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Rescooped by VERONICA LESTER from Information and digital literacy in education via the digital path
February 21, 2015 8:25 AM
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Digital games and learning: Study finds helpful features, gaps

Digital games and learning: Study finds helpful features, gaps | CLOVER ENTERPRISES ''THE ENTERTAINMENT OF CHOICE'' | Scoop.it
ANN ARBOR—A new report on how teachers use video games in classrooms identifies features they find most useful to track student learning, as well as gaps where better tools could help link games mor

Via Elizabeth E Charles
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Rescooped by VERONICA LESTER from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
October 27, 2014 5:51 AM
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Report Finds Teachers Underutilize Resources for Digital Games in the Classroom

Report Finds Teachers Underutilize Resources for Digital Games in the Classroom | CLOVER ENTERPRISES ''THE ENTERTAINMENT OF CHOICE'' | Scoop.it
A survey reports that most teachers are finding digital games in the classroom through informal means and could benefit from improved training and exposure to resources.

Via Tom D'Amico (@TDOttawa)
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