Virtual Worlds, Virtual Reality & Role Play
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Avegant Virtual Retinal Display

Avegant Virtual Retinal Display | Virtual Worlds, Virtual Reality & Role Play | Scoop.it
Avegant CEO Ed Tang stops by with a prototype of the company's Virtual Retinal Display, which uses micromirrors and advanced optics to project a stunning 3D image directly onto the retinas of the wearer.

Via Miguel Mimoso Correia
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Following on from an earlier topic on this subject this article is more in depth and some good pictures.

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Opensim Virtual – Community – Google+

Opensim Virtual – Community – Google+ | Virtual Worlds, Virtual Reality & Role Play | Scoop.it

Maria Korolov (Hypergrid Business) reported, "Opensim Virtual has rapidly become the go-to place for discussions about OpenSim, with 1000 members at last count (Dec 2014). Lots of discussions going on here. People post links to useful articles, share content, post event announcements and special offers, and ask for advice. It’s a friendly, open and welcoming community."

Talla Adam's insight:

Apart from curating this Scoop.IT! news site I also moderate the successful Opensim Virtual community at Google plus in support of, and to promote, a free and open Metaverse of connected Hypergated worlds.

 

Everyone is welcome to visit and find out more about the free Metaverse.


As of Jan 2017 Opensim Virtual has reached 1800 members!

 

See Talla Adam's blog @ http://metaverse-traveller.blogspot.co.uk/

And to find grids to visit see http://metaverse-traveller.blogspot.co.uk/p/grid-list.html
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Second Life Creator: High Fidelity’s HFC Is a Social Cryptocurrency for VR

Second Life Creator: High Fidelity’s HFC Is a Social Cryptocurrency for VR | Virtual Worlds, Virtual Reality & Role Play | Scoop.it
“A strong gig economy will emerge in virtual worlds...where people from all over the world can offer each other services and find a new place to work.”
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High Fidelity launches new VR blockchain alliance –

High Fidelity launches new VR blockchain alliance – | Virtual Worlds, Virtual Reality & Role Play | Scoop.it
Today, High Fidelity, the new VR platform from Second Life founder Philip Rosedale, announced the launch of the Virtual Reality Blockchain Alliance, which is dedicated to using the blockchain to create an independent identity system for VR platforms...
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Sinespace launches VR beta –

Sinespace launches VR beta – | Virtual Worlds, Virtual Reality & Role Play | Scoop.it
"Sinespace, a virtual world platform from OpenSim co-founder Adam Frisby, launched its virtual reality beta last week and reports 20 percent weekly user growth. Previously, the Unity-based social virtual world was only available for desktop clients. Now, users who own an Oculus Rift, HTC Vive, or a Windows Mixed Reality headset can explore the platform in immersive virtual reality..."
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Why blockchain isn’t ready for primetime

Why blockchain isn’t ready for primetime | Virtual Worlds, Virtual Reality & Role Play | Scoop.it
While much of the tech industry has grown bearish on the volatility of cryptocurrencies, enthusiasm for its underlying technology remains at an all-time high. Nowadays we see “blockchain” cropping up with impressive frequency in even the most unlikely startup pitches. And while blockchain technology does have genuinely interesting and potentially powerful use cases, it has enormous drawbacks for consumer applications that get little mention in media coverage.
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Decentraland Land Sales: Is This a Financial Bubble in the Making? –

Decentraland Land Sales: Is This a Financial Bubble in the Making? – | Virtual Worlds, Virtual Reality & Role Play | Scoop.it
Much of the activity in the various channels on the Decentraland chat server revolves around the buying and selling of LAND, which is the name they actually use for the 10m-by-10m parcels of virtual real estate that were first auctioned off in December 2017 and January 2018. It's not yet known when the next auction…
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Intel made smart glasses that look normal

Intel made smart glasses that look normal | Virtual Worlds, Virtual Reality & Role Play | Scoop.it

Exclusive first look at Vaunt, which uses retinal projection to put a display in your eyeball. Intel is thinking outside the box by designing the head mounted display to fit our lives rather than making our lives fit into VR. Exciting stuff!

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Social VR’s Success Depends On Humans, Not Headsets - UploadVR

Social VR’s Success Depends On Humans, Not Headsets - UploadVR | Virtual Worlds, Virtual Reality & Role Play | Scoop.it
The early success of social VR apps like Rec Room and Altspace show us that social VR ventures need to focus on key drivers of human behavior as much as they focus on engineering and 3D UX design. Moreover, the rise and subsequent stagnation of Pokémon Go demonstrate the consequences of ignoring our innate desire to create and share with the communities that matter to us. This article features experts in human behavior and VR thought leaders who explain why understanding user motivations is key to long term success for social VR.
Empower users to make meaningful choices
The first time anyone demos a HoloLens or Oculus Rift, they’re often astounded at a gut level by the experience of being in an immersive environment for the first time. However, the novelty can quickly wear off and leave new users disillusioned by the dearth compelling content in the marketplace. This begs the question: how do mixed reality content creators build experiences that will compel users to keep coming back for more? After all, without strong user retention, it’s impossible to build a social platform in any medium.
Yu-kai Chou is the author of Actionable Gamification and an expert on gamification and behavioral design. He expands on this point: “VR applications often focus on making the immersive aspect of experiences as compelling as possible, while ignoring the core human drives that compel users to return to the experience. Thus, users will often enjoy a few minutes of novelty, before claiming that they are ‘done’, because there is ultimately no social influence or strategy that incentivizes them to invest further time and energy.”

Chou continues, “Instead of trying to make VR experiences look as realistic as possible, creators should focus on best practices from game design. Does the user have a way of making meaningful choices? What options does the user have to express themselves? Are there competitive or collaborative ways of gaining social engagement? VR can really shine in this context if done correctly, because an immersive social environment enables a deeper level of interactivity involving facial expressions, body movements, and simulated eye contact. Empowering users to make meaningful choices of their own can incentivize them to continue investing in the virtual world you’ve created.”
Enable users to create for their ‘tribe’
The human race is inherently social and interdependent. Our brains have adapted to enable us to empathize with others, because collaboration has been historically crucial for our survival. As such, we’re wired to want to be part of a tribe and are rewarded when we feel included, valuable, and wanted by others. This explains the success of social media platforms in the past decade, which have tapped into these primal behaviors to create and share with our modern day “tribes.” Understanding the core human desire to belong to a tribe is key to building any social experience, virtual or real.
Nir Eyal is the author of the Wall Street Journal best-selling book Hooked: How to Build Habit-Forming Products. He expands on this point, “Pokémon Go was arguably the most successful virtual experience in history. Why did the craze peter out? Pokémon Go made [...]
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2018 OpenSim Sentiment Survey –

2018 OpenSim Sentiment Survey – | Virtual Worlds, Virtual Reality & Role Play | Scoop.it
Hypergrid Business: 2018 OpenSim Sentiment Survey Results "The results of the 2018 OpenSim sentiment survey are in, and the responses are, in general more optimistic than pessimistic about OpenSim’s future, and in general planned to more active this year..."
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Infographic: Comparing Sansar and High Fidelity

Infographic: Comparing Sansar and High Fidelity | Virtual Worlds, Virtual Reality & Role Play | Scoop.it

HiFi member, Ryan Schultz wrote; "I hope that this information helps people understand the differences between the two virtual world platforms. There’s a lot of misinformation out there, and I want to do what I can to help correct it. Thanks..."

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Kitely was OpenSim's most valuable grid in 2017

Kitely was OpenSim's most valuable grid in 2017 | Virtual Worlds, Virtual Reality & Role Play | Scoop.it
One of the most important numbers in OpenSim is how many new people sign up for accounts each month. New people means new customers for merchants, new creators and performers who help improve quality
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Users up, land down for holidays –

Users up, land down for holidays – | Virtual Worlds, Virtual Reality & Role Play | Scoop.it
OpenSim’s public grids reached a new high in active users this month, as traffic went up more than 7 percent, or nearly 2,500 actives. There are now 34,881 active monthly users on the grids that report these figures...
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Gacha creators frustrated by lax Second Life oversight –

Gacha creators frustrated by lax Second Life oversight – | Virtual Worlds, Virtual Reality & Role Play | Scoop.it
Gacha creators frustrated by lax Second Life oversight & HF Blockchain Assets "Second Life, with a much bigger economy than that of OpenSim, also has a much bigger problem with copyright infringement than OpenSim..." And more on Blockchain-based ip... "Meanwhile, High Fidelity has already rolled out Digital Asset Registry, a blockchain-based system that lets virtual world users attach digital certificates to their creations using digital fingerprints to secure item origins and unique ownership..."
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Grids try to find balance on child avies –

Grids try to find balance on child avies – | Virtual Worlds, Virtual Reality & Role Play | Scoop.it
Child avatars are a sensitive topic in virtual worlds. For some users, the presence of child avatars opens the possibility of inappropriate sexual roleplay, which is at best extremely creepy and, at w
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Atek Grid announces cryptocurrency plans –

Atek Grid announces cryptocurrency plans – | Virtual Worlds, Virtual Reality & Role Play | Scoop.it
The Atek Grid has launched a new cryptocurrency, which will become the primary in-world currency, grid owner Frank Corsi told Hypergrid Business.
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OpenSim land rally continues –

OpenSim land area continued to increase gaining a total of 3,400 standard region equivalents this month -- after gaining more than 9,000 regions last month. The number of active users also increased b
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Andromeda Media Group: A Tale of Two Labs

Andromeda Media Group: A Tale of Two Labs | Virtual Worlds, Virtual Reality & Role Play | Scoop.it

Behind-the-scenes blog post from Andromeda Media Group's Will Burns takes a hard look at Linden Lab and why they seem so  hellbent on pushing Sansar while effectively ignoring Second Life...

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Second Life Versus Sansar: Why Linden Lab Can’t Win, No Matter What They Do –

Second Life Versus Sansar: Why Linden Lab Can’t Win, No Matter What They Do – | Virtual Worlds, Virtual Reality & Role Play | Scoop.it
Will Burns of the Andromeda Media Group has written a blogpost about a recent visit he paid to Linden Lab, which is pretty much required reading for anyone who's interested in Second Life or Sansar (Wagner James Au of the New World Notes blog alerted me to this). It's very clear from reading his blog…
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Users, land up this month on OpenSim grids –

Users, land up this month on OpenSim grids – | Virtual Worlds, Virtual Reality & Role Play | Scoop.it
OpenSim active user numbers hit a new high of 34,908 users this month. Land area also went up and is now at the equivalent of 80,175 standard regions, reversing a couple of months of declines. However, it still falls short of the 88,225 regions last November..."
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Person-to-person payment (and a big thank you) - Announcements

High Fidelity taking the ‘closed beta’ brakes off the economy Philip Rosedale wrote "We’re going to give everyone with account created before today a good chunk of HFC" and went on "Coming soon, we will start up some sort of manual exchange process where you can trade HFC for other cryptocurrencies. Overall we are very excited at the idea of performers now being able to use the direct payments / tips as a new kind of ‘gig’ economy. This is first as far as we know - being able to pay someone with a cryptocurrency directly, as an avatar, in a virtual world..."

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OpenSim stats drop with holidays, reporting issues –

OpenSim stats drop with holidays, reporting issues – | Virtual Worlds, Virtual Reality & Role Play | Scoop.it
OpenSim land area fell by the equivalent of 8,667 standard regions, and active users dropped by 3,473 due to combination of school holidays and fewer grids reporting stats than in the last couple of months...
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Top OpenSim communities of 2017 –

Top OpenSim communities of 2017 – | Virtual Worlds, Virtual Reality & Role Play | Scoop.it
One of my top sources of OpenSim-related news this year has been OpenSim Virtual and similar Google Plus communities. Many grids also have Facebook pages and Twitter accounts, but I find that Google Plus...
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InWorldz merchants concerned about future –

InWorldz merchants concerned about future – | Virtual Worlds, Virtual Reality & Role Play | Scoop.it
Some big questions, not just for InWorldz, but for the whole Opensim and Hypergrid community in this thought-provoking article from +Maria Korolov "Merchants on the closed, commercial InWorldz grid are concerned about perceived drop in users and commercial activity, and worry that the grid owners are no longer committed to the success of the grid..."
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Commerce Comes to High Fidelity

Commerce Comes to High Fidelity | Virtual Worlds, Virtual Reality & Role Play | Scoop.it
Up until now, one of the major differences between the two VR-capable virtual worlds of Sansar and High Fidelity was that the former allowed the sale of objects, while the latter had only a "free" online store. Well, that has now changed with the beta release of shopping in High Fidelity. There has been a…
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The Blockchain Revolution

The Blockchain Revolution | Virtual Worlds, Virtual Reality & Role Play | Scoop.it

High Fidelity is developing a cryptocurrency and blockchain asset transaction service to beat the hackers and copybot thieves that plague Second Life and Opensim worlds. But what is Blockchain?  Read this article...


"The Blockchain will do for transactions what the Internet did for information. The Blockchain revolution is a showstopper in today’s digital age. It has transformed the way transactions are done and is on its way to revolutionize society. The ripples of its enormous disruptive potential are being felt beyond the world of finance..."

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