Virtual Reality Gaming
25 views | +0 today
Follow
Your new post is loading...
Your new post is loading...
Rescooped by Chris Martin from Learning in Virtual Worlds
Scoop.it!

Virtual reality made me believe I was someone else

Virtual reality made me believe I was someone else | Virtual Reality Gaming | Scoop.it

The iteration of The Machine I experienced was merely a demonstration of what is achievable. Bertrand believes the possibilities for this type of transformative telepresence are massive. "What we have seen is that this machine can work to promote empathy between people with bias and there are neuroscientific experiments that prove that this kind of technology can reduce this implicit bias. Just seeing yourself in a black avatar, it reduces your bias, it’s really incredible, and very powerful."

(...)

As nebulous a goal as that is, BeAnotherLab’s ambition is infectious. Can The Machine change the world for the better? Not by itself. But with a strong personal narrative and tactile trickery, the team took just half an hour to sell me on the basic premise of their idea. Spending a short amount of time truly looking at the world from another person’s perspective is a powerful experience, and the potential for it to expand our collective horizons is huge.


Via elearning hoje
Chris Martin's insight:

This article gave an insight to what the writer was able to experience using virtual reality technology. Aaron, the author of this piece was able to try one of, if not the the most advanced virtual reality technology available to see the world through the perspective of another person. In this case, Aaron was seeing through the eyes of 29 year old female, Norma. Aaron claimed that he "..began to freak out". This technology is able to simulate reality so effectively that he truly felt he was, at the time, another person. This article has made myself and many others, I'm sure, very excited for the day the Oculus Rift is easily available to the public.

more...
Rescooped by Chris Martin from Digital-News on Scoop.it today
Scoop.it!

Oculus Rift vs Sony

Oculus Rift vs Sony | Virtual Reality Gaming | Scoop.it
Let’s get techy!
One of the most exciting advancements in gaming technology is the Oculus Rift virtual reality headset.

Via Thomas Faltin
Chris Martin's insight:

This article discusses speculation regarding Sony and the possibility of the company's own virtual reality headset. This will no-doubt be in competition with the Oculus Rift. The article raises points about the speculated $1000 pricetag of Sony's headset. This is more than double that of the Oculus Rift. The Rift is compatible with multiple platforms like android, iOs, Xbox and Playstation, this cross-platform compatibility alongside the cheaper pricetag may leave consumers wondering why they would even consider buying Sony's product. This speculation opens up a whole market of competitors to the Rift. 

more...
No comment yet.
Rescooped by Chris Martin from New Media
Scoop.it!

Razer Hydra gaming-grade motion sensing controller

Razer Hydra gaming-grade motion sensing controller | Virtual Reality Gaming | Scoop.it

When Razer called their Hydra a “gaming-grade motion sensing controller”, it left us wondering – isn’t the Wiimote the first gaming grade motion sensing controller?


Via Armando Rivera
Chris Martin's insight:

This article gives us a brief insight to a product known as the Razer Hydra, creating by a company called Razer. This product is a next-generation motion sensing controller. This article provides the reader with some information about the controller itself as well as the pricetag. This product will allow the user to use natural body motions to interact with their computer games. Combined with the Omni and the Oculus Rift, this controller will surely be an essential part of a true virtual reality gaming experience.

more...
No comment yet.
Rescooped by Chris Martin from Second Life and Virtual Worlds
Scoop.it!

News: Virtuix Omni allows gamers to move freely in the virtual world ...

News: Virtuix Omni allows gamers to move freely in the virtual world ... | Virtual Reality Gaming | Scoop.it
Virtuix Omni rendering (via Virtuix Gamers are constantly looking for ways to immerse themselves into the virtual world through interaction in order to gain an increased sense of realism.

Via Dulcie Mills
Chris Martin's insight:

This article explores a new piece of technology known as the Omni, created by an electronics company called Virtuix. The omni is a multi directional treadmill that allows gamers to move freely within a virtual environment. The article provides us with a video of a person using the Omni, they are able to walk, run and jump with their bodies, causing their in-game character to do the same. The omni is one piece of technology that will surely play a huge part in the uprising of virtual reality gaming.

more...
Rescooped by Chris Martin from Mentalist
Scoop.it!

Hands-on with the Virtuix Omni gaming treadmill - TechHive

Hands-on with the Virtuix Omni gaming treadmill - TechHive | Virtual Reality Gaming | Scoop.it
TechHive
Hands-on with the Virtuix Omni gaming treadmill
TechHive
After using Virtuix's Omni omni-directional treadmill at E3, I don't think playing a game with just a keyboard or a gamepad will never be as satisfying again.

Via Charles Rein
Chris Martin's insight:

Included in this article is feedback from a person who was able to try the Omni out for themselves. The writer tells us exactly how the Omni is used and how it feels from a user point of view. The writer of the article stated "After using virtuix's Omni omni-directional treadmill at E3, I don't think playing a game with just a keyboard or a gamepad will ever be as satisfying again." This is a great indication of the effectiveness and quality of the product. The writer also mentioned that using the Omni to simulate walking and running is just as physically demanding as actually walking or running. We may see this used as a way of motivating people to exercise in the future.

more...
No comment yet.
Rescooped by Chris Martin from Virtually Educated
Scoop.it!

Is Virtual Reality Gaming Destined For A Comeback? - NPR

Is Virtual Reality Gaming Destined For A Comeback? - NPR | Virtual Reality Gaming | Scoop.it
NPR
Is Virtual Reality Gaming Destined For A Comeback?
NPR
With headphones on, I was effectively sealed off from the real world. Looking down, I could see "my" virtual body. The urge to raise my hands was irresistible, but the hands didn't move.

Via Aevalle Galicia
Chris Martin's insight:

In this article, the writer discusses some factors regarding the Oculus Rift virtual reality headset. The writer also mentions his experience with the headset, claiming that he was "effectively sealed off from the real world". This next level of immersion is extremely appealing to the gaming community. Included in the segment is a video of a programmer's grandmother being taken on a virtual tour of Tuscany. Seeing and hearing her reaction really shows the viewer that this technology works. 

more...
No comment yet.
Rescooped by Chris Martin from Augmented Reality News and Trends
Scoop.it!

Oculus Rift out to change virtual reality gaming - Sydney Morning Herald

Oculus Rift out to change virtual reality gaming - Sydney Morning Herald | Virtual Reality Gaming | Scoop.it
Sydney Morning Herald Oculus Rift out to change virtual reality gaming Sydney Morning Herald For many, the idea of virtual reality conjures up something along the lines of Star Trek's holodeck: a fully realised fantasy-generating machine with...

Via Pekka Puhakka
Chris Martin's insight:

This article explores the potential for the growth and development of the Oculus Rift. The company behind the Rift were pleased to receive $US1 million within 36 hours of launching their kickstarter campaign. This showed us that the public were supportive of the product and that the release of the product is highly anticipated. Nate Mitchell, the vice-president of product for the Oculus Rift shared some of his views, saying that "this is Virtual Reality games's infancy" adding that quality and content will continue to improve over the next 10 to 15 years. Taking into account the rapid growth in technology, it is not surprising that Mitchell feels this way.

more...
No comment yet.
Rescooped by Chris Martin from Technology and Gadgets
Scoop.it!

Razer Hydra Review

Razer Hydra Review | Virtual Reality Gaming | Scoop.it

Razer Hydra Review – I’ve always wanted to play my PC Games “Wii-style” or in a more technical term, with motion sensing controllers. The idea of having to exercise while playing games definitely hits the spot for me.


Via Tiaan Jonker
Chris Martin's insight:

The is an extensive review of the Razer Hydra gaming-grade motion sensing controller. Included in this are pictures of each component and an unboxing video of the product. The writer includes summaries for each of the parts and gives us a list of pro and cons of the controller. Although this review is purely the opinion of the writer, this still gives us a good idea of how the controller feels and behaves.

more...
No comment yet.
Scooped by Chris Martin
Scoop.it!

Facebook Buys Oculus, Virtual Reality Gaming Startup, For $2 Billion - Forbes

Facebook Buys Oculus, Virtual Reality Gaming Startup, For $2 Billion - Forbes | Virtual Reality Gaming | Scoop.it
Forbes
Facebook Buys Oculus, Virtual Reality Gaming Startup, For $2 Billion
Forbes
In a Tuesday afternoon shocker, Facebook announced it is buying hot virtual reality gaming company Oculus VR for $2 billion.
Chris Martin's insight:

This article tells us about Facebook's investment into the virtual reality scene. Facebook has bought Oculus Virtual Reality for $2 billion, showing that even CEO Mark Zuckerberg has high hopes and expectations for the Oculus Rift. The fact that Facebook, being the worlds largest social media network has invested in the Rift means that we may see this technology used for more than just gaming in the near future. "“After games, we’re going to make Oculus a platform for many other experiences,” he wrote. “Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face — just by putting on goggles in your home.” says Zuckerberg. This is also good news for the development of the Rift, Facebook can provide Oculus with all the money it needs to continue work on the product.

more...
No comment yet.