your avatar and step into social VR destinations. This contains both the desktop and VR versions.

   Download

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How to use virtual reality for employee training: 3 VR platforms to check out

How to use virtual reality for employee training: 3 VR platforms to check out | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
If your company is interested in trying virtual reality to train employees, these VR enterprise products might be a good starting point.
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Review: Artificial Intelligence in 2018 –

Review: Artificial Intelligence in 2018 – | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Artificial Intelligence is not a buzzword anymore. As of 2018, it is a well-developed branch of Big Data analytics with multiple applications and active projects. Here is a brief review of the topic…
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Mixed Reality 

Ana Cristina Pratas's insight:
What is Mixed Reality?
"At the intersection of virtual and physical realities is an emerging environment known as mixed reality (MR), where digital and physical objects co-exist. This hybrid space integrates virtual technologies into the real world so that viewers cannot distinguish where one world begins and the other ends. The virtual aspect of MR comes from the use of devices equipped with 3D viewing technology that seamlessly layers digital objects onto the real world. Another major component of MR is the integration of augmented reality (AR), which is the layering of information over 3D space. A key characteristic of AR is its ability to respond to user input, which confers significant potential for learning and assessment; learners can construct new understanding based on interactions with virtual objects that bring underlying data to life. Holographic devices are also being used to create mixed reality environments, as their video displays project 3D images into a physical space. While lagging behind other virtual worlds, mixed reality is gradually making its way into the consumer market. In 2014, Michael Jackson was re-embodied in holographic form and debuted at the Billboard Music Awards, where his holograph performed on stage with live, choreographed dancers."
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What really is the difference between AR / MR / VR / XR ?

What really is the difference between AR / MR / VR / XR ? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Nowadays, new and emerging technology has nurtured an attachment to acronyms, and virtual reality (VR) as well as augmented reality (AR), mixed reality (MR) and extended reality (XR) are not…
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How Virtual Reality Will Change How We Learn –

How Virtual Reality Will Change How We Learn – | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
By Lee Brighton, CSO Virtro EntertainmentEducation has always evolved in line with technological advances, from teaching originally delivered by parents and their small social groups, to literature…
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Is Artificial Intelligence Dangerous? 6 AI Risks Everyone Should Know About

Is Artificial Intelligence Dangerous? 6 AI Risks Everyone Should Know About | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Discussions about AI often focus on its positive impacts for society while disregarding the more difficult and less-popular idea that AI could also potentially be dangerous. Just like any powerful tool, AI can be used for good and bad. Here are a few AI risks everyone should know about.
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'Hologram' lecturers to teach students at Imperial College London

'Hologram' lecturers to teach students at Imperial College London | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
A UK university is to become the first to regularly use hologram-like technology to host guest speakers.
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The Blurring of Humans and Robots

The Blurring of Humans and Robots | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Max Aguilera-Hellweg explores what makes us human by travelling across the globe to take portraits of android, humanoid and geminoid robots.
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New MIT Headset Can 'Hear' Your Thoughts and Respond

New MIT Headset Can 'Hear' Your Thoughts and Respond | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
MIT's AlterEgo allows you to control a computer and ask it questions without ever uttering one word. It could mean profound changes on how we communicate.
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Glimpse: Truly Useful Augmented Reality is Coming. We’re Not Ready. –

Glimpse: Truly Useful Augmented Reality is Coming. We’re Not Ready. – | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
As companies work to get augmented reality out of the realm of science fiction, they'll need ground rules for how we should be able to use it.
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ElyesShelby's curator insight, October 31, 2018 12:50 PM
As companies work to get augmented reality out of the realm of science fiction, they'll need ground rules for how we should be able to use it
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Creating a Virtual Reality Office Building for Telecommuters

Creating a Virtual Reality Office Building for Telecommuters | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Telecommuting isn't as different from working side by side, in-person, as it used to be, and the virtual reality office building can help.
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Chris Milk: How virtual reality can create the ultimate empathy machine

Chris Milk uses cutting edge technology to produce astonishing films that delight and enchant. But for Milk, the human story is the driving force behin
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What are Virtual and Augmented Realities?

A explanation of virtual and augmented reality. Includes a brief history and description of the differences. Music at 2:20 Twisted Perspective - Moonli
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The ultimate guide to starting AI –

The ultimate guide to starting AI – | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Many teams try to start an applied AI project by diving into algorithms and data before figuring out desired outputs and objectives. Unfortunately, that’s like raising a puppy in a New York City…
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The biggest misconceptions about AI: the experts’ view

The biggest misconceptions about AI: the experts’ view | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Five experts reveal common misunderstandings around "the singularity" and what AI can and can’t do
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Carlos Fosca's curator insight, October 21, 2018 8:29 AM

Cinco expertos en inteligencia artificial aclaran algunos puntos sobre ideas equivocadas acerca de la inteligencia artificial y sus alcances.