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Do Educational Video Games Actually Work?

Do Educational Video Games Actually Work? | AprendiTIC | Scoop.it
As video games become increasingly popular tools in the classroom, it begs the question: Do educational video games actually work?

Via AvatarGeneration, Maria Margarida Correia, Craig Ahern, Dennis T OConnor, juandoming
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cheyann keith's curator insight, February 21, 2014 12:49 PM

from what i see they do 

Matija Sprogar's curator insight, March 7, 2014 7:49 PM

Yeah, just leap into the first multiplayer Mario platformer set in a 3D world! Play as Mario, Luigi, Princess Peach, and Toad—each with their own special skills—in the all-new Sprixie Kingdom. At http://s.shr.lc/19obdCc

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The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions | AvatarGeneration

The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions | AvatarGeneration | AprendiTIC | Scoop.it

Shona Whyte:

This looks interesting:

AvatarGenerations' Editor built a Serious Game using a platform called ThinkingWorlds to showcase the pedagogies in games and to investigate how teacher attitudes and perceptions changed before and after playing the game. The objective of the game was to provide a tailored contextual experience in a school environment that would have a positive affect on preconceptions, and change negative attitudes towards the role of serious games in the classroom. The game was designed to allow teachers to experience a range of educational activities, each built upon a clear and established pedagogy:   Gagné’s (1985) ‘Nine Events of Instruction’, Mayer’s (2002) cognitive theory of multimedia learning, Lave and Wenger’s situational learning theory (Lave and Wenger 1991), Kolb (1984) experiential learning theory and Skinner’s (1954) operant conditioning theory. 

The game was designed using a role-playing strategy to allow the user to become embodied in a virtual environment and identify with objects and characters. The player assumes the role of a new teacher on the first day of school and the principal “Principal Daily” assigns “Mr. Rooney” (the player) tasks and challenges that he must complete before the day is over. At the end of each level, the player is given information on the pedagogy embedded in the game level and when all tasks are finished, “Principal Daily” requests a short reflective report on the player’s experience.


Via Shona Whyte
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