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Unity Tutorial: Creating a Scroller/Platformer Game | Unity Community

Unity Tutorial: Creating a Scroller/Platformer Game | Unity Community | Unity | Scoop.it
Hi, my name is Sebastian. Welcome to this series on creating a 2D platformer game in unity.
I hope you enjoy.

Full playlist here:...
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The Deranged Hermit's Devlog: 2D Platformer Collision Detection with Raycasts, Part 1: Gravity

The Deranged Hermit's Devlog: 2D Platformer Collision Detection with Raycasts, Part 1: Gravity | Unity | Scoop.it
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Unity Extension - Vuforia v2.8 | Vuforia Developer Portal

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Cool AR package! Going to check it out!

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Loading Levels from Prefabs in Unity3D

I haven't made as much progress as I would have liked in the last week - mostly because of public holidays and getting a mild case of man-cold. But now I'm feeling less like a corpse, and have regained the ability to breathe quietly through my nose, I'm...
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[Unity3D]Save scene object to file (tutorial) - YouTube

Scripts: http://www.mediafire.com/?5nfwow9jdn28j94
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Building an adventure game save system in Unity. - Bik

Building an adventure game save system in Unity. - Bik | Unity | Scoop.it
Today I’d like to talk about the save system I designed for Bik. I’ll try to be as simple as possible so you can use this information in any way you need.  Originally I began to implement my own method … Continue reading →
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Unity - Manual: Execution Order of Event Functions

Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to come.
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Delegates, Events and Singletons with Unity3D – C# tutorial

Here I demonstrate how to create delegates, events and singletons to work in conjunction. This tutorial is written for Unity3D, However, similar code can be used for any C# or .NET application.
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Level Design and Text parsing in Unity3D - YouTube

a tutorial/demonstration on how to use plain text files to build levels in Unity 3D without changing the scene. The text file is read line by line and each o...
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Unity3D Single Scene Architecture

Unity3D Single Scene Architecture | Unity | Scoop.it
One of my eureka moment when I learned Unity3D was when Brett Bibby introduced the concept of Single Scene Architecture at one of his talks. As the name said, it means that you only worked with one...
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Using Text Files to Create, Store, and Load Levels in Unity

Using Text Files to Create, Store, and Load Levels in Unity | Unity | Scoop.it
Using text files to store and load level information in your Unity game is a great way to save space and keep build sizes down, which is especially important for projects on mobile devices.  Text...
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