4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD.
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4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD.
Follow on twitter @4Dpipeline - Insights in product strategy and emerging technology for Mobile, 3D, VR, Augmented Reality, Visualization, CAD, PLM, AEC, BIM, and downstream 3D. 4D Pipeline - We Help You Make Digital Experiences Customers Love.
Curated by Jed Fisher
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Report: Apple AR Headset Coming In 2020 With Brand New OS

Report: Apple AR Headset Coming In 2020 With Brand New OS | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
A new report suggests that Apple's AR headset could start shipping in 2020 with brand new components and a new operating system,
Jed Fisher's insight:

Two Apple scoops in one day. Both super exciting.

If Apple does this my bet is on them over a Magic Leap. What Apple will bring almost automatically is the Platform (Apps + Developers) plus the Marketing and Sales arm. With these things Magic Leap on it's own has no chance, maybe they get bought by Google but even so Google doesnt have a great record with these things. Regardless, one day it will be nice to sit down on the beach and have the entire beach crowd look up at a giant whale flying in the sky (the image Magic Leap used in their marketing (which i think there is no way they will deliver on anytime soon) (i.e.  light glasses, compute power, web connected, ... ).

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Apple's ARKit - so what's it all about? (plus Metal VR support!)

Apple's ARKit - so what's it all about? (plus Metal VR support!) | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Apple announced a new development platform , dubbed ARKit, that will let developers create AR experiences on the iPhone and iPad. ARKit will be incorporated deep into iOS 11 that will give help Apple to create the "largest AR platform in the world"
Jed Fisher's insight:

What an awesome month for AR - first Facebook's big announcements for AR and VR and now Apple's!

Apple we knew was working on AR (after they acquired Metaio) and all of Tim Cook's comments and the implications that glasses might be even coming. But we were not expecting to see an ARKit so soon!

So what's it all about:

- ARKit takes advantage of the iPhone’s camera, motion sensors and graphics processors

- there’s Visual Inertial Odometry, which will let ARKit track the world, and for this it will fuse camera sensor data with CoreMotion data   <Jed's comment - this totally makes sense and should also help finally make perfect 360 stitching>

- and then there is the “Scene Understanding and Lighting Estimation”, which Apple says will let the ARKit analyse the scene based on the camera view, and then find “horizontal planes like tables and floors, and can track and place objects on smaller feature points as well.”

<Jed's comment - faaaaaaawwwwkkkk me :-) super happy about this and what a nice surprise. This is going to serious help improve AR experiences for just about everyone who wants AR>

 

Yup, it's been a good month for Augmented Reality! (and all of those with Apple devices!)

 

NB - Apple also got some and gave some love to the VR industry with Metal support. http://gizmodo.com/macos-high-sierra-the-new-features-coming-to-your-comp-1795822627

 

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iOS 8: The Best (almost hidden) Feature for App Developers

iOS 8: The Best (almost hidden) Feature for App Developers | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Of all the new features introduced in iOS 8 last week, app extensions are the ones that will have the biggest, most visible impact on the new operating system. The feature is most commonly described as a way for third-party applications to talk to each other, though that's an oversimplification—that's not the only thing app extensions can do, and technically third-party apps in iOS still can't talk directly to one another.
Jed Fisher's insight:

You've got an App or an Idea? Then a very important question to ask yourself is can my App benefit from better iOS integration. This is a huge feature for iOS8 and one which will allow your app to do more and open up better experiences for end users. 

For example, make a custom keyboard, Today extension, share extension, Action translation, or cloud storage provider extension. 

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Here's An Excellent Presentation About The Rise Of Mobile And The Massive Implications

Here's An Excellent Presentation About The Rise Of Mobile And The Massive Implications | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
"Mobile Is Eating The World."

- State of PCs,

- Smart phones units

- World is 2017

- Usage/behaviors

- Dominance of Apple/Samsung

- Tablets overtaking PCs

- 120m tablets in 2012, 66m iPads

- eReader weakening

- iPad dominates use everywhere

- Ecosystem sizes

Jed Fisher's insight:

Awesome, simply awesome summary of why if you are not thinking mobile (and mobile first at that) you are going to be left behind.

 

 

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Apple Working on Rear-Facing AR Sensor for 2019 iPhone, Report Says

Apple Working on Rear-Facing AR Sensor for 2019 iPhone, Report Says | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Apple CEO Tim Cook told us that augmented reality would change everything, and now we have a better idea of exactly what he meant. A new report reveals that Apple is already hard at work on a rear-facing 3D sensor for the iPhone that would vastly expand the iPhone's AR capabilities by allowing it to interact with the rest of the world in AR beyond selfies and Animoji. Citing anonymous sources familiar with the development, Bloomberg claims that Apple's new rear-facing sensor would not use the same front-facing, TrueDepth camera system currently employed by the iPhone X. Rather, it would use
Jed Fisher's insight:

Pppppplllleassseeee please please!

This to me is the one big missing hardware piece for game changing Augmented Reality. Using this we get HoloLens AR quality and can match 3D to the realworld automatically for complex and integrated AR.

Very exciting. 

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A quiet but significant insight into what Apple is up to with their "release" of a survey app

A quiet but significant insight into what Apple is up to with their "release" of a survey app | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Apple has quietly launched a dedicated indoor positioning app on iOS, letting business owners map out their venues using just their iPhones. The Indoor Survey App was first spotted on the App...
Jed Fisher's insight:

This is pretty major. It's still obviously work in progress but gives insight into what Apple is up to.

Having precise indoor tracking is to me one of most important technical breakthroughs we need to see happen in coming months/years. It opens up a huge amount of use cases for consumers, retail, buildings, AEC, BIM, AR, VR, Facility Management, GIS, mapping, and more.

Very cool to see Apple finally starting to show what they are doing with their investments in this space.

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Google Makes 3 Big Bets on NVIDIA

Google Makes 3 Big Bets on NVIDIA | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

Google has placed bets on Nvidia to fight its main rivals—Apple, Microsoft and Facebook by theStreet.com

Conclusion No. 1: I draw the conclusion that Google is working very closely with Nvidia for a new set of mobile computers—smartphones and tablets—with dramatically higher computer power, to be announced starting in late 2014. These smartphones and tablets would be more powerful than almost all of today's PCs.

Conclusion No. 2: It was clear that the Nvidia Shield is now Google's big play for the gaming market—at least for this year. It is a big part of Google's plan to make Microsoft's Xbox ... simply irrelevant.

Conclusion No. 3: Google's innovative use of GPUs in cloud photo processing could lead to higher demand for Nvidia's GPU cloud servers.

 

Jed Fisher's insight:

Bold article, well thought out strategical analysis by Anton Wahlman. I love reading such a fresh viewpoint. 

I would even add further to the authors big conclusions. 

I would add that Google Glass and it's vision (hehe - pun) of AR and visual search for the masses requires:

4) Great computer vision - everything should be searchable, and everything happens to be in 3D.  - Cloud computing with Nvidia GPUs is not an option it's a must. E.g. See a car you like, look at it, see everything about it.  Also applicable for Google Goggles.

5) Great visualization/rendering - the Augmented part of AR requires state of the art 3D visualization. This means overlaying 3D information on the "reality". Tegra's are going to again be musts but again, we are going to rely on the heavy lifting being done in the cloud with GPUs.

 

Disclosure - NVIDIA is a customer of 4D Pipeline's. 

 

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