Using Technology to Transform Learning
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Using Technology to Transform Learning
Articles, ideas, references showcasing ways that educational technologies change teaching and learning
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Tech Tools That Inspire PBL in High School - T.H.E. Journal

Tech Tools That Inspire PBL in High School - T.H.E. Journal | Using Technology to Transform Learning | Scoop.it
Tech Tools That Inspire PBL in High School
T.H.E.
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Watch the video to hear from high school statistics students who helped to solve real-world problems in their community hit by a major fire. 

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How to Subvert the K 12 Classroom (EdSurge News)

How to Subvert the K 12 Classroom (EdSurge News) | Using Technology to Transform Learning | Scoop.it
There are a few key buzzwords floating around the education world and mediascape that drive some educators nuts--“standards,” “data-driven alignment,” “value-added.” But last Thursday in one area of the world, teachers came together to chat with some new terminology, namely “bottom-up” and “subve
Norton Gusky's insight:

There's a growing number of educators who are ready to "subvert' the constraints of the contemporary classroom and provide time for play and investigation as part of an interactive learning experience. MakerEd showcased many of these more hands-on approaches to learning. 

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Teaching tips: How students can use their mobile phones to learn ...

Teaching tips: How students can use their mobile phones to learn ... | Using Technology to Transform Learning | Scoop.it
Mobile technology is everywhere, but do you restrict or encourage it in your classroom? Joanna Norton shares tips about how English language teachers can use technology to their learners' benefit.
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Ideas for using mobile phones in English / Language Arts from a British teacher. I love the idea of capturing examples of misspellings or missing grammar in signs and outdoor images. 

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How to Help Your Students Develop Data Literacy

How to Help Your Students Develop Data Literacy | Using Technology to Transform Learning | Scoop.it
Can we really measure happiness? How does educational attainment vary across ZIP codes? What does math have to do with charity? Which team has the better athletes, Yankees or Red Sox? These are
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New platform, TuVaLabs, provides access to large datasets to students can conduct analytical investigations based on personal interests and work collaboratively with students around the world. 

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8 examples of how gaming is changing education | eSchool News | eSchool News

8 examples of how gaming is changing education | eSchool News | eSchool News | Using Technology to Transform Learning | Scoop.it
Gaming is growing each day, with students and educators embracing its potential. Here are 8 examples of gaming's classroom success.
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Examples are articles that address topics like Minecraft in schools, evaluating games for school use, and getting young woman involved. 

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Kidcrafters | Digital, Education, Museums & Design

Kidcrafters | Digital, Education, Museums & Design | Using Technology to Transform Learning | Scoop.it
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Gathering in UK looking at Technology and Creativity from Kidcrafters mini-conference that looks at ways to get kids making things. 

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Happy News: Angry Birds are Flocking to Schools (EdSurge News)

Happy News: Angry Birds are Flocking to Schools (EdSurge News) | Using Technology to Transform Learning | Scoop.it
What’s the best way to convince education ministers about the learning potential of games? Tell them you’re fusing what Finland knows about learning with the viral addictiveness of Angry Birds.For the past three years, Rovio, whose games have been downloaded over two billion times, has been quietly
Norton Gusky's insight:

The company behind Angry Birds is now targeting the 3-6 year olds with fun learning activities that can be used in pre-school and primary grades.

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App Smashing: Combining Google Drive, iTunes U, And Apps In The Classroom

App Smashing: Combining Google Drive, iTunes U, And Apps In The Classroom | Using Technology to Transform Learning | Scoop.it
Many schools that have adopted one-one tablet technology struggle with the pre-requisite skills associated with moving files from app to app.
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Step-by-step process using Google Drive to collect products and iTunes U to deliver lessons. 

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Minecraft finds a home in schools | eSchool News | eSchool News

Minecraft finds a home in schools | eSchool News | eSchool News | Using Technology to Transform Learning | Scoop.it
Minecraft, the online game that has engaged children of all ages, is now being used in classrooms to engage students.
Norton Gusky's insight:

The interest in Minecraft is zooming. It's an addictive tool that has the potential to really transform learning. I've watched kids play the game and I've talked with kids who have programmed the game. They love it on both levels.

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5 Issues Schools Can’t Afford to Ignore

5 Issues Schools Can’t Afford to Ignore | Using Technology to Transform Learning | Scoop.it

From 802.11AC to mobile device management software, the five challenges that tech managers must address.

Technology changes so quickly that the hardest aspect of being a technology manager at a school is to recognize and quickly react to disruptive technologies on the horizon. Those that are missed could become potential disasters.

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Shares products and sites with good solutions to the 5 issues identified.

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How Are Teachers and Students Using Khan Academy?

How Are Teachers and Students Using Khan Academy? | Using Technology to Transform Learning | Scoop.it
An SRI International report found that in general, the Khan Academy is not impacting traditional teacher directed instruction, especially when schools have limited access to computers.
Norton Gusky's insight:

Report from SRI based on 2 year study in California of 70 teachers using Khan Academy. Overall support by teachers using a rotational model. None of the teachers flipped the classroom. Met needs for both advanced and less than proficient students. 

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Generocity.org - Philadelphia Science Teachers Use Crowdfunding Campaigns to Start Makerspaces in Schools

Generocity.org - Philadelphia Science Teachers Use Crowdfunding Campaigns to Start Makerspaces in Schools | Using Technology to Transform Learning | Scoop.it
Greater Philadelphia's source for local nonprofit news, giving and networking.
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Money is tight, but crowdfunding may be an option for schools that have a STEAM vision.

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How These Pittsburgh-Area Students Are Turning Poetry Into Robotic Theater

How These Pittsburgh-Area Students Are Turning Poetry Into Robotic Theater | Using Technology to Transform Learning | Scoop.it
“A diorama on steroids.” That's how Susan Mellon describes what she’s doing in her Springdale Junior and Senior High classroom, where students are
Norton Gusky's insight:

Super example of STEAM - using Hummingbird Robotics Kits developed by the CREATE Lab at CMU  to combine poetry and robotics. 

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3 Rad 3D Printing Projects That Could Actually Help Save the Planet

3 Rad 3D Printing Projects That Could Actually Help Save the Planet | Using Technology to Transform Learning | Scoop.it
Give someone a 3D printer, and she'll make something cool; teach someone to use a 3D printer for sustainability, and she might change the world We've seen a variety of 3D printed projects spring up over the last two years — from medical splints to...
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Projects that tackle real world problems - creating sustainable housing, recycling plastics to make printer filaments. 

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How Can We Make Learning Relevant to Today’s Students?

How Can We Make Learning Relevant to Today’s Students? | Using Technology to Transform Learning | Scoop.it
How Can We Make Learning Relevant to Today’s Students?
This month the new Connected Learning Alliance is celebrating its launch with 30 days of art and podcasts on the theme of Making Learning Relevant.
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National focus on activities led by the MacArthur Foundation

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12 big technologies on the education horizon | eSchool News | eSchool News | 2

12 big technologies on the education horizon | eSchool News | eSchool News | 2 | Using Technology to Transform Learning | Scoop.it
The annual Horizon Report details the impactful and promising technologies that will mold education--learn which technology will impact you.
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Just on the horizon - BYOD, Cloud Computing, Mobile Apps, Tablet Computing to in a not so distant future - Flexible displays, the Internet of Things, wearable technologies.

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P-Tech Schools: The Remaking of Career, Technical Education | DMLcentral

P-Tech Schools: The Remaking of Career, Technical Education | DMLcentral | Using Technology to Transform Learning | Scoop.it
For nearly four decades, economists have been discussing what is generally referred to as skill-biased technical change. That is, the degree to which technological transformations — computerization and automation — privileges high-skill workers over low-skill workers.
Norton Gusky's insight:

This is the program that President Obama has praised. However, there are questions - why 6 years for all students? Should't there be a degree of personalization using a competency-based model? Does this program lead to entry-level jobs and go no further? 

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A Two-Gear Construct for Envisioning Blended Learning

A Two-Gear Construct for Envisioning Blended Learning | Using Technology to Transform Learning | Scoop.it
Guest blogger Elisabeth Stock, a K-12 digital learning expert, explains how blended learning is a construct rather than a model, and details the thinking that led her group to link personalized instruction with student-driven learning.
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An interesting "construct" that looks at personalizing learning and student empowerment as two meshing gears. 

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5 digital learning trends in museums | eSchool News | eSchool News

5 digital learning trends in museums | eSchool News | eSchool News | Using Technology to Transform Learning | Scoop.it
Digital learning spaces are becoming museums' top way to connect with and engage students. Here are five strategies museums use today.
Norton Gusky's insight:

Barry Joseph from the American Museum of Natural History in NYC shares new digital strategies including game design, using Minecraft, and printing out 3D artifacts.

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Game Developers Experiment With More Open-Ended Apps

Game Developers Experiment With More Open-Ended Apps | Using Technology to Transform Learning | Scoop.it
Co-lab's second cohort of games focus on open-ended play.
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Games that are not just driven by standards or traditional instruction/ games that are designed to engage the learner to use the technology in innovative ways.

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Blended Learning: Transforming Classrooms with Technology

DC Public Schools is transforming classrooms with technology through its blended learning programs. Learn more, please visit: http://dcps.dc.gov/DCPS/Beyond+...
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Video from DC Public Schools highlighting their success combining digital resources with face-to-face instruction.

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Do the Building Blocks of Computer Coding Begin in Preschool? | Remake Learning

Do the Building Blocks of Computer Coding Begin in Preschool? | Remake Learning | Using Technology to Transform Learning | Scoop.it
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Projects like "The Children's Innovation Project" in Pittsburgh have shown that tinkering, taking machines apart, and building circuits can be very appropriate for preschool learners. 

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Build a Space Station at Home with NASA-Approved Kit

Build a Space Station at Home with NASA-Approved Kit | Using Technology to Transform Learning | Scoop.it
A new kit lets kids and adults alike perform experiments and build models of real spacecraft, just like the scientists at NASA. The NASA-approved littleBits Space Kit teaches us...
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Looks like a wonderful way to get kids involved with space studies. 

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U Illinois Prof Places Herself into Flipped Courses -- Campus Technology

U Illinois Prof Places Herself into Flipped Courses -- Campus Technology | Using Technology to Transform Learning | Scoop.it
A faculty member at the University of Illinois has found the use of a technology that immerses her physical presence into her course presentations so effective, it has become "essential" to how she teaches now.
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Personify allows the user to stand in front of the presentation, like having a green screen effect. Sounds worth investigating.

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The Story of the Story Wall App: an Apps for Good Success Story - ICT in Education -

The Story of the Story Wall App: an Apps for Good Success Story - ICT in Education - | Using Technology to Transform Learning | Scoop.it
Emma, 14, describes how she and two friends created the Story Wall app.

The Story Wall was crea...
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Wonderful story about a 14 year old student in Great Britain who saw a need for a story-telling app and developed it with a team of fellow students as part of a UK project, Apps for Good.

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