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Rescooped by Ghislaine Boddington from Learning in Virtual Worlds
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elearning hoje: Second Life New Mesh Avatars: the good, the bad and the ugly

elearning hoje: Second Life New Mesh Avatars: the good, the bad and the ugly | VIRTUAL PHYSICAL BLENDED SPACES | Scoop.it

I’m quite aware that there can only be a few free mesh avatars for new users to choose from when they join SL, so some degree of stereotyping was probably unavoidable when designers created these avatars. Previously, with the ‘classic’, prim-based avatars that problem could be solved by the users themselves, through customization of their avatars, and the ‘mix and match’ of clothes. Regrettably, the fact that these new mesh avatars are not customizable turns their stereotyped look into a more complicated issue to deal with – particularly in a learning context.Hopefully, Linden Lab’s new CEO Ebbe Altberg will understand this and a greater level of customization will be added to these new mesh avatars.


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Rescooped by Ghislaine Boddington from 3D Virtual-Real Worlds: Ed Tech
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The race for VR headset gaming is on

The race for VR headset gaming is on | VIRTUAL PHYSICAL BLENDED SPACES | Scoop.it
Facebook's purchase of Oculus Rift has kicked off the race to put gaming on headsets soon. Now Microsoft has reportedly spent around $150 million to buy

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David W. Deeds's curator insight, April 20, 2014 10:06 AM

May the best headset win. ;)

Henrik Safegaard - Cloneartist's curator insight, April 21, 2014 1:45 AM

Now Microsoft has reportedly spent around $150 million to buy virtual reality tech from smart glasses specialist Osterhout Design Group.

Click to watch video.

Rescooped by Ghislaine Boddington from 3D Virtual-Real Worlds: Ed Tech
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Second Life MOOC April 2014

Second Life MOOC April 2014 | VIRTUAL PHYSICAL BLENDED SPACES | Scoop.it

Second Life MOOC will start on April 1, 2014 on WizIQ (click here to acces the course). The theme of the current MOOC is learning and connecting online for instruction and learning in Second Life.

 

The MOOC will focus on connecting online for collaborative learning and teaching through Second Life. The live presentations will include the speakers’ reflective process on teaching and learning in fully online and blended learning formats.

 


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David W. Deeds's curator insight, March 27, 2014 10:21 AM

Check it out, coming up soon! 

David W. Deeds's curator insight, March 31, 2014 4:56 PM

Check it out! It's underway! 

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Why women don’t need secret business rules from men / Infographic

Why women don’t need secret business rules from men / Infographic | VIRTUAL PHYSICAL BLENDED SPACES | Scoop.it
Leading finance company Ernst & Young has released an infographic detailing the “seven secret business rules men don’t share with women.”
According to its author Maria Pinelli – the firm’s Global Vice Chair of Strategic Growth Markets – male entrepreneurs have “unwritten codes of business conduct” that give them the edge.

Via malek
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malek's curator insight, March 27, 2014 7:53 PM

Here's the main points

  •  Anyone who has even a vague grasp of current affairs will know women are woefully unrepresented when it comes to leadership in the workplace.
  • A 2009 study by the Fawcett Society found that 51% of women and men from middle management to director level identify stereotyping as the major hurdle facing women at work.
  • Men shrug off a thank you; but don’t mind your manners in front of women and frankly, that relationship is TOAST.
  • There are many reasons why women don’t get the top jobs in business.
  • Women don’t need to be like men in the workplace; we bring with us our own skill sets.
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3-D Is in Focus at Videogame Conference

3-D Is in Focus at Videogame Conference | VIRTUAL PHYSICAL BLENDED SPACES | Scoop.it
GPB 3-D Is in Focus at Videogame Conference Wall Street Journal Virtual-reality goggles instead have built-in displays to help convey the effect of entering a simulated world, instead of relying on transparent 3-D glasses for viewing a movie or TV...

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David W. Deeds's curator insight, March 17, 2014 11:36 AM

This reminds me...does Second Life work with the Oculus Rift yet?? 

Didier Preud'homme (Logicamp)'s curator insight, March 17, 2014 3:27 PM

Le Wall Street Journal a publié un article disant que la 3D est à l'honneur à la Game Developpers Conference (GCD) ou Videogame Conference qui se tient actuellement à San Francisco ...

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Digital Life in 2025

Digital Life in 2025 | VIRTUAL PHYSICAL BLENDED SPACES | Scoop.it
Experts predict the Internet will become ‘like electricity’ — less visible, yet more deeply embedded in people’s lives for good and ill

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Rescooped by Ghislaine Boddington from Digital #MediaArt(s) Numérique(s)
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Urban Media Aesthetics - artistic and curatorial practices with digital art forms in urban environments

Urban Media Aesthetics - artistic and curatorial practices with digital art forms in urban environments | VIRTUAL PHYSICAL BLENDED SPACES | Scoop.it

Urban Media Aesthetics is an ongoing curatorial research project that investigates subject matters relevant to artistic and curatorial practices with digital art forms in urban environments. 

 

The notion of urban media aesthetics as a curatorial subject relates to the presentation and integration of artistic, visual digital content in urban contexts. This materializes in various contemporary examples, such as digital art installations, media facades, pervasive and mobile displays, big screens, projections of moving images, architectural mapping and animation, responsive architecture, and other types of “exhibition forms,” which take the urban environment as their exhibition space while integrating digital content, infrastructure and digitally-inspired forms into the urban ecology. 

 

While urban media aesthetics as a research area might reflect a history of technologies, with relations between developments in screen and projection technology and developments in artistic expression and presentation, this initiative is not looking for a historical narrative or line of progress or development. There is no ‘one’ history of this discourse and no archive laying the ground for it either. There is no established framework for grasping, approaching and critiquing the emerging artistic and curatorial practices with media aesthetics in urban public contexts. Perhaps we can look towards principles of nomadicism, interdisciplinarity and emphasis on cultural and social situations, which we find in an archeological approach, to avoid relying on historicity that would tell us about technological “progress” without questioning what progress even means.


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How Marketing Agencies Are Using Augmented Reality to Increase Brand Engagement | Gravity Jack

How Marketing Agencies Are Using Augmented Reality to Increase Brand Engagement | Gravity Jack | VIRTUAL PHYSICAL BLENDED SPACES | Scoop.it
Technology, mobile and interactive marketing are becoming the status quo. Some of the world’s biggest brands are turning to Augmented Reality (AR) to make the trends work for them.

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Augmented Reality for Real Estate; a few examples

The Digital Marketing Bureau are passionate about the latest technology and AR is no exception. Visit http://www.thedigitalmarketingbureau.com to find out mo...
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Augmented Reality Is Almost Everywhere | TechCrunch

Augmented Reality Is Almost Everywhere | TechCrunch | VIRTUAL PHYSICAL BLENDED SPACES | Scoop.it
There is less difference between our work and home devices, our tablets and our mobile phones. They are not meant for "work" or for the "home." We just use..

Via Pekka Puhakka
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Top 10 Reasons why Retailers should use Augmented Reality ...

Top 10 Reasons why Retailers should use Augmented Reality ... | VIRTUAL PHYSICAL BLENDED SPACES | Scoop.it
With augmented reality, consumers get a better brand experience and connect more with that brand.

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Movie: Andy Millns of Inition on future of augmented reality

Movie: Andy Millns of Inition on future of augmented reality | VIRTUAL PHYSICAL BLENDED SPACES | Scoop.it
Augmented reality technology will revolutionise the way we navigate cities, says Andy Millns of 3D production company Inition.

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Version 4.0 des Creative Commons, 2 enjeux stratégiques: Open Data et clause Non-Commerciale

Version 4.0 des Creative Commons, 2 enjeux stratégiques: Open Data et clause Non-Commerciale | VIRTUAL PHYSICAL BLENDED SPACES | Scoop.it

Cette semaine, après un processus d’élaboration de plus de deux ans, Creative Commons International a annoncé la publication de la nouvelle version 4.0 de ses licences. Framablog a déjà traduit en français un article d’une des responsables de l’organisation, Diane Peter, qui explique les principales modifications par rapport à la version 3.0 remontant à 2007. Creative Commons a travaillé par exemple pour simplifier le texte des licences afin de les rendre plus compréhensibles ; les licences auront également un effet plus global, car elles n’auront plus désormais à être transposées pays par pays et des clarifications intéressantes ont été apportées, notamment en ce qui concerne l’attribution des auteurs et l’adaptation des oeuvres. ...


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The Virtual Reality Renaissance Is Here, But Are We Ready?

The Virtual Reality Renaissance Is Here, But Are We Ready? | VIRTUAL PHYSICAL BLENDED SPACES | Scoop.it
With tech like Oculus, we may be nearing a new VR era. Yet the average consumer still can't picture the practical applications, much less stomach the cost.

Via Dr. Susan Bainbridge
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Rescooped by Ghislaine Boddington from Virtual Worlds Corner
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The Virtual Reality Renaissance Is Here, But Are We Ready?

The Virtual Reality Renaissance Is Here, But Are We Ready? | VIRTUAL PHYSICAL BLENDED SPACES | Scoop.it
With tech like Oculus, we may be nearing a new VR era. Yet the average consumer still can't picture the practical applications, much less stomach the cost.

Via Miguel Mimoso Correia
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10 Tips for Succeeding in Virtual Teams

10 Tips for Succeeding in Virtual Teams | VIRTUAL PHYSICAL BLENDED SPACES | Scoop.it
With a bit of patience, common sense and a good sense of humour, you'll be surprised how much you can achieve in a virtual team.

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David Hain's curator insight, March 28, 2014 3:28 AM

All of us will work in virtual teams soon if not already.  Some useful tips here.

smadar yona's curator insight, March 29, 2014 8:49 AM

מוקדש בהנאה לכל אלה הרוצים לחקור קבוצות וירטואליות

סמדר

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Facebook to acquire Oculus VR for $2 billion

Facebook to acquire Oculus VR for $2 billion | VIRTUAL PHYSICAL BLENDED SPACES | Scoop.it

Facebook is acquiring Oculus VR for $2 billion, including $400 million in cash and 23.1 million shares of stock valued at a total of $1.6 billion, Facebook announced today.

According to a press release from Facebook, the company plans to expand the Oculus Rift headset's applications beyond gaming to broader fields such as media, entertainment, communications and education. At the same time, Facebook wants to "accelerate" the company's growth in the gaming space. The deal is expected to close during the second quarter of 2014. ...


Via Jacques Urbanska
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Lionel Reichardt / le Pharmageek's curator insight, March 26, 2014 2:05 AM

Pharmageek partenaire de Interaction Healthcare à l'occasion de la conférence :

"Du serious game au Google glass, comment la simulation numérique peut changer la pratique du médecin et la vie du patient ?"

qui aura lieu

le 3 avril prochain à PARIS

INSCRIVEZ VOUS



LA VERSION CANADIENNE DE LA CONFÉRENCE 

Pharmageek partenaire de Interaction Healthcare à l'occasion de la conférence :

"Du serious game au Google glass, comment la simulation numérique peut changer la pratique du médecin et la vie du patient ?"

qui aura lieu

le 10 avril prochain à MONTREAL -CANADA


INSCRIVEZ VOUS

Rescooped by Ghislaine Boddington from Virtual Worlds Corner
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Oculus Rift, Sony, And The Coming Virtual Reality Revolution

Oculus Rift, Sony, And The Coming Virtual Reality Revolution | VIRTUAL PHYSICAL BLENDED SPACES | Scoop.it
One idea is dominating this year's Game Developers Conference: virtual reality. From Treadmills to bodysuits, from guns to games, the emerging VR...

Via Miguel Mimoso Correia
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Kamian's curator insight, March 20, 2014 10:18 AM

Otro interesante artículo sobre el creciente interés de la industria y usuarios respecto a los dispositivos de inmersión virtual en lo que se vaticina como "La Revolución de la Realidad Virtual".

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Second Life goes Mobile

Second Life goes Mobile | VIRTUAL PHYSICAL BLENDED SPACES | Scoop.it
Recently several SL users were invited to review the beta version of a new Second Life service; SL Go, by OnLive. It has been a goal of Linden Lab to try and make SL work on mobile devices for a lo...
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poptronics ' Les vies artificielles de Christa Sommerer et Laurent Mignonneau

poptronics ' Les vies artificielles de Christa Sommerer et Laurent Mignonneau | VIRTUAL PHYSICAL BLENDED SPACES | Scoop.it

Depuis leur rencontre à l’Institut des nouveaux médias de Francfort en 1991, la botaniste, viennoise, sculpteuse et anthropologue Christa Sommerer et le “développeur de synthétiseurs” français Laurent Mignonneau, alors tout frais diplômé des Beaux-Arts d’Angoulême, poursuivent la même quête : l’exploration d’interfaces sensibles entre l’homme et la machine, qu’ils mettent en scène dans des œuvres insolites à la croisée des arts, des sciences et des nouvelles technologies.

 

Duo d’artistes typique des arts média, où la conception à deux têtes et la programmation embarquée s’élaborent d’une résidence à l’autre, sur une scène internationale interconnectée, de Tokyo à Shanghai en passant par Moscou et bientôt Mexico, Christa Sommerer et Laurent Mignonneau ont acquis leurs lettres de noblesse avec l’installation “Interactive Growing Plants”, montrée pour la première fois en France en 1992.

 

Elle fut l’une des premières pièces significatives d’un art hybride réalisé à partir d’images de synthèse créées en temps réel par l’action des visiteurs. Toute la symbolique du feedback qu’on appelle intelligence ou vie artificielle s’incarne dans le toucher ou l’approche de plantes vertes bien ancrées dans leurs jardinières, dont la résonance avec l’électricité statique du corps à proximité est interprétée, filtrée et réinsufflée dans des images botaniques projetées au mur. Électro photosynthétique : magique !


Via Jacques Urbanska
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How Medical Augmented Reality Will Seamlessly Save Your Life

How Medical Augmented Reality Will Seamlessly Save Your Life | VIRTUAL PHYSICAL BLENDED SPACES | Scoop.it
As augmented reality technologies continue to develop, one sector that will see the most practical benefits is the healthcare industry.

Via Steve Yuen
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Digital Transformations - #MediaArt at the Interface between Art, Science, Economy and Society on netzspannung

Digital Transformations - #MediaArt at the Interface between Art, Science, Economy and Society on netzspannung | VIRTUAL PHYSICAL BLENDED SPACES | Scoop.it
Die Publikation "Digitale Transformationen" ist eine aktuelle Bestandsaufnahme zur digitalen Kultur. Die Textbeiträge von Theoretikern, Künstlern und Wissenschaftlern sowie Produzenten, Förderern und Vermittlern stellen Medienkunst als künstlerische Position an der Schnittstelle von Technologie, Wirtschaft, Wissenschaft und Kultur vor und geben einen breit gefächerten Einblick in den Diskurs im deutschsprachigen Raum.

Via Jacques Urbanska
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Social Collider - an artistic datavisualization of twitter - by Karsten Schmidt & Sascha Pohflepp

Social Collider - an artistic datavisualization of twitter - by Karsten Schmidt & Sascha Pohflepp | VIRTUAL PHYSICAL BLENDED SPACES | Scoop.it
The Social Collider reveals cross-connections between conversations on Twitter. It acts as a metaphorical instrument which can be used to make visible how memes get created and how they propagate. Ideally, it might catch the Zeitgeist at work.

 

Karsten Schmidt - concept, design & programming (@toxi)

Sascha Pohflepp - concept, design (@plugimi)


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5 Best Augmented Reality Games for Android

5 Best Augmented Reality Games for Android | VIRTUAL PHYSICAL BLENDED SPACES | Scoop.it
These are the 5 Best Augmented Reality Games that turn your Android Phone into a into a 3D virtual world filled with lots of fun and dangers! (The First Standalone Android #Smartwatch.

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2014: The Year Agile Marketing Takes Off

2014: The Year Agile Marketing Takes Off | VIRTUAL PHYSICAL BLENDED SPACES | Scoop.it
If you had to summarize all the major IT and marketing trends of 2013 into just six words, you could simply say, "There were a lot of changes." And the five-word prediction for 2014? "There will be even more." Topic: Customer Experience.
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