Gamification in Education
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Augmented Reality board games not mature yet, but this is looks promising: Darkling Plain: Kickstarter

This fantasy board game comes alive when your pieces transform into 3D heroes and beasts battling on a magical, living landscape.

Via Gary Hayes, Be Learning
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Gary Hayes's curator insight, July 3, 2013 3:30 AM

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There are no actual miniatures in Darkling Plain. You place cards that represent your units and other features, like a ring of standing stones or a village, upon a full-color game board. When the cards or board are viewed through the camera of a smart device or computer, the game comes to life like a video game. Spectacular special effects abound as a fantasy battle bursting with the magical and the medieval consumes your tabletop.

Importantly, the AR component of the game is not simply window-dressing. We are treating augmented reality as an important tool in the play of the game. It communicates vital visual clues to players, such as a unit’s readiness. It also allows features like truly invisible movement, real-time play, and airborne forces that are actually above the playing surface."

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Immersive Education Initiative : The world's leading experts in virtual worlds, learning games, simulations, and virtual reality.

#iED K12 : Immersive Education's K-12 Group weekly virtual meetings resume today (Wednesdays).

Via James OReilly
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Rescooped by Cathy Ellis from Virtual Worlds and Online Education
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Games in Education - Virtual Worlds | Game Based Learning in Schools

Games in Education - Virtual Worlds | Game Based Learning in Schools | Gamification in Education | Scoop.it
Virtual Worlds from Games in Education Wiki (Games in Education - Virtual Worlds via @VAMCE2010 | @scoopit http://t.co/o39QKwDk #rcjs...)...

Via Scott Merrick
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Kaplan University Expanding Gamification in its Online Courses - Business Administration Information

Kaplan University Expanding Gamification in its Online Courses - Business Administration Information | Gamification in Education | Scoop.it
Kaplan University Expanding Gamification in its Online Courses Business Administration Information Kaplan University announced in a university press release that it will expand its use of gamification in its online courses after a highly successful...
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Top 10 Education Gamification Examples that will Change our Future

Top 10 Education Gamification Examples that will Change our Future | Gamification in Education | Scoop.it
The Top 10 Education Gamification Examples according to Pioneer and Stanford Lecturer Yu-kai Chou is 1. Duolingo 2. Ribbon Hero 3. Class Dojo 4....
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TAKING THE INITIATIVE ARTICLE : Immersive Education Initiative : The world's leading experts in virtual worlds, learning games, simulations, and virtual reality. | Virtual University: Education in ...

TAKING THE INITIATIVE ARTICLE : Immersive Education Initiative : The world's leading experts in virtual worlds, learning games, simulations, and virtual reality. | Virtual University: Education in ... | Gamification in Education | Scoop.it
MediaGrid.org News: News from the official Media Grid open standards group. The Media Grid is a computational grid platform that provides digital media delivery and processing services for a new generation of networked applications.

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Ten Reasons why Games Based Learning Works in Education | 3D Virtual Worlds: Educational Technology | Virtually Educated

Ten Reasons why Games Based Learning Works in Education | 3D Virtual Worlds: Educational Technology | Virtually Educated | Gamification in Education | Scoop.it
Familiarity – Most students use technology regularly at home, so integrating technology and games based learning into their school life can be very quick and easy. 2. Engagement – Games based learning can be engaging ...

Via Tim Mickan
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Sept. 15, 2011: Serious Games and Simulation in Virtual Worlds — Virtual Worlds Education Roundtable | Gamification of Learning | Scoop.it

Sept. 15, 2011: Serious Games and Simulation in Virtual Worlds — Virtual Worlds Education Roundtable | Gamification of Learning | Scoop.it | Gamification in Education | Scoop.it
Sept.15, 2011: Serious Games and Simulation in Virtual Worlds — Virtual Worlds Education Roundtable | @scoopit http://t.co/e40zV9i7...

Via Helen Farley
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App-ly yourself to new 'gamification'! - Cambridge News

App-ly yourself to new 'gamification'! - Cambridge News | Gamification in Education | Scoop.it
Cambridge News
App-ly yourself to new 'gamification'!
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Social aspects play an important role in gamification | Gamification ...

Although gamification is most commonly connected with experiences such as mastery, competence, flow and goal commitment (Huotari & Hamari 2012; Hamari 2013), it is quite evident that also social factors have an ...
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