Here is their list of wants:
_Cross-platform & mobile friendly
_Non-mesh build options
_Cross-world travel and inventory control
_Accessibility for users with visual and hearing impairments, such as easily visible icons, as well as text-to-speech and speech-to-text support
_Media on a Prim (MOAP), including Flash support
_Integration with Kinect & similar interfaces
_Ability for students under 18 to access content (with my caveat of "freedom of, and from, adult content)
_Better system for notecards
_Working economy where content creators can be paid for their work but as JeanClaude Volmar warned us, "Just don’t make the economy so tightly coupled to the creator to render objects useless like it is in SL."
_Avatar puppeteering and webcam support
_Better permissions systems to allow more flexibility with collaborative builds
It seems we do "want it all," and many VWER members want a virtual world as a primary tool for teaching.
As readers know, I tend to agree with VWER participant Alan Sandalwood, who noted "I worry that we would try to do everything in VW; It’s a tool to be used judiciously."
My own students say a version of this: "what's the point? Our parents pay high tuition to be taught by a PhD in a classroom." For them, VWs are worthwhile for limited simulations or a field trip to see content otherwise unavailable.
Via elearning hoje