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Unity3D Mobile Tutorials

Unity3D Mobile Tutorials | xorosho | Scoop.it
Using iOS SDK Plugin for Unity3D to Create Mobile Games and Apps
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unity mobile

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Многопоточность в Unity средствами реактивных расширений

Многопоточность в Unity средствами реактивных расширений | xorosho | Scoop.it


В данной статье будут рассмотрены основные проблемы, возникающие при разработке многопоточных мобильных игр средствами Unity, а также способы их решения с помощью UniRx (реактивны
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World Space canvas on top of "everything" ? - Unity Answers

World Space canvas on top of "everything" ? - Unity Answers | xorosho | Scoop.it
Shader "UI/Default_OverlayNoZTest"
{
Properties
{
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)

_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255

_ColorMask ("Color Mask", Float) = 15
}

SubShader
{
Tags
{
"Queue"="Overlay"
"IgnoreProjector"="True"
"RenderType"="Transparent"
"PreviewType"="Plane"
"CanUseSpriteAtlas"="True"
}

Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}

Cull Off
Lighting Off
ZWrite Off
ZTest Off
Blend SrcAlpha OneMinusSrcAlpha
ColorMask [_ColorMask]

Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"

struct appdata_t
{
float4 vertex : POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD0;
};

struct v2f
{
float4 vertex : SV_POSITION;
fixed4 color : COLOR;
half2 texcoord : TEXCOORD0;
};

fixed4 _Color;

v2f vert(appdata_t IN)
{
v2f OUT;
OUT.vertex = mul(UNITY_MATRIX_MVP, IN.vertex);
OUT.texcoord = IN.texcoord;
#ifdef UNITY_HALF_TEXEL_OFFSET
OUT.vertex.xy += (_ScreenParams.zw-1.0)*float2(-1,1);
#endif
OUT.color = IN.color * _Color;
return OUT;
}

sampler2D _MainTex;

fixed4 frag(v2f IN) : SV_Target
{
half4 color = tex2D(_MainTex, IN.texcoord) * IN.color;
clip (color.a - 0.01);
return color;
}
ENDCG
}
}
}
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C# - using extension methods to provide default interface implementation - Stack Overflow

C# - using extension methods to provide default interface implementation - Stack Overflow | xorosho | Scoop.it
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Introduction to Custom View Controller Transitions and Animations

Introduction to Custom View Controller Transitions and Animations | xorosho | Scoop.it
This Swift programming tutorial gives you an introduction to custom view controller transitions and animations. You will also learn how to create interactive animation.
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Empty Back Button on iOS7

Empty Back Button on iOS7 | xorosho | Scoop.it
On iOS7 the UINavigationBar features a nice little back arrow when used together with a UINavigationItem and/or UINavigationController.
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Code Coverage Reports With Slather

Code Coverage Reports With Slather | xorosho | Scoop.it
Now that you know how to enable code coverage in Xcode, you may want to export the test results or generate a report you can share. Even though Xcode currently doesn't offer this option, nothing stops you from usin
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jenkins - xcodebuild did not generate Coverage.profdata for cocospods project - Stack Overflow

jenkins - xcodebuild did not generate Coverage.profdata for cocospods project - Stack Overflow | xorosho | Scoop.it
xcodebuild -showBuildSettings -workspace xxx.xcworkspace -scheme xxx
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XCode and Code Coverage — iOS App Development — Medium

XCode and Code Coverage - iOS App Development - Medium
If you don’t do it, it is because you don’t want to.
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Xcode7, Calabash and Code coverage

Xcode7, Calabash and Code coverage | xorosho | Scoop.it
Recently I had an opportunity to learn the basics of Calabash and dive in to code coverage measurements related challenges while running Calabash tests. I hope that sharing my learnings will be helpful for others who are interested in Calabash as well as code coverage while running it. These were my goals: 1. Create a simple…
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Как я стала дизайнером за шесть месяцев

Как я стала дизайнером за шесть месяцев | xorosho | Scoop.it
Я не заканчивала дизайнерских курсов и не училась дизайну в институте, но мне удалось пройти свой собственный курс обучения за 6 месяцев, замечу, что в процессе обучения я параллельн
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UIImage pixel play extension in Swift

UIImage pixel play extension in Swift | xorosho | Scoop.it
format (RGB, CMYK) etc.We can modify these pixels to create a new image with applied changes to get different effects for exampl
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Full Body Biped IK

Full Body Biped IK | xorosho | Scoop.it
.5 introduced the FBBIK
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Solving the binding problem with Swift • Five

Solving the binding problem with Swift • Five | xorosho | Scoop.it
In a fight for great software architecture, our hands are often tied by the shortcomings of frameworks or languages we work with.
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"Unknown class in interface builder file" when using class which inherits from a generic class in a Storyboard (Swift) - Codedump.io

"Unknown class in interface builder file" when using class which inherits from a generic class in a Storyboard (Swift) - Codedump.io
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Import the Material Design color palette into Sketch 3 — Medium

Import the Material Design color palette into Sketch 3 — Medium | xorosho | Scoop.it
Workaround for creating & sharing color palettes
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