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Why Simulate? Simmering about simulating for learning
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Gentle stirring to 'bring role play back to the forefront of modern educational practices'

What is old is new again, but not yet mature in using the contemporary media tools of culture.

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Principal Simulation Training | South | United States | Epoch Times

Principal Simulation Training | South | United States | Epoch Times | ySimulate | Scoop.it

Education is now a profession that uses simulations, like the military. For the past three years, Virginia Commonwealth University has been using a simulation for training future school principals. The education course at VCU is called Project ALL (authentic learning for leaders), funded by a five-year grant from the Department of Education.

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Scientists testing HUD contact lenses on rabbits, hope to bring augmented reality to your eyeballs

Scientists testing HUD contact lenses on rabbits, hope to bring augmented reality to your eyeballs | ySimulate | Scoop.it
Engadget (RT @engadget: Scientists testing HUD contact lenses on rabbits, hope to bring augmented reality to your eyeballs http://t.co/EcsEJl3l...)...
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[PS Vita] New OFFICIAL Sony PS Vita Augmented Reality "AR Suite" Demo Trailer HD [sonypsvita.eu]

Who is learning the skills to bring the skills of 100 years+ of simulations and games to the world of Augmented Reality?

http://sonypsvita.eu - Sony PS Vita

I'm feeling very inadequate.

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ISAGA - International Simulation and Gaming Association

ISAGA - International Simulation and Gaming Association | ySimulate | Scoop.it

The relatively new ISAGA website and the team are looking great! ISAGA co-operates with a number of affiliated (regional) gaming & simulation associations, represented in its Advisory Council.  Australia is there thanks to Elyssebeth Leigh. Great value for international connections and the Simulation and Gaming journal with all you ever needed to know!  That is apart from Jan Klabbers book "The magic Circle: Principles of Gaming and Simulation" and "Gaming: the future's language; Richard D. Duke; SAGE Publications, 1974 - Yes 1974!

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Games For Health Europe 2011 | October 24-25 Amsterdam

Games For Health Europe 2011 | October 24-25 Amsterdam | ySimulate | Scoop.it
The first European Games for Health Conference brings together doctors, game designers, academics and industry leaders for innovativeaprroaches to healthcare, gaming and simulation.
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PRACTICE Marketing: Real World Multiplayer Serious Game | SERIOUS GAMES MARKET

PRACTICE Marketing: Real World Multiplayer Serious Game | SERIOUS GAMES MARKET | ySimulate | Scoop.it

Site Quote: "The game is robust for testing your “adherence” to marketing fundamentals and incredibly fun."

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SeGAH 2011

SeGAH 2011 | ySimulate | Scoop.it

Another conference to address the need to transform healthcare:  "The nature of health care services is on the verge of irreversible change! Technology is changing the doctor-patient relationship in every aspect from records management to symptom assessment to the delivery of preventive and corrective procedures.

Patient mismanagement of prescribed care is well documented and a major source of extended ill-health and increased care costs. Utilizing games for health changes the patient care model by involving the patient in their own health care with fun, monitored and managed, technology-enabled preventive and corrective interventions."  Only the first from IEEE Portugal, but trending.

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CSC Simulation Training Saves Lives on the Battlefield

CSC Simulation Training Saves Lives on the Battlefield | ySimulate | Scoop.it
Army's Medical Simulation Training Centers simulate the real battlefield conditions and real injuries to prepare soldiers psychologically to operate in potentially overwhelming situations.
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PIXELearning - serious games and immersive simulations for learning and development

PIXELearning - serious games and immersive simulations for learning and development | ySimulate | Scoop.it

INvestigate this regarding assessment of learning. PIXELearning is a world-leading provider of immersive learning simulations and 'Serious Games' for organisational learning and development, business education and marketing communications.

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The Sims 3: Fast Lane Stuff Video Game +6 Trainer | | Game-StalkersGame-Stalkers

The Sims 3: Fast Lane Stuff Video Game +6 Trainer | | Game-StalkersGame-Stalkers | ySimulate | Scoop.it
The Sims 3: Fast Lane Stuff Video Game +6 Trainer: The Sims 3 is a simulation (strategic life simulation) video ...
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BOOK: Gaming the Past: Using Video Games to Teach Secondary History (This is a good sign for the future!)

BOOK: Gaming the Past: Using Video Games to Teach Secondary History (This is a good sign for the future!) | ySimulate | Scoop.it

Simulations in gaming for teaching History: Selecting simulation games that are aligned to curricular goals about: history and social studies, engagement, new pedagogy, critical thinking, planning, designing, implementing, educational value.

Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers...
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Bringing Roleplay Back to the Classroom

Bringing Roleplay Back to the Classroom | ySimulate | Scoop.it

Refers to a simulation method using the open source simulation platform developed at the United States Institute of Peace.

 QUOTES FROM THE SITE:

A new approach: for having initiated the open-source project the USIP Open Simulation Platform (USIP OSP). It is an incredibly powerful tool and it makes our online role-plays possible.  When students create simulations they get to see a situation intimately from all sides. Recent research has indicated that students get more out of authoring simulations than they do from participating in them.   I need to look into this further.

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Jane McGonigal Slides At GDC 2011 - Serious Games Summit, Gamification Day | Futurelab – We are marketing and customer strategy consultants with a passion for profit and innovation.

Jane McGonigal Slides At GDC 2011 - Serious Games Summit, Gamification Day | Futurelab – We are marketing and customer strategy consultants with a passion for profit and innovation. | ySimulate | Scoop.it

Serious Games giving players positive powers in real life Jane's Quote:....      The educational benefits of being "Gameful"

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Harvard Business For Corporations: Products & Services: Simulations: Managing Difficult Conversation

Harvard Business For Corporations: Products & Services: Simulations: Managing Difficult Conversation | ySimulate | Scoop.it

Harvard Business Publishing: Higher Education | Corporate Learning | Harvard Business Review:    A range of eSimulations: (1) Coaching for Results, (2) Decision Making, (3) Influencing and Motivating Others, (4) Leading Teams with Emotional Intelligence, (5) Managing Difficult Conversations, (6) Negotiating for Results, (7) Productive Business Dialogue.  Worth a lood at a mainstreamed example of eLearning using digital simulations that are conservative and effective.

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A Gamification Framework for Interaction Designers | UX Magazine

A Gamification Framework for Interaction Designers | UX Magazine | ySimulate | Scoop.it

Gamification, according to Wikipedia, is:

[T]he use of game play mechanics for non-game applications… particularly consumer-oriented web and mobile sites, in order to encourage people to adopt the applications. It also strives to encourage users to engage in desired behaviors in connection with the applications. Gamification works by making technology more engaging, and by encouraging desired behaviors, taking advantage of humans' psychological predisposition to engage in gaming.

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