4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD.
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4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD.
Follow on twitter @4Dpipeline - Insights in product strategy and emerging technology for Mobile, 3D, VR, Augmented Reality, Visualization, CAD, PLM, AEC, BIM, and downstream 3D. 4D Pipeline - We Help You Make Digital Experiences Customers Love.
Curated by Jed Fisher
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Get yourself to VRX Europe! - May 17-18, 2018 - Amsterdam

Get yourself to VRX Europe! - May 17-18, 2018 - Amsterdam | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
VRX - The world’s leading senior level VR industry event: Where the business of immersive tech gets done
Jed Fisher's insight:

This is one of my favorite events for VR, AR, 3D. It's filled with the right people and now has a heavy enterprise track. 

On Day 2 (Enterprise track) I'll be on the panel "Gaining buy-in and internal support for enterprise immersive tech adoption", and moderating "How VR/AR simulations are revolutionising training across industry?", and speaking on behalf of BMW MINI with "Personalising MINIs with fun and compelling mobile Augmented Reality and Hololens experiences".  Hope to see you there - ping me to meet up jed (at) 4Dpipeline (dot) com

 

PS for a discounted pass - feel free to also ping me!

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Facebook teases major VR display upgrades with Oculus ‘Half Dome’ prototype –

Facebook teases major VR display upgrades with Oculus ‘Half Dome’ prototype – | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
For the last couple of years the hardware upgrades that VR headsets have been getting have been pretty stale; there might be a resolution bump or the addition of eye-tracking or new controllers, but most of the advances have seemed to be on the software side. Facebook is focusing on some more funda…
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NVIDIA Announces RTX Technology: Real Time Ray Tracing Acceleration for Volta GPUs and Later

NVIDIA Announces RTX Technology: Real Time Ray Tracing Acceleration for Volta GPUs and Later | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

Nvidia have announced today that they are releasing technologies that will make real-time ray tracing a reality.

Let's get something out of the way. The only hardware capable of making full use of this technology is Nvidia's Volta GPUs. There's only one of those available right now - the Titan V. It costs $4700 and is targeted at developers. The hardware side of this equation is still out of reach for now.

Yet there's also the software side which is being used in demos shown at GDC today from Unity, Epic and Remedy. We might not see RTX's full potential for some years but the early seeds are starting to sprout.

Microsoft and Nvidia have worked together to create DirectX Raytracing. This is separate from RTX but will potentially kickstart the use of real-time ray tracing by making it available through more technologies. More importantly, the widespread use of DirectX should allow for faster adoption of this new ray tracing technology. DirectX Raytracing is expected to work on a wide range of graphics cards.

"DirectX Raytracing is the latest example of Microsoft's commitment toward enabling developers to create incredible experiences using cutting-edge graphics innovation," say Max McMullen, Microsoft's development manage of Windows Graphics and AI.

Jed Fisher's insight:

And here is the other side of the Microsoft DXR story - the custom support by Nvidia. This is going to be amazing graphics not just for games but also for any Unreal/Unity/3D experience which needs cutting edge realism.

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Magic Leap One Video – Diffractive Waveguides Confirmed - More VR than AR...

Magic Leap One Video – Diffractive Waveguides Confirmed - More VR than AR... | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

The Audio Was Marketing Hype and Buzzword Salad

The rest of the video made my ears bleed. It was the usual Rony doing his hype and buzzword salad trying to fit in as much hype in as he could without really saying anything. Rony talks about still being able to see the real world, but what he leaves out is that it is going to be about 85% darker. As for having the NBA Commissioner endorse Magic Leap and a testimonial by Shaquille, I would no more go to them to give an opinion on AR glasses as I would have them do open heart surgery.

The one exception to just buzzwords and hype was when Rony talked about the eventual price. Rony said that the eventually he expected to have a range or tiers of products and he said that “low end someday” will be about as expensive as a high-end cell phone (ala, iPhone X). This would seem to suggest that the early enthusiast version is going to be in the $2,000 or perhaps more range.

Jed Fisher's insight:

Hats off to Karl Guttag for the awesome article and analysis.

I've been saying since day one that Magic Leap is continuously and repeatedly looking like Hype.... I really hope it isnt but seeing this today does not look good...

Remember all those videos of people on a beach looking up at the same place in the sky at a giant whale? Well it aint going to happen anytime soon.

We've just found out that the glasses are more VR than AR, they are going to be expensive, and they need to hire Shaq to make the "headset" look small....

Read some of the comments - esp. the note from their ex employee.

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Microsoft reveals Simplygon Cloud to aid Mixed Reality development

Microsoft reveals Simplygon Cloud to aid Mixed Reality development | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
The tech giant has been rather mum about what it was going to do with the 3D optimization company it acquired in January, but now Microsoft has unveiled the new service on the Azure Marketplace.
Jed Fisher's insight:

We at 4D Pipeline were fortunate enough to work with Simplygon on Product Strategy and Development. It was excellent take a client from Games and see them grow and do so well with Enterprise and HoloLens. Really happy to be part of their journey and see them acquired by Microsoft. Good for everyone!

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VRX Conference & Expo - ping me for discount code!

VRX Conference & Expo - ping me for discount code! | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
VRX - The world’s leading senior level VR industry event: Where virtual reality business gets done
Jed Fisher's insight:

One of my favorite events of the year is coming up December 7-8, 2017, San Francisco. 

For the last 3 VRX events 4D Pipeline has supported the organizers as a partner and speaker/panelist. This year, Tyler, our managing partner and cofounder will be chairing the panel for  - Applying VR/AR for use in Enterprise.

The entire VRX event is great for VR, AR, MR, and practical real applications of it.

http://events.vr-intelligence.com/vrx/conference-speakers.php

http://events.vr-intelligence.com/vrx/conference-agenda.php

 

If you would like a discount code, contact me and sign up soon while it's still valid - jed(at)4Dpipeline(dot)com

 

Tyler's, session is a great opportunity to hear from industry experts from VANS/VR, Gulfstream, and Ford.

Applying VR/AR for use in Enterprise.

Hear from some of the leading industry experts on how VR, AR and MR are taking hold for enterprise across a huge variety of industries. Our panel will explore how the new wave of immersive tech is providing viable cost saving and increased revenue in Automotive, Aerospace, Manufacturing, Retail, Apparel and other industry verticals.

We'll be looking at VR and AR opportunities throughout the product lifecycle, including use cases in product design, simulation, manufacturing, sales & marketing, retail, service and support and more. The panel will address the following:

  • Challenges of VR/AR/MR in the enterprise
  • What particular ROI are to be expected?
  • How to assess if VR/AR is a good fit to the problem at hand

You’ll get specific examples from our panel (the good, the bad, the ugly) to formulate your own guide to assessing if VR/AR/MR is a good fit for the challenges you face.

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Magic Leap Researchers Reveal "Deep SLAM" Tracking Algorithm - and Jed's AR ramblings and predictions

Magic Leap Researchers Reveal "Deep SLAM" Tracking Algorithm - and Jed's AR ramblings and predictions | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Magic Leap, the mysterious AR startup with a multiple-billion dollar valuation, still doesn’t have a headset to show the world, but in a recent paper published by Magic Leap researchers entitled Toward Geometric Deep SLAM, we get a peek into a novel machine vision technique that aims to bring the company closer to their goal of creating a …
Jed Fisher's insight:

Two predictions from me today :-)

1) My wish (and slight prediction (although i'm sure others are saying the same thing)) for today's Apple event is that the iPhoneX has a 3D camera which works like Google Tango. This combined with Apple's ARKit will allows for much much much better AR. Plus, indirectly, it allows for a host of new algorithms to be developed for things like "Deep SLAM" tracking. Regardless, tracking using the phone will soon reach the Hololens type level (pretty darn good). This then really does take AR prime time.

 

Now, if/when we have this. I'm really starting to feel that Magic Leap may end up being too late to the party... We've already got mixed reality headsets like Hololens, Meta, and soon others. The tracking of these is pretty good and getting better and better. Soon more phones will have similar level tracking with 3D cameras. What can Magic Leap still do that hasnt been done? Better tracking and automatic identification? (maybe), better hardware headset (maybe).

 

My second, "big" prediction for Magic Leap is it will do social augmented gaming (locational based) really well. for example - play tag (tip) (chasings) together (wearing headsets) with an augmented character in your real environment - things like this. This would be very cool.

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AMD offers Radeon ProRender for Blender and SolidWorks

AMD offers Radeon ProRender for Blender and SolidWorks | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
AMD has announced its free ray-tracing engine ProRender will run within Blender, as well as Maya, 3ds Max, and SolidWorks. AMD says ProRender uses a physically-based workflow, which allows multiple materials to be expressed in a single, lighting-independent shader, making it easy to color objects and have them usable in any sensible environment.
Jed Fisher's insight:

Exciting to be in the theatre when AMD announced this at Siggraph. We've seen first hand the power and visual quality of Radeon ProRender and with plugins to SOLIDWORKS, Blender, Maya, and 3ds Max it is likely to make this a good choice for those seeking a new physical raytracing renderer. Great writeup and summary as always by GFXSpeak.

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Apple's ARKit - so what's it all about? (plus Metal VR support!)

Apple's ARKit - so what's it all about? (plus Metal VR support!) | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Apple announced a new development platform , dubbed ARKit, that will let developers create AR experiences on the iPhone and iPad. ARKit will be incorporated deep into iOS 11 that will give help Apple to create the "largest AR platform in the world"
Jed Fisher's insight:

What an awesome month for AR - first Facebook's big announcements for AR and VR and now Apple's!

Apple we knew was working on AR (after they acquired Metaio) and all of Tim Cook's comments and the implications that glasses might be even coming. But we were not expecting to see an ARKit so soon!

So what's it all about:

- ARKit takes advantage of the iPhone’s camera, motion sensors and graphics processors

- there’s Visual Inertial Odometry, which will let ARKit track the world, and for this it will fuse camera sensor data with CoreMotion data   <Jed's comment - this totally makes sense and should also help finally make perfect 360 stitching>

- and then there is the “Scene Understanding and Lighting Estimation”, which Apple says will let the ARKit analyse the scene based on the camera view, and then find “horizontal planes like tables and floors, and can track and place objects on smaller feature points as well.”

<Jed's comment - faaaaaaawwwwkkkk me :-) super happy about this and what a nice surprise. This is going to serious help improve AR experiences for just about everyone who wants AR>

 

Yup, it's been a good month for Augmented Reality! (and all of those with Apple devices!)

 

NB - Apple also got some and gave some love to the VR industry with Metal support. http://gizmodo.com/macos-high-sierra-the-new-features-coming-to-your-comp-1795822627

 

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Mixed Reality Sydney

Real-world Mixed Reality project experience with Jed Fisher, 4D Pipeline

Monday, May 15, 2017, 5:00 PM

Haymarket HQ
Level 2, 63 Dixon St, Haymarket 2000 Sydney, AU

30 Members Attending

We are going to hold a special talk by Jed Fisher who has done a lot of real-world AR/VR projects.  Here is a bit of his Bio: Jed is a cofounder and Managing Partner of 4D Pipeline, a digital product design and strategy firm which helps startups and global 100's make great products people love. Specializing in Augmented Reality, Virtual Reality, we...

Check out this Meetup →

We are going to hold a special talk by Jed Fisher who has done a lot of real-world AR/VR projects.  Here is a bit of his Bio:
Jed is a cofounder and Managi
Jed Fisher's insight:

Sydney May 15th - see you there!

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Looking forward to speaking at the Convergence Event - Sydney, 3rd of May

Looking forward to speaking at the Convergence Event - Sydney, 3rd of May | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

focuses on:

  • Virtual Reality & Augmented Reality (VR / AR)
  • Wearable Technology & Smart Devices
  • The Internet of Things (IoT)
  • Robotics & Machine Learning (Ai / M2M
Jed Fisher's insight:

Looking forward to speaking  at this VR (and more) event in Sydney on the 3rd of May. Keen to meetup - ping me if you'd like to - see you there!

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Jed Fisher's comment, May 3, 2017 10:00 PM
Lots of fun to present!
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Microsoft's new VR headset could bridge HoloLens, Windows and Xbox (hands-on)

Microsoft's new VR headset could bridge HoloLens, Windows and Xbox (hands-on) | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Acer may be the first to start shipping an inexpensive, quality headset for Windows developers -- but this $300 device is no HoloLens.
Jed Fisher's insight:

Real shame they do not have a transparent visor but great they are all the same software. Microsoft has always been about building platforms so i'm glad to see they are opening this up. Looking forward to giving it a play shortly.

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GDC 2017 | February 27 — March 3, 2017 | Moscone Convention Center | San Francisco, California

GDC 2017 | February 27 — March 3, 2017 | Moscone Convention Center | San Francisco, California | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

Game Developer Conference - this week!

Jed Fisher's insight:

Last week we were at the very manufacturing Solidworks World, this week come meet us at the Game Developer Conference in San Francisco! ping me to meet up.

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Leap Motion unveils $100 augmented reality & hand tracking system

Leap Motion unveils $100 augmented reality & hand tracking system | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Leap Motion’s hand-tracking technology that lets you control a PC using hand gestures hasn’t really caught on since it first launched almost 5 years ago. But the company’s still around, and now Leap Motion is unveiling something that could be revolutionary… or it could just be another cool idea that fails to catch on. The …
Jed Fisher's insight:

I've always liked Leap and this could be amazing. That said, Hololens is pretty excellent with gestures, same for Magic Leap, and naturally we can expect Hololens 2 to be event better. 

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AMD's Real-Time Ray Tracing Answer

AMD's Real-Time Ray Tracing Answer | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

Imagine working in 3D CAD and seeing your model in near photorealistic quality at any point in the design process – without leaving your application viewport. This holy grail of 3D graphics could soon become a reality thanks to a new hybrid viewport technology from AMD.

To do this AMD has drawn on two different technologies - Vulkan, a low-level graphics API from the same folks that develop OpenGL, and Radeon Rays, a GPU-accelerated ray tracing software that sits at the heart of AMD’s physically-based renderer, Radeon ProRender.

Jed Fisher's insight:

And now for AMD with their realtime raytracing!

I'm happy to see that AMD has again gone Open! Built on Volkan (vs DirectX). 

Exciting times!

 

 

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DirectX Raytracing (DXR) is the first step toward a graphics revolution

DirectX Raytracing (DXR) is the first step toward a graphics revolution | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

At GDC, Microsoft announced a new feature for DirectX 12: DirectX Raytracing (DXR). The new API offers hardware-accelerated raytracing to DirectX applications, ushering in a new era of games with more realistic lighting, shadows, and materials. One day, this technology could enable the kinds of photorealistic imagery that we've become accustomed to in Hollywood blockbusters.

Jed Fisher's insight:

Raytracing is the theme of the Game Developer Conference - lots of announcements and many around realtime raytracing! 

Microsoft is going mainstream support realtime raytracing through DirectX. Drives me nuts that they are driving a platform specific solution. 

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Magic Leap: Founder of Secretive Start-Up Unveils Mixed-Reality Goggles

Magic Leap: Founder of Secretive Start-Up Unveils Mixed-Reality Goggles | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Magic Leap founder Rony Abovitz talks with Glixel about the tech and ambitions behind new MR Goggles.
Jed Fisher's insight:

aahhurgggg :-) everyone keeps asking me what i think...

I very much struggle with Magic Leap, primarily because everything they say sounds like vaporware  and all their mockup images of whales over beaches and the like are i believe very unrealistic. 

“As with almost all of the demos I experienced over the course of an hour or so, I can describe the intent and my own thoughts, but I agreed not to divulge the specifics of the characters or IP”
- seriously!! arrgg!

“The level of detail was impressive. Though I wouldn’t mistake her for a real person – there was something about her luminescence, her design, that gave her away. While she didn’t talk or react to what I was saying, she does have that ability.”

- So Magic Leap tech also includes some vaporware human AI too? arrgg :-)

 

From this latest news things sound like they are very similar to Hololens but with light field technology allowing you to focus on different things. This is no doubt what Microsoft is also probably working on as well as companies like Avegant https://www.avegant.com/video-headset 

 

They are also probably working on i suspect "social" connections for collaboration - eg we can all focus on a shared AR experience. 

 

In short, all the things Microsoft is doing with Hololens however Microsoft has a few years headstart and the experience of building platforms and consumer tech and with a real gotomarket/channel via Windows.

 

And finally - yuck it's tethered so good luck with their original marketing image -  http://virtualrealityobserver.com/wp-content/uploads/2016/10/12610-2bdddea4432b9448fe5e0602bdc54207.jpg 

 

Anyway that said. Competition is good. And Magic Leap is definitely helping the industry get closer to sci-fi like augmented reality glasses and eventually our AR contact lenses ;-)

 

 

 

 

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Goodbye Autodesk Stingray!

Goodbye Autodesk Stingray! | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Overview of changes to Autodesk Stingray On January 7, 2018, Autodesk will stop sales and development of the Autodesk Stingray game engine. This change will have the following implications for subscribers. As of January 7, 2018, subscribers will no longer be able to purchase or renew Autodesk Stingray subscription. When their current subscription expire, they will no longer be able to use the software
Jed Fisher's insight:

Goodbye Autodesk Stingray! 

(On June 9, 2014, Autodesk Acquired Bitsquid which became Stingray)

It seems Autodesk has always had a love/hate relationship with Unreal/Unity - in the past it seemed like one of the areas they wanted to dominate and tried a few times to make inroads. Despite an acquisition and a putting resources behind Stingray it just was not able to break in as a valid alternative to Unreal or Unity. Ultimately, probably the right move for Autodesk to retire Stingray.

PS you may find this interesting - list of interesting acquistions - https://www.linkedin.com/pulse/20141124094238-483333-hungry-hungry-autodesk-a-brief-history-of-recent-3d-gfx-acquisitions/?published=t

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Ping me for a special 45% discount - AWE Europe 2017 - Munich October 19th/20th - see you there!

Ping me for a special 45% discount - AWE Europe 2017 - Munich October 19th/20th - see you there! | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
AWE, the world's largest AR+VR conference and expo, returns to Europe October 19-20, 2017 in its second year for AWE Europe. This year AWE EU is hosted at the MOC in Munich, Germany.

Join 1,500 professionals including a mix of CEOs, CTOs, designers, developers, producers, engineers, futurists, analysts, investors, and top press in a fantastic opportunity coming together to learn, inspire, partner, and experience first hand the most exciting industry of our times.
Jed Fisher's insight:

Ping me to arrange a meetup with 4D Pipeline and find out why the best of the best choose to work with us. Also ping me for a special (limited) 45% discount!!

 

Reasons to Attend Europe

  • 2nd annual AR+VR event in Germany, the largest of its kind
  • 1500 attendees incl. developers, creators, C-level executives, entrepreneurs, press, & investors
  • 100 speakers with a focus on enterprise, development & design, consumer & and startup pitches
  • 100 exhibitors showcasing the latest in AR+VR in work, life and play
  • 3,000 square meters AR+VR expo with highly immersive demos
  • 2nd Annual AWE Europe Auggie Awards for Best-in-Show, Best AR Solution & Best VR Solution
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SIGGRAPH 2017 round-up and summary

SIGGRAPH 2017 round-up and summary | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

Highlights include V-Ray announced for Unreal and more... 

Jed Fisher's insight:

Awesome SIGGRAPH 2017 news round-up by Carrie Mok at 3Dartistonline!

My only additions would include:

- AMD - releases of new cards, and Radeon ProRender their raytracer - now available for Solidworks, Blender, Maya, 3ds Max, C4D, and more. And now XRite support as well.

- VR last year was in the research papers but this year it was all over the expo but all the papers this were about #DeepLearning and it's usage for computer graphics, AI, and everything in between

- Epic/Unreal was super popular this year - the Epic team is really pushing it - expect to see more and more movies/tv-shows made in Unreal (with realtime editing).

- Lots of amazing HoloLens like AR headsets coming.

As always - great event. 

 

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Lucasfilm and ILM announce open source release of MaterialX library

Lucasfilm and ILM announce open source release of MaterialX library | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Lucasfilm and Industrial Light & Magic (ILM) have released the MaterialX Library for computer graphics. MaterialX is an open standard developed by Lucasfilm’s Advanced Development Group and ILM engineers to improve the transfer of rich materials and look-development content between applications and renderers.
Jed Fisher's insight:

This is pretty major really. The world of 3D graphics and downstream 3D has suffered greatly from the lack of open materials and raytracing software. Recently AMD has announced Radeon ProRender raytracer (to be open sourced) and now Lucas and ILM have opened sourced their material standard, MaterialX.

Good days ahead for the exchange of realistic and non realistic materials and shaders!

 

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AI Wars - Microsoft vs Google

AI Wars - Microsoft vs Google | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
A week ago, Microsoft held its Build developer conference in its backyard in Seattle. This week, Google did the same in an amphitheater right next to its..
Jed Fisher's insight:

It used to be "Mobile first" now it's "AI First"! 

But it is exciting! especially when being mixed with VR and AR and computer visions. All these things coming together makes the solution exponentially more valuable. 

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These Are the Top Mixed Reality Companies in the World Today

These Are the Top Mixed Reality Companies in the World Today | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
There are hundreds of companies in the mix. We highlight the best.
Jed Fisher's insight:

Sorry for the lack of insights - busy week!

Good solid overview on some of the interesting trends that interlace well with VR making it even more valuable.

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Focus is key to blending virtual objects with the real world

Avegant's Light Field adds a realistic depth-of-field effect to virtual objects.

Jed Fisher's insight:

Nice! 

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This Hololens Gate App Will Make You Experience Vertigo

This Hololens Gate App Will Make You Experience Vertigo | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

You might have seen the very cool simulation of Portal in Hololens recently. White it demonstrated the ways in which Microsoft’s augmented reality device could replicate the video game’s mechanic of launching objects through portals, it didn’t allow the user to walk through the portals themselves. “HoleLenz Gate” does exactly that and it’s bad for people who are afraid of heights.

Developer Kei Voxel has been tinkering with this impressive experiment for a while now. You can see a compilation of his progress in the video below. But be warned, that it might cause a sinking feeling in your stomach. The holes in the floor certainly appear dangerous but when the user walks through the portal into a whole other location overlooking a mountain range, it becomes clear that this is some next level tech.

Jed Fisher's insight:

Very trippy, very clever, and i'm guessing very "magic leap" like. Nice to see people showing this stuff off in Hololens!

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