4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD.
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Visualization Lab | Illustrating How Mechanical Assemblies Work

Visualization Lab | Illustrating How Mechanical Assemblies Work | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

How things work visualizations use a variety of visual techniques to depict the operation of complex mechanical assemblies. We present an automated approach for generating such visualizations. Starting with a 3D CAD model of an assembly, we first infer the motions of individual parts and the interactions between parts based on their geometry and a few user specified constraints. We then ...

Jed Fisher's insight:

Design | Develop topic. 

This is very similar to the work my team at Right Hemisphere did (now part of SAP). Right Hemisphere was/is great at automatically making very high quality precise Training and Support Documents (for manufacturers). This requires not only tremendous rendering techniques to draw 3D models as technical line illustrations but also requires IQ to figure out what parts are what (screws, gears, significant parts, shells, connectors, etc) and what their purpose is.

This technology can then be used to automatically make support documents like the classical IKEA Product Instructional's and can even be used for more complex products like an automotive engines. It can also be used for automatic assembly and disassembly instructions.

Great research article, found in this month's Siggraph magazine. Thanks for JasonC @BinaryAgentX for the link

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Joe DiDomenico's comment, February 25, 2013 12:34 PM
I can use this scoop to show some of the steps an engineer might go through to produce a design.
Jed Fisher's comment, February 25, 2013 12:55 PM
Absolutely, you really get to see how much work goes into such technical illustrations, it's not as simple as "line drawing", there is a great deal to "explain a story in a glance".
4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD.
Follow on twitter @4Dpipeline - Insights in product strategy and emerging technology for Mobile, 3D, VR, Augmented Reality, Visualization, CAD, PLM, AEC, BIM, and downstream 3D. 4D Pipeline - We Help You Make Digital Experiences Customers Love.
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Get yourself to VRX Europe! - May 17-18, 2018 - Amsterdam

Get yourself to VRX Europe! - May 17-18, 2018 - Amsterdam | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
VRX - The world’s leading senior level VR industry event: Where the business of immersive tech gets done
Jed Fisher's insight:

This is one of my favorite events for VR, AR, 3D. It's filled with the right people and now has a heavy enterprise track. 

On Day 2 (Enterprise track) I'll be on the panel "Gaining buy-in and internal support for enterprise immersive tech adoption", and moderating "How VR/AR simulations are revolutionising training across industry?", and speaking on behalf of BMW MINI with "Personalising MINIs with fun and compelling mobile Augmented Reality and Hololens experiences".  Hope to see you there - ping me to meet up jed (at) 4Dpipeline (dot) com

 

PS for a discounted pass - feel free to also ping me!

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Nubis: Realtime Volumetric Cloudscapes In A Nutshell - Guerrilla

Nubis: Realtime Volumetric Cloudscapes In A Nutshell - Guerrilla | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
This talk is a distillation of all of the previous publications about our cloud system, Nubis.
Jed Fisher's insight:

Off topic but man these clouds are nice :-)

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AMD's Real-Time Ray Tracing Answer

AMD's Real-Time Ray Tracing Answer | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

Imagine working in 3D CAD and seeing your model in near photorealistic quality at any point in the design process – without leaving your application viewport. This holy grail of 3D graphics could soon become a reality thanks to a new hybrid viewport technology from AMD.

To do this AMD has drawn on two different technologies - Vulkan, a low-level graphics API from the same folks that develop OpenGL, and Radeon Rays, a GPU-accelerated ray tracing software that sits at the heart of AMD’s physically-based renderer, Radeon ProRender.

Jed Fisher's insight:

And now for AMD with their realtime raytracing!

I'm happy to see that AMD has again gone Open! Built on Volkan (vs DirectX). 

Exciting times!

 

 

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DirectX Raytracing (DXR) is the first step toward a graphics revolution

DirectX Raytracing (DXR) is the first step toward a graphics revolution | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

At GDC, Microsoft announced a new feature for DirectX 12: DirectX Raytracing (DXR). The new API offers hardware-accelerated raytracing to DirectX applications, ushering in a new era of games with more realistic lighting, shadows, and materials. One day, this technology could enable the kinds of photorealistic imagery that we've become accustomed to in Hollywood blockbusters.

Jed Fisher's insight:

Raytracing is the theme of the Game Developer Conference - lots of announcements and many around realtime raytracing! 

Microsoft is going mainstream support realtime raytracing through DirectX. Drives me nuts that they are driving a platform specific solution. 

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Autodesk to close Lagoa (and its online in the cloud rendering service)

Autodesk to close Lagoa (and its online in the cloud rendering service) | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

Pioneering cloud-based platform to shut down in favor of development work for current owner Autodesk.

Lagoa: a brief history of a pioneering cloud rendering firm
Launched in 2011, Lagoa was one of the first tools developers to embrace a purely cloud-based workflow.

Users – primarily CAD and visualisation artists – could upload models in a range of standard file formats, and assign materials and view interactive renders from within a standard web browser.

It was a vision that chimed with that of Autodesk, which acquired the company in 2014 with a view to accelerating the development of its own cloud-based services.

Jed Fisher's insight:

(Disclaimer: Lagoa was one of our (4D Pipeline) customers).

 

Sad to see but not at all surprised that Autodesk is shutting it down and consolidating to Fusion 360.

 

 

In terms of taking CAD, pimping it to look great, setting up a online configurator, and having it available REALTIME in RAYTRACING quality - Logoa was the first to productize this and do it really nicely. 

 

Add to that, it fulfilled a clear need - i.e. realtime web photorealistic rendering for physical products - for visualization and configurators.

 

So why kill it? my thinking is,  (1) consolidation for sure - Fusion360 has a lot of similarities. (2) it aint chap doing realtime raytracing in the cloud. So it's hard to make the cost equation work. (3) there is no one else doing exactly this right now - instead the route is usually Unreal/Unity/WebGL without raytracing. So thus killing it doesn't lose business to a competitor. (4) i suspect a number of Autodesk entities are working on similar things .(5) Autodesk has a long history with buying competing companies and quietly retiring them.

 

Anyway, let us toast to the success of the memory of Lagoa! And let us hope that we see this sort of product come alive again.

 

 

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Google Has Made It Simple For Anyone To Tap Into Its Image Recognition AI

Google Has Made It Simple For Anyone To Tap Into Its Image Recognition AI | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Google released a new AI tool today designed to let anyone train its machine learning systems on a photo dataset of their choosing. The software i
Jed Fisher's insight:

AI is here. Great to have these tools available to use (even if they are helping Google's AI get even smarter)

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petitemalicious's comment, January 30, 11:43 PM
Awesome
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Magic Leap: Founder of Secretive Start-Up Unveils Mixed-Reality Goggles

Magic Leap: Founder of Secretive Start-Up Unveils Mixed-Reality Goggles | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Magic Leap founder Rony Abovitz talks with Glixel about the tech and ambitions behind new MR Goggles.
Jed Fisher's insight:

aahhurgggg :-) everyone keeps asking me what i think...

I very much struggle with Magic Leap, primarily because everything they say sounds like vaporware  and all their mockup images of whales over beaches and the like are i believe very unrealistic. 

“As with almost all of the demos I experienced over the course of an hour or so, I can describe the intent and my own thoughts, but I agreed not to divulge the specifics of the characters or IP”
- seriously!! arrgg!

“The level of detail was impressive. Though I wouldn’t mistake her for a real person – there was something about her luminescence, her design, that gave her away. While she didn’t talk or react to what I was saying, she does have that ability.”

- So Magic Leap tech also includes some vaporware human AI too? arrgg :-)

 

From this latest news things sound like they are very similar to Hololens but with light field technology allowing you to focus on different things. This is no doubt what Microsoft is also probably working on as well as companies like Avegant https://www.avegant.com/video-headset 

 

They are also probably working on i suspect "social" connections for collaboration - eg we can all focus on a shared AR experience. 

 

In short, all the things Microsoft is doing with Hololens however Microsoft has a few years headstart and the experience of building platforms and consumer tech and with a real gotomarket/channel via Windows.

 

And finally - yuck it's tethered so good luck with their original marketing image -  http://virtualrealityobserver.com/wp-content/uploads/2016/10/12610-2bdddea4432b9448fe5e0602bdc54207.jpg 

 

Anyway that said. Competition is good. And Magic Leap is definitely helping the industry get closer to sci-fi like augmented reality glasses and eventually our AR contact lenses ;-)

 

 

 

 

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Goodbye Autodesk Stingray!

Goodbye Autodesk Stingray! | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Overview of changes to Autodesk Stingray On January 7, 2018, Autodesk will stop sales and development of the Autodesk Stingray game engine. This change will have the following implications for subscribers. As of January 7, 2018, subscribers will no longer be able to purchase or renew Autodesk Stingray subscription. When their current subscription expire, they will no longer be able to use the software
Jed Fisher's insight:

Goodbye Autodesk Stingray! 

(On June 9, 2014, Autodesk Acquired Bitsquid which became Stingray)

It seems Autodesk has always had a love/hate relationship with Unreal/Unity - in the past it seemed like one of the areas they wanted to dominate and tried a few times to make inroads. Despite an acquisition and a putting resources behind Stingray it just was not able to break in as a valid alternative to Unreal or Unity. Ultimately, probably the right move for Autodesk to retire Stingray.

PS you may find this interesting - list of interesting acquistions - https://www.linkedin.com/pulse/20141124094238-483333-hungry-hungry-autodesk-a-brief-history-of-recent-3d-gfx-acquisitions/?published=t

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Report: Apple AR Headset Coming In 2020 With Brand New OS

Report: Apple AR Headset Coming In 2020 With Brand New OS | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
A new report suggests that Apple's AR headset could start shipping in 2020 with brand new components and a new operating system,
Jed Fisher's insight:

Two Apple scoops in one day. Both super exciting.

If Apple does this my bet is on them over a Magic Leap. What Apple will bring almost automatically is the Platform (Apps + Developers) plus the Marketing and Sales arm. With these things Magic Leap on it's own has no chance, maybe they get bought by Google but even so Google doesnt have a great record with these things. Regardless, one day it will be nice to sit down on the beach and have the entire beach crowd look up at a giant whale flying in the sky (the image Magic Leap used in their marketing (which i think there is no way they will deliver on anytime soon) (i.e.  light glasses, compute power, web connected, ... ).

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Amazon adds an AR shopping feature to its iOS app

Amazon adds an AR shopping feature to its iOS app | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Amazon today is introducing a new feature called AR View that lets customers visualize online products in their own living space, using their smartphone..
Jed Fisher's insight:

Are you in Retail? Manufacturing? AEC? 

Do you have a clear digital experience plan (that leverages Augmented Reality)? If not - you probably should be considering one.

We've seen IKEA, Target, and Amazon doing it. At 4D Pipeline we help global 1000s and fast growing startups do more with AR, VR, and realtime 3D. Our customers include some of the worlds best. Contact me to find out more how AR can help your company do more..

Links:

Target's Mobile Website Gains Augmented Reality Feature for Previewing Furniture
IKEA's

 

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Find out why the best of the best choose 4D Pipeline

Find out why the best of the best choose 4D Pipeline | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Need to develop a winning software product, App, or digital experience? 
 
My company, 4D Pipeline, is a strategy, design, and development firm. We help companies build great products people love. Specializing in 3D, VR, AR, Apps, and Web. 
 
Our Customers include some of the "best of the best" such as IKEA, VANS, AUDI, BMW Mini, AMD, NVIDIA, Intel, Xerox PARC, Unity Technologies, Dassault Systèmes, Simplygon, SolidWorks, Honeywell, Panasonic, and many other leading brands (both startups and Global 1000s). We've 225+ projects under our belt and over 70 satisfied customers around the world.
 
We've help build great Apps, VR/AR/3D experiences, CAD converters/importers/exporters, plugins, automation tools, and many more things. 
 
Let me know if you'd like to learn more and see our full portfolio.
 
Jed
jed (at) 4Dpipeline(dot)com
 
#Create Products People Love
Jed Fisher's insight:

Ping me if you'd like to learn more.

PS visiting Munich the week of October 15th if you'd like to meet F2F

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Ping me for a special 45% discount - AWE Europe 2017 - Munich October 19th/20th - see you there!

Ping me for a special 45% discount - AWE Europe 2017 - Munich October 19th/20th - see you there! | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
AWE, the world's largest AR+VR conference and expo, returns to Europe October 19-20, 2017 in its second year for AWE Europe. This year AWE EU is hosted at the MOC in Munich, Germany.

Join 1,500 professionals including a mix of CEOs, CTOs, designers, developers, producers, engineers, futurists, analysts, investors, and top press in a fantastic opportunity coming together to learn, inspire, partner, and experience first hand the most exciting industry of our times.
Jed Fisher's insight:

Ping me to arrange a meetup with 4D Pipeline and find out why the best of the best choose to work with us. Also ping me for a special (limited) 45% discount!!

 

Reasons to Attend Europe

  • 2nd annual AR+VR event in Germany, the largest of its kind
  • 1500 attendees incl. developers, creators, C-level executives, entrepreneurs, press, & investors
  • 100 speakers with a focus on enterprise, development & design, consumer & and startup pitches
  • 100 exhibitors showcasing the latest in AR+VR in work, life and play
  • 3,000 square meters AR+VR expo with highly immersive demos
  • 2nd Annual AWE Europe Auggie Awards for Best-in-Show, Best AR Solution & Best VR Solution
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Leap Motion unveils $100 augmented reality & hand tracking system

Leap Motion unveils $100 augmented reality & hand tracking system | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Leap Motion’s hand-tracking technology that lets you control a PC using hand gestures hasn’t really caught on since it first launched almost 5 years ago. But the company’s still around, and now Leap Motion is unveiling something that could be revolutionary… or it could just be another cool idea that fails to catch on. The …
Jed Fisher's insight:

I've always liked Leap and this could be amazing. That said, Hololens is pretty excellent with gestures, same for Magic Leap, and naturally we can expect Hololens 2 to be event better. 

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Research at NVIDIA: AI Reconstructs Photos with Realistic Results

Researchers from NVIDIA, led by Guilin Liu, introduced a state-of-the-art deep learning method that can edit images or reconstruct a corrupted image, on
Jed Fisher's insight:

Amazing, Adobe did something very similar some time ago and productized it in Photoshop but this is even more impressive. I suspect rare/unusual topics/images will not work well. I was very surprised to learn that the AI algorithm for raytracing worked great on cars and typical raytracing subjects but if you gave it something very unusual it had big problems! True deep learning!

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Facebook teases major VR display upgrades with Oculus ‘Half Dome’ prototype –

Facebook teases major VR display upgrades with Oculus ‘Half Dome’ prototype – | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
For the last couple of years the hardware upgrades that VR headsets have been getting have been pretty stale; there might be a resolution bump or the addition of eye-tracking or new controllers, but most of the advances have seemed to be on the software side. Facebook is focusing on some more funda…
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NVIDIA Announces RTX Technology: Real Time Ray Tracing Acceleration for Volta GPUs and Later

NVIDIA Announces RTX Technology: Real Time Ray Tracing Acceleration for Volta GPUs and Later | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

Nvidia have announced today that they are releasing technologies that will make real-time ray tracing a reality.

Let's get something out of the way. The only hardware capable of making full use of this technology is Nvidia's Volta GPUs. There's only one of those available right now - the Titan V. It costs $4700 and is targeted at developers. The hardware side of this equation is still out of reach for now.

Yet there's also the software side which is being used in demos shown at GDC today from Unity, Epic and Remedy. We might not see RTX's full potential for some years but the early seeds are starting to sprout.

Microsoft and Nvidia have worked together to create DirectX Raytracing. This is separate from RTX but will potentially kickstart the use of real-time ray tracing by making it available through more technologies. More importantly, the widespread use of DirectX should allow for faster adoption of this new ray tracing technology. DirectX Raytracing is expected to work on a wide range of graphics cards.

"DirectX Raytracing is the latest example of Microsoft's commitment toward enabling developers to create incredible experiences using cutting-edge graphics innovation," say Max McMullen, Microsoft's development manage of Windows Graphics and AI.

Jed Fisher's insight:

And here is the other side of the Microsoft DXR story - the custom support by Nvidia. This is going to be amazing graphics not just for games but also for any Unreal/Unity/3D experience which needs cutting edge realism.

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Magic Leap opens ‘creator portal’ for augmented reality app developers

Magic Leap opens ‘creator portal’ for augmented reality app developers | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

Following the surprise release of Magic Leap's SDK on Monday, March 19, Unity, Unreal Engine, and Mozilla followed up by announcing official partnerships with the company.

 

Magic Leap is releasing a software development kit for its upcoming augmented reality headset.

Jed Fisher's insight:

Well well well - good on Magic Leap - I'm very very keen to test!

Unreal Engine 4 supports a number of features for the Magic Leap One including the following:

  • Head tracking
  • Eye tracking
  • Gesture and hand tracking
  • Room scanning and meshing
  • Spatialized audio
  • Microphone input
  • 6DOF hand controller (Totem) tracking
  • Vulkan and OpenGL support
  • Use of Unreal Engine 4’s desktop and mobile forward rendering paths
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Magic Leap One Video – Diffractive Waveguides Confirmed - More VR than AR...

Magic Leap One Video – Diffractive Waveguides Confirmed - More VR than AR... | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

The Audio Was Marketing Hype and Buzzword Salad

The rest of the video made my ears bleed. It was the usual Rony doing his hype and buzzword salad trying to fit in as much hype in as he could without really saying anything. Rony talks about still being able to see the real world, but what he leaves out is that it is going to be about 85% darker. As for having the NBA Commissioner endorse Magic Leap and a testimonial by Shaquille, I would no more go to them to give an opinion on AR glasses as I would have them do open heart surgery.

The one exception to just buzzwords and hype was when Rony talked about the eventual price. Rony said that the eventually he expected to have a range or tiers of products and he said that “low end someday” will be about as expensive as a high-end cell phone (ala, iPhone X). This would seem to suggest that the early enthusiast version is going to be in the $2,000 or perhaps more range.

Jed Fisher's insight:

Hats off to Karl Guttag for the awesome article and analysis.

I've been saying since day one that Magic Leap is continuously and repeatedly looking like Hype.... I really hope it isnt but seeing this today does not look good...

Remember all those videos of people on a beach looking up at the same place in the sky at a giant whale? Well it aint going to happen anytime soon.

We've just found out that the glasses are more VR than AR, they are going to be expensive, and they need to hire Shaq to make the "headset" look small....

Read some of the comments - esp. the note from their ex employee.

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Your iPhone is About to get vertical wall detection for AR (new ARKit feature)

Your iPhone is About to get vertical wall detection for AR (new ARKit feature) | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

With Apple's iOS 11.3, Apple is making some improvements to its ARKit augmented reality platform as well, which it launched in the fall with iOS 11. The augmented reality software will now be able to recognize vertical surfaces like walls and doors, whereas it previously could only identify horizontal objects such as tables and floors. It will also be able to learn the position of two-dimensional objects hanging on a wall, like posters and signs, which Apple says developers could use to add interactive augmented reality elements to movie posters or museum exhibits.

Jed Fisher's insight:

Sorry for the lack of updates everyone. I will endeavour to do better! This week I'm in Munich visiting a bunch of our awesome customers. 

I almost missed this post - ARKit will now support identification of walls!! this is seriously useful! It means we can now have cars smash through walls!

 

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petitemalicious's comment, January 30, 11:42 PM
Nice
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Microsoft reveals Simplygon Cloud to aid Mixed Reality development

Microsoft reveals Simplygon Cloud to aid Mixed Reality development | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
The tech giant has been rather mum about what it was going to do with the 3D optimization company it acquired in January, but now Microsoft has unveiled the new service on the Azure Marketplace.
Jed Fisher's insight:

We at 4D Pipeline were fortunate enough to work with Simplygon on Product Strategy and Development. It was excellent take a client from Games and see them grow and do so well with Enterprise and HoloLens. Really happy to be part of their journey and see them acquired by Microsoft. Good for everyone!

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VRX Conference & Expo - ping me for discount code!

VRX Conference & Expo - ping me for discount code! | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
VRX - The world’s leading senior level VR industry event: Where virtual reality business gets done
Jed Fisher's insight:

One of my favorite events of the year is coming up December 7-8, 2017, San Francisco. 

For the last 3 VRX events 4D Pipeline has supported the organizers as a partner and speaker/panelist. This year, Tyler, our managing partner and cofounder will be chairing the panel for  - Applying VR/AR for use in Enterprise.

The entire VRX event is great for VR, AR, MR, and practical real applications of it.

http://events.vr-intelligence.com/vrx/conference-speakers.php

http://events.vr-intelligence.com/vrx/conference-agenda.php

 

If you would like a discount code, contact me and sign up soon while it's still valid - jed(at)4Dpipeline(dot)com

 

Tyler's, session is a great opportunity to hear from industry experts from VANS/VR, Gulfstream, and Ford.

Applying VR/AR for use in Enterprise.

Hear from some of the leading industry experts on how VR, AR and MR are taking hold for enterprise across a huge variety of industries. Our panel will explore how the new wave of immersive tech is providing viable cost saving and increased revenue in Automotive, Aerospace, Manufacturing, Retail, Apparel and other industry verticals.

We'll be looking at VR and AR opportunities throughout the product lifecycle, including use cases in product design, simulation, manufacturing, sales & marketing, retail, service and support and more. The panel will address the following:

  • Challenges of VR/AR/MR in the enterprise
  • What particular ROI are to be expected?
  • How to assess if VR/AR is a good fit to the problem at hand

You’ll get specific examples from our panel (the good, the bad, the ugly) to formulate your own guide to assessing if VR/AR/MR is a good fit for the challenges you face.

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Apple Working on Rear-Facing AR Sensor for 2019 iPhone, Report Says

Apple Working on Rear-Facing AR Sensor for 2019 iPhone, Report Says | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Apple CEO Tim Cook told us that augmented reality would change everything, and now we have a better idea of exactly what he meant. A new report reveals that Apple is already hard at work on a rear-facing 3D sensor for the iPhone that would vastly expand the iPhone's AR capabilities by allowing it to interact with the rest of the world in AR beyond selfies and Animoji. Citing anonymous sources familiar with the development, Bloomberg claims that Apple's new rear-facing sensor would not use the same front-facing, TrueDepth camera system currently employed by the iPhone X. Rather, it would use
Jed Fisher's insight:

Pppppplllleassseeee please please!

This to me is the one big missing hardware piece for game changing Augmented Reality. Using this we get HoloLens AR quality and can match 3D to the realworld automatically for complex and integrated AR.

Very exciting. 

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My visit to the Augmented World Expo Europe AWEEU 2017

My visit to the Augmented World Expo Europe AWEEU 2017 | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

AWE, the world's largest AR+VR conference and expo. Munich Europe October 19-20, 2017.

I had a great time attending the Augmented World Expo in Munich (www.aweeu.com). This is the first time AWE has been in Europe and Munich was a great choice. Munich is where Metaio was based (purchased by Apple) and is near to the headquarters of BMW, AUDI, Porsche, and others. Munich is also my former home so of course i’m very fond of it being there!

It was a two day event, day one was about AR technology, use cases and how to implement AR in your processes. Day 2 was more content and pitches (startups in the AR space).

Audi had a strong presense at the event with insights into how and where they use AR and VR. Also companies like Lockheed Martin and Coca-Cola.

All the tech providers were there, Vuforia of course, so too were Wikitudes, VisionLab, ViewAR, Bosch, and many others. For headsets, we saw many HoloLens, and booths by Meta, ODG, Vuzix, Epson, Daqri, and others.

The exciting Avegant https://www.avegant.com/video-headset was there. Everyone was super keen to see their light field technology (this allows the user to focus on different points of view - something far away and then something close (something AR has trouble with)). Avegant is special because i think it’s doing one of the things that Magic Leap might be working on.

Some fun highlights of the show: I liked the Massless pen! I think this is a really nice concept that not only lets people write in 3D but lets them manipulate the environment (like a mouse does in 2D). Another fun surprise was seeing Prezi AR - although i’m a avid Prezi fan i did not know they had an AR version! The Nvidia Holodeck is also great if you havent had a chance to try it.

An interesting new company i had not come across was Insidernavigation. It’s just that - navigation solution for inside buildings, delivering AR to mobile phones without special hardware. Another new one was Diota. It came recommended and they indeed had some good SLAM technology. Unfortunately entirely closed ecosystem and they actually say they do not intend to expose any SDK or API, they want everything done by them….

Here are some other good writeups about the event:
http://www.augmented.org/blog/2017/09/awe-conference-augmented-reality-coming-home/
<will add more as more are published>

All in all, it was a great event and definitely keep/put AWE on your radar for the US and Europe.

 

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GPS will be accurate within one foot in some phones next year - and that's great news for Augmented Reality

GPS will be accurate within one foot in some phones next year - and that's great news for Augmented Reality | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Smartphones’ GPS systems are going to start getting a lot more accurate. According to IEEE Spectrum, Broadcom is starting to make a mass-market GPS chip that can pinpoint a device’s accurac
Jed Fisher's insight:

Great news for GPS but even better news for Augmented Reality. Having this allows us to walk around a construction site (and the like) and "see through walls" (seeing pipes/electricals/etc) of building that are work-in-progress and the like. When you know the person's exact location we can drive down the augmented building and graphics based on the users GPS location. Super excited about this!

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