Video Games for Education
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Video Games for Education
Use and Impact of Video Games in Education
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How Mobile Devices in Education Teach Critical Thinking Skills ...

How Mobile Devices in Education Teach Critical Thinking Skills ... | Video Games for Education | Scoop.it
The students have no problem learning on their own how to text, communicate on Facebook, and play video games—they don't need an English teacher to show them the ropes. My job essentially is to coach students to ...
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Becky Schivley Mather's comment, February 26, 2013 5:22 PM
Teachers and schools need to take advantage of the power of cell phones in the classroom!
Judith Hilger's comment, February 27, 2013 4:54 PM
Hi there, I tried to read the article, but it appears the domain expired about 1 month ago.
Todd Wostrel's comment, February 27, 2013 5:05 PM
It looks like you are right. I wasn't able to find this elsewhere on the web either unfortunately.
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20 Educational Games That Were Ahead of Their Time - Situated ...

While there has been a surge in the acceptance and prevalence of game-based learning in schools over the past decade, especially in light of the success of programs like Khan Academy, playing g. ... educational titles in homes and schools today.
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20 Educational Apps Approved By Parents - Edudemic

Every day, a different short educational animated movie is showcased by the edutainment specialists at BrainPOP, which was created by Avraham Kadar, M.D., an immunologist and pediatrician.
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Mind Edutainment Gets Rs. 2.7 Cr. Will Help Students Think Smarter ...

Mind Edutainment Gets Rs. 2.7 Cr. Will Help Students Think Smarter ... | Video Games for Education | Scoop.it
Mind Edutainment, a company which offers Education focused Information & Communication Tools (ICT) has secured funding of Rs. 2.7 Crores (US$ 500000). The. ...
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FriendsLearn teaches you through social and mobile games ...

FriendsLearn teaches you through social and mobile games ... | Video Games for Education | Scoop.it
Edutainment, or the melding of education and entertainment, has been around for a long time, but it has never really worked that well. Hoping to change that, startup FriendsLearn is working on what it calls a "learnification" ...
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This is your brain on Oregon Trail: Lessons learned from a ...

This is your brain on Oregon Trail: Lessons learned from a ... | Video Games for Education | Scoop.it
In the earliest of my last 29 years, I can recall hours pleasantly spent with MECC's Number Munchers and The Learning Company's Where in Time is Carmen San Diego, amongst others. ... Physical education.
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Solve Puzzles for Science | Foldit

Solve Puzzles for Science | Foldit | Video Games for Education | Scoop.it
The Science Behind Foldit

Foldit is a revolutionary new computer game enabling you to contribute to important scientific research. This page describes the science behind Foldit and how your playing can help.

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Edutainment - Does Gelding Boost Conduct?

Edutainment, as you may possibly have guessed, is the marriage of amusement and education and learning. If games have been made that essentially taught something and the game makers exercised some obligation in the ...
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Is Social Learning a “Feature” You Can Add?

Is Social Learning a “Feature” You Can Add? | Video Games for Education | Scoop.it
Social Learning is not a new course or LMS feature...it's something that happens naturally.

 

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"..we added Twitter functionality. While our staff had lots of fun tweeting our scores and interacting with the game during testing, we did not see much use of the social sharing features from the game players. No matter how smartly you place a button in a user interface, if it is not part of the authentic user experience, it will not be utilized."

 

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Let the Games Begin: Entertainment Meets Education| The Committed Sardine

Let the Games Begin: Entertainment Meets Education| The Committed Sardine | Video Games for Education | Scoop.it

Kids are not ambivalent when it comes to video games: They love them. Young boys, especially, have been pouring quarters into slots since Computer Space, the first commercial arcade video game, appeared nearly thirty-five years ago. While pixelated hits like Pong, Space Invaders, Pac-Man, and Donkey Kong first stole gamers' hearts, less glamorous educational titles, like Oregon Trail (1974) and Where in the World Is Carmen Sandiego? (1985), have held their own.

But there's one kind of game that nobody's succeeded in making for the insatiable throngs of game groupies: a blockbuster hit for the classroom.

Instead, school districts, eager to be perceived as plugged in and afraid of being penalized for low test scores, have bought into expensive drill-and-kill software -- the kind that costs a fortune and displays a silly animation of fireworks or cheering crowds for every five correct answers -- with only minimal improvements on test scores and scant evidence of long-term progress among students. Most administrators approach new game-software purchases with skepticism and a reluctance to spend money.

Meanwhile, the video game world has blossomed into a gargantuan $7-plus-billion-a-year industry. Kids (and their teachers, it turns out) spend more time per week blowing up aliens than watching television or (no surprise) doing homework. Although the so-called edutainment software titles, like the Blue's Clues and Dr. Seuss series, make up a relatively small portion of the market, academics, teachers, and entrepreneurs are working to transform a couch potato pastime into a curriculum staple. They're almost there.


Via Helen Stower
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Jane McGonigal: Gaming can make a better world | Video on TED.com

Jane McGonigal: Gaming can make a better world | Video on TED.com | Video Games for Education | Scoop.it
TED Talks Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.
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Call: Immersive Education 2012 – Learning Games, Serious Games and Game-Based Education

The Immersive Education Initiative today issued a special call for learning games, serious games and game-based education to be presented at iED 2012 Boston this June.  

 

Topics of interest for this special call include, but are not limited to, the following:

Learning Games
Serious Games
Game-based Learning
Game-based Learning Technologies/Systems (e.g., PC, Mac, XBox, Playstation, Nintendo, iPad, PDAs and mobile phones, tablets, etc.)
Commercial Video Games as Learning Tools (e.g., World of Warcraft, Little Big Planet, Minecraft, etc.)
New Literacies Using Video Games For Education
Best Practices, Curriculum Development & Assessment for Game-Based Learning

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Call: Immersive Education 2012 – Learning Games, Serious Games ...

Learning Games; Serious Games; Game-based Learning; Game-based Learning Technologies/Systems (e.g., PC, Mac, XBox, Playstation, Nintendo, iPad, PDAs and mobile phones, tablets, etc.) Commercial Video Games as Learning Tools ( e.g., World of...
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50 Best Twitter Feeds to Follow Educational Gaming - Situated ...

Debate is great, of course, but in reality, gaming actually holds some amazing, engaging benefits perfect for the educational setting. Game-based learning continues fascinating edtech enthusiasts, who eagerly flock to social ...
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Larry Murphy, JR's comment, February 23, 2013 6:56 PM
There some really great links in the tweeter feeds as well as the side bar topics. I actually found a site (Situated Reserach) that has applications that would work great in gesture based computing.
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Augmented Learning: Research and Design of Mobile Educational ...

Augmented Learning: Research and Design of Mobile Educational ... | Video Games for Education | Scoop.it
New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars, teachers, and students alike. ...
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Differences between game based learning and educational games

Differences between game based learning and educational games | Video Games for Education | Scoop.it
Games Based Learning is then much more than using an educational game to teach a subject. It's an approach to allowing the ebb and flow of play to fuel imagination.
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What is Stealth Assessment?

What is Stealth Assessment? | Video Games for Education | Scoop.it

G4LI Games for Learning Day at G4C 2011...

 

Good games can act as transformative environments to support skill development and deep, meaningful learning.

 

Learning is best when it is active, interesting, goal-oriented, and contextualized (i.e., features of good games.)

 

Stealth assessment can collect dynamic evidence of learning in real-time, at various grain sizes (and use info to suppor learning).

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Augmented Reality Serious Games

Augmented Reality Serious Games | Video Games for Education | Scoop.it
Then, based on the programming, something happens: Text, images, video, or whatever assets are linked to that image pop-up on the screen, overlaid on the actual environment as captured by the cameras.
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Infographic: About the Gamification of Education

Infographic: About the Gamification of Education | Video Games for Education | Scoop.it

This is an excellent infographic putting together key information about gamifying learning. You will find a short history of gamified learning. The summary from MIT's paper "Moving Learning Games Forward" highlights all the gaming functions that can be integrated into education(with examples). The full whitepaper can be download here. A very important point made by MIT "The Education Arcade" is quoted here:

 

One might assume that the purpose of games in education is to keep kids engaged (i.e. to bribe them to learn), or at best, to teach them wholly new 21st century skills. What is missing is the insight that play and exploration have always been the way we construct new ideas and concepts, and that building such a scaffold of interconnected ideas has always been the source of our deepest knowledge and wisdom. This approach to learning does not just apply to generic cognitive skills such as problem solving, but also applies to traditional academic disciplines such as math, science, and history. Successful practitioners in these areas have always engaged in playful and inspired ways of thinking and learning that look nothing like the rote memorization and repetition we call “school.”

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Springing in to DI: Gaming | NWP Digital Is

"...gaming is ideal for the problem-based learning classroom as a vehicle for moving students through Bloom’s Taxonomy of cognitive levels to a point where they are able to take an informed and critical position on a subject based on their foundational knowledge and general comprehension as well as critical application, analysis, and synthesis of information."

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Memphis Startup KnoCo Reviving Edutainment | Nibletz

Memphis Startup KnoCo Reviving Edutainment | Nibletz | Video Games for Education | Scoop.it
The company, called KnoCo is based in Memphis Tennessee. CEO and lead developer Ken Gibbs met co-founder Elliott Boyette while the two were working for a company that develops iOS games. They decided go out on ...
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Adding Social To Learning Games | Upside Learning Blog

Adding Social To Learning Games | Upside Learning Blog | Video Games for Education | Scoop.it

What do you think about the assertion below? Should social learning games "bank on capital sins" for a greater good?

 

"We must bank on the capital sins – wrath, greed, sloth, pride, lust, envy, and gluttony; while these are ‘no no’s in the real world, social games seem to capitalize on them to a large extent. When designing a social learning game, I’d definitely want to include one or more of these in some way or the other. It’s great to use the weak moments during game-play to push elements of learning value/content through to the player. Social game developers and studios use these to monetize their product, as learning designers we can use these to capitalize on learning. ... I read that we spend upward of three billion hours a week playing computer and video games. Surely we can use some of that to improve learning either in the educational context or the corporate training context, the question is do we? How about we make some addictive games that people will actually learn stuff from? ... Why can’t learning games be just as addictive?
My objective in the near future is to design a learning that’s just as addictive. Moral and ethical consideration be damned. As game designers, we can tap deeply into our evolutionary urges, however manipulative that might be. If games can be designed that will ultimately benefit the player by modifying behavior in the long-term, I’m all for it."

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STEM Education Technology Trends: Evolving Classrooms - The Network: Cisco's Technology News Site

STEM Education Technology Trends: Evolving Classrooms - The Network: Cisco's Technology News Site | Video Games for Education | Scoop.it
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Education and Dragons: the gamification of schools - CNET Australia

Education and Dragons: the gamification of schools - CNET Australia | Video Games for Education | Scoop.it
Education and Dragons: the gamification of schoolsCNET AustraliaCraig Merrick is a teacher at Duval High School, in Armidale, NSW, and has turned to gaming to keep things engaging. CNET Australia: what was the idea inspired by?
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Two Students + Video Game = Innovations in Science | MindShift

Two Students + Video Game = Innovations in Science | MindShift | Video Games for Education | Scoop.it
Amidst a Mobile Revolution in Schools, Will Old Teaching Tactics Work? 4066144818_d719be71eb · How to Deal With Kids' Math Anxiety · Screen-shot-2012-03-28-at-9.23.41-. Educational Games That Make You Sweat · Culture ...
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