CLOVER ENTERPRISES ''THE ENTERTAINMENT OF CHOICE''
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CLOVER ENTERPRISES ''THE ENTERTAINMENT OF CHOICE''
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Rescooped by VERONICA LESTER from Creative teaching and learning
December 20, 2014 6:56 AM
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Study Shows Video Games' Impact On Face-to-face Teaching

Study Shows Video Games' Impact On Face-to-face Teaching | CLOVER ENTERPRISES ''THE ENTERTAINMENT OF CHOICE'' | Scoop.it
In the past, I have covered many studies that look at the efficacy of game based learning.

Via Leona Ungerer
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Rescooped by VERONICA LESTER from Eclectic Technology
November 19, 2014 7:14 AM
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The MindShift Guide to Digital Games and Learning

The MindShift Guide to Digital Games and Learning | CLOVER ENTERPRISES ''THE ENTERTAINMENT OF CHOICE'' | Scoop.it
The MindShift Guide to Digital Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use.

Via Beth Dichter
Beth Dichter's curator insight, November 18, 2014 9:58 PM

Mind/Shift has run a series on digital games and learning and has not put together a guide that provides the highlights of this series. Why? To quote from the post... "to create a dynamic, in-depth guide that answers many of the most pressing questions that educators, parents, and life-long learners have raised around using digital games for learning."

A few of the topics covered are:

* What Research Says About Gaming and Screen Time

* How to Start Using Games for Digital Learning

* Overcoming Obstacles for Using Digital Games in the Classroom

The post provides a more in-depth overview.

Becky Roehrs's curator insight, November 19, 2014 8:08 AM

Over 30 pages of ideas of how to pick and use games with your students.