Augmented and Virtual Reality and Language Learning
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Augmented and Virtual Reality and Language Learning
A collection of web pages covering developments in augmented reality and virtual language learning
Curated by Billy Brick
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Mondly uses AR to help immerse you in language learning

Mondly uses AR to help immerse you in language learning | Augmented and Virtual Reality and Language Learning | Scoop.it
I want to learn a new language to help me when I travel. This week I have been looking at the Mondly language app with its AR features.
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Recent Mondly developments
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Go Correct - Intensive English practice with a native English teacher

Go Correct - Intensive English practice with a native English teacher | Augmented and Virtual Reality and Language Learning | Scoop.it

Students receive a daily conversation question through a messaging app. Their reply is corrected by a qualified teacher. They can click on any of their mistakes for a further explanation and see statistics about the types of mistake they make most often.


Via Nik Peachey
Billy Brick's insight:
An interesting approach to practising writing.
Nik Peachey's curator insight, April 30, 2019 9:55 AM

This looks great.

Billy Brick's curator insight, May 1, 2019 5:49 AM
An interesting approach to writing practice.
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Virtual Reality In The Classroom Infographic via elearning infographics

Virtual Reality In The Classroom Infographic via elearning infographics | Augmented and Virtual Reality and Language Learning | Scoop.it
Virtual Reality In The Classroom Infographic. In this infographic yoy'ill discover 5 Incredible Ways That Virtual Reality Is Improving Education Infographic

Via Tom D'Amico (@TDOttawa)
Billy Brick's insight:
A short but unformative infographic.
1
Billy Brick's curator insight, December 13, 2018 6:02 AM
Short but informative.
 
Lorii Myers's curator insight, December 26, 2018 8:45 AM
Learning every day. Every day learning.
Zak McNuff's comment, May 16, 12:16 AM
To the point evaluation of the benefits of VR in the classroom. Fantastic little Infograph to show students to motivate them and to show them the real world benefits of learning through VR experiences.
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Facebook And Apple Are Serious About Augmented Reality

Facebook And Apple Are Serious About Augmented Reality | Augmented and Virtual Reality and Language Learning | Scoop.it
Facebook and Apple are leaders in developing AR applications. Both companies have launched recent innovations - Facebook is testing AR ads, and Apple made its most recent AR developer platform available.
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All You Need to Know About Buying Virtual Reality Headsets, Goggles, and Glasses

All You Need to Know About Buying Virtual Reality Headsets, Goggles, and Glasses | Augmented and Virtual Reality and Language Learning | Scoop.it

"With virtual reality being one of the biggest trends to hit edtech in years, educators need to know as much about this technology as possible. As a matter of fact, education futurists are predicting that this technology will be instrumental in the future of education, right up there with personalized learning. In a previous article, we provided our readers with a list of the best virtual reality games on the market. As a follow-up, this article will teach them all they need to know about virtual reality headsets, goggles, and glasses. The first thing that you need to know is that when people use the terms virtual reality headsets, goggles, and glasses, they are mainly talking about the same thing.

For the purpose of this article, we decided to use the term headset, because it is the most widely used term to refer to an apparatus used to power a virtual reality environment. Think of the games as the software, and headsets as the devices that run the software. These parts make virtual reality possible."


Via John Evans
Billy Brick's insight:
A useful overview.
 
 
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A Periodic Table of AR and VR Apps

A Periodic Table of AR and VR Apps | Augmented and Virtual Reality and Language Learning | Scoop.it
At the start of the BETT Show Mark Anderson and Steve Bambury announced the release of their new Periodic Table of iOS Apps for AR and V

Via callooh
Billy Brick's insight:
An excellent collection.
 
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Metaverse - Create Amazing Things

Metaverse - Create Amazing Things | Augmented and Virtual Reality and Language Learning | Scoop.it
Metaverse is the easiest way to create Augmented Reality experiences. No programming required.
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No programming required.
 
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Why and How to Develop Augmented Reality Mobile Apps »

Why and How to Develop Augmented Reality Mobile Apps » | Augmented and Virtual Reality and Language Learning | Scoop.it
Augmented reality is slowly making its way to customer facing apps. Want to know more about augmented reality and how your business can benefit from it?
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Daqri Ships Augmented Reality Smart Glasses For Professionals

Daqri Ships Augmented Reality Smart Glasses For Professionals | Augmented and Virtual Reality and Language Learning | Scoop.it
Daqri has begun shipping its augmented reality smart glasses for the workplace.
Los Angeles-based Daqri is betting that AR — a technology that overlays digital animations on top of the real world — will take off first in the enterprise, where customers are willing to pay a higher price in order to solve complex problems. The idea is to help people solve real-world problems, like fixing a jet engine or piecing together an assembly. Daqri argues that the gains in productivity and efficiency make up for the initial cost.
At $4,995, the system is not cheap, but it is optimized to present complex workloads and process a lot of data right on the glasses themselves. It is available for direct purchase from Daqri’s web site and through channel partners. Daqri is targeting customers across manufacturing, field services, maintenance and repair, inspections, construction, and others.

Above: Daqri overlays data on the real world.
Image Credit: Daqri

Daqri has built a number of technologies from the ground up. The Daqri is powered by a Visual Operating System (VOS) and weighs 0.7 pounds. The glasses have a 44-degree field of view and use an Intel Core m7 processor running at 3.1 gigahertz. They run at 90 frames per second and have a resolution of 1360 x 768. They also connect via Bluetooth or Wi-Fi and have sensors such as a wide-angle tracking camera, a depth-sensing camera, and an HD color camera for taking photos and videos.
“Daqri has developed a comprehensive strategy to bring professional-grade AR to scale, including hardware, software, developer-friendly tools, and a robust partner ecosystem,” said Roy Ashok, CEO of Daqri, in a statement.
Ashok recently replaced company founder Brian Mullins as CEO.
Daqri partnered with contract manufacturer Flex to build the device and is collaborating with Dell on supply chain applications. Daqri has also partnered with enterprise software offerings from Oracle, IBM, Autodesk, Siemens, Emerson, and others. Daqri competes with rivals such as Osterhout Design Group.
Besides the smart glasses, Daqri is also making smart heads-up display (HUD) technology, which is used in more than 150,000 vehicles.
This post by Dean Takahashi originally appeared on VentureBeat. 
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VR Aids Language Studies In The Hacienda

VR Aids Language Studies In The Hacienda | Augmented and Virtual Reality and Language Learning | Scoop.it
Social network for languages Busuu have created a VR app to aid Spanish language learning.
Billy Brick's insight:
A new Busuu venture.
 
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4 Ways to Use Augmented and Virtual Reality Apps in the Classroom

4 Ways to Use Augmented and Virtual Reality Apps in the Classroom | Augmented and Virtual Reality and Language Learning | Scoop.it
Teachers are using virtual reality apps like Expeditions and Discovery VR to teach cultural understanding, global awareness, and historical perspective. Paired with Google Cardboard, these tools can transport students to other countries or immerse them in historical civilizations.

Via Nik Peachey
Viljenka Savli (http://www2.arnes.si/~sopvsavl/)'s curator insight, September 28, 2017 3:44 AM
useful about AR in the class
 
Enrique Facundo Ruiz Blanco's curator insight, September 28, 2017 8:40 AM

Propuestas didácticas para utilizar realidad virtual y realidad aumentada. 

Brett.Ashley.Crawford's curator insight, September 28, 2017 9:35 AM
Google cardboard and free apps make #AR or #VR accessible
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3 Free Virtual and Augmented Reality Apps for the Classroom

3 Free Virtual and Augmented Reality Apps for the Classroom | Augmented and Virtual Reality and Language Learning | Scoop.it
Using virtual or augmented reality at just the right teachable moment can create a powerful, even moving, experience for students.

Via Nik Peachey
Nik Peachey's curator insight, June 26, 2017 2:48 AM

A short article with some useful links.

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New AR Glasses from Snap to replace Spectacles? | Digital Bodies

New AR Glasses from Snap to replace Spectacles? | Digital Bodies | Augmented and Virtual Reality and Language Learning | Scoop.it
Rumors are surfacing about new AR glasses from Snap which would replace Spectacles. With everyone moving into Augmented Reality, Snap needs to move fast.
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Walk inside a plant cell or glide over a coral reef: three ways virtual reality is revolutionising teaching

Walk inside a plant cell or glide over a coral reef: three ways virtual reality is revolutionising teaching | Augmented and Virtual Reality and Language Learning | Scoop.it
Virtual reality can allow teachers and students to explore coral reefs or the inside of cells without leaving the classroom.
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A Principal's Reflections: Utilizing Augmented Reality as an Impetus for Learning

A Principal's Reflections: Utilizing Augmented Reality as an Impetus for Learning | Augmented and Virtual Reality and Language Learning | Scoop.it
To improve outcomes student agency has to be at the forefront. I’ve always preferred tools that let students take control of their learning by turning passive consumers into creators because it allows them to tap into their imagination, while the learning happens naturally. I was blown away when I discovered Metaverse and seeing it utilized in a classroom during a recent coaching visit. It is a platform that makes it easy for anyone to create augmented reality experiences without having to code. I have not seen any other tools come close when it comes to ease of use and student engagement.




So, what is augmented reality (AR)? Using the camera on a mobile device (phone, tablet) AR overlays images/media over the real world. It is a social experience, as opposed to virtual reality (VR) where a single student would wear goggles that would obstruct them from their surroundings. AR might have started out as a novelty but has now become a fantastic way to engage students through authentic learning experiences. There are many reasons to incorporate AR in the classroom. A short list includes letting students experience characters/imagery that would not otherwise be accessible (historical figures), new places (enhanced field trips), added interactivity to classroom materials, gamified learning, and more immersive opportunities aligned to the curriculum.

Via John Evans
Billy Brick's insight:
Interesting tool
 
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The Complete Beginner's Guide to Virtual Field Trips with Google Expeditions by @nflafave

The Complete Beginner's Guide to Virtual Field Trips with Google Expeditions by @nflafave | Augmented and Virtual Reality and Language Learning | Scoop.it
From the bottom of the sea to the moon and beyond, Google Expeditions enable us to take students virtually anywhere with just a mobile device.

Via Tom D'Amico (@TDOttawa)
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Can an AR and VR Pilot Program From Google Prepare Kids for Future Careers? | EdSurge News

Can an AR and VR Pilot Program From Google Prepare Kids for Future Careers? | EdSurge News | Augmented and Virtual Reality and Language Learning | Scoop.it

"Virtual reality has been the driving force behind Google’s Expeditions app since it launched three years ago. And recently it’s added another layer of “reality” to the virtual field trip tool—AR, or augmented reality to be precise, which take the form of features such as narration, annotations, and a new “solo mode,” going on virtual trips without a guide.

This past school year Google says over one million students have used the AR tools as part of the company’s Expeditions Pioneer Program. In New York City, 99 different schools experimented with the program for the first time, giving students an up-close look at everything from famous world landmarks to the human body."


Via John Evans
Billy Brick's insight:
Interesting new developments 
 
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Virtual Reality in the Classroom: It’s Easy to Get Started

Virtual Reality in the Classroom: It’s Easy to Get Started | Augmented and Virtual Reality and Language Learning | Scoop.it
Every teacher I know has virtual reality on their radar. It’s one of those short-listed disruptive technologies that kids want to be involved in and will change teaching for the better. I was…

Via xavier suñé
Ricard Garcia's curator insight, March 23, 2018 7:23 AM
very good introduction for newbies!
Limitless Learning Limited's curator insight, March 23, 2018 10:55 AM
Getting started with using virtual reality in the classroom really is this easy
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Five Ways Teachers Can Use—and Create—Augmented Reality Experiences - EdSurge News

Five Ways Teachers Can Use—and Create—Augmented Reality Experiences - EdSurge News | Augmented and Virtual Reality and Language Learning | Scoop.it
Educators are constantly challenged to find ways to keep kids’ attention in class when, outside of school, their world is full of all kinds of highly compelling and visually stimulating media. Many educators find that gamifying learning keeps students engaged. BreakoutEDU, for example, is an educational game platform that includes a curated set of physical materials—think padlocks, boxes and invisible ink—and activities across a wide range of subjects and grade levels. Students might sort images annotated with letters by state of matter (solid, liquid, or gas), for instance, revealing a secret code word that gets them one step closer to the goal. BreakoutEDU is a physical game platform, requiring a significant amount of planning and manual configuration—setting combinations locks, writing clues on hint cards, hiding clues around the classroom—and then supervising the activity as the teams go about their game play. 

Augmented reality tools, however, reduce the time and effort required to set up gaming activities while allowing teachers to break through the noise and engage students with the type of immersive content they find in their daily lives. For example, after watching a 10-minute tutorial, Yvonne Rodriguez was able to create her own AR Experience by arranging components—which she describes as “digital LEGOs”—on her computer screen. “It’s just so easy,” says Rodriguez. “I am not a tech-savvy teacher at all. So if I can do it, anyone can do it.”

Via John Evans
Billy Brick's insight:
All of these have potential in language learning.
 
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This is the Exciting Future of Augmented Reality

This is the Exciting Future of Augmented Reality | Augmented and Virtual Reality and Language Learning | Scoop.it
This is a guest post from Rae Steinbach at Y Media Labs, an award-winning
mobile strategy and application development company based in Silicon
Valley. The topic, augmented reality (AR), is of particular interest to me
both personally and professionally. I have written about use cases for
augmented reality in logistics here, and Y Media Labs has actually
developed an AR drone flight simulator app in partnership with Drone
Company DJI and Epson. These guys are really plugged into the future of AR
- I hope you enjoy.
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Apple's much rumoured Augmented Reality headset gets a name, OS

Apple's much rumoured Augmented Reality headset gets a name, OS | Augmented and Virtual Reality and Language Learning | Scoop.it
That Apple is working on an Augmented Reality headset is by now an open secret, after the device was all but confirmed by Bloomberg’s Mark Gurman. Today more detail has leaked regarding the device, with Gurman claiming the device will not in fact be dependent on an iPhone as shown by this Apple patent below. …
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5 Major Disadvantages of Using Language Learning Apps

5 Major Disadvantages of Using Language Learning Apps | Augmented and Virtual Reality and Language Learning | Scoop.it
Language learning apps for mobile devices are some of my favorite tools for learning a new tongue. However, there are still disadvantages to consider.
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Some interesting criticisms.
 
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Exploit Interactive Digital Narrative for Language Development

Exploit Interactive Digital Narrative for Language Development | Augmented and Virtual Reality and Language Learning | Scoop.it

Draw a Stickman can be used for lots of activities including retelling the story, writing the next chapter of the story or just predicting what will happen as the adventures unfold.


Via Nik Peachey
Nik Peachey's curator insight, October 2, 2017 3:47 AM

This is a wonderful site that I've used a lot in my teachine and training.

Viljenka Savli (http://www2.arnes.si/~sopvsavl/)'s curator insight, October 3, 2017 4:30 AM
useful for language learning and other subjects too
 
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Augmented reality: Is Pokemon Go-style technology the future of football?

Augmented reality: Is Pokemon Go-style technology the future of football? | Augmented and Virtual Reality and Language Learning | Scoop.it
A semi-professional club use technology to show fans videos on a page in the matchday programme. Is this the future for football?
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Could this idea be applied to language learning textbooks?
 
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Augmented reality glasses seek to keep speech in sight

Augmented reality glasses seek to keep speech in sight | Augmented and Virtual Reality and Language Learning | Scoop.it
For people with motor neurone disease, losing the ability to communicate can be devastating. LusoVu is developing high-tech specs so they can keep on talking
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