Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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'Hawken': From indie computer game to transmedia powerhouse

'Hawken': From indie computer game to transmedia powerhouse | Transmedia: Storytelling for the Digital Age | Scoop.it

Brian Crecente:  "Hawken: A year and a half ago no one, beyond the team of nine working on the game, had ever heard the name. But by the end of this year, if all goes to plan, Hawken the game will launch in the eye of a transmedia storm that includes a video web series, a graphic novel, feature film and plans for an animated television show, action figures, a novel and perhaps, one day, lunch boxes."

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Rethinking Carrots: A New Method For Measuring What Players Find Most Rewarding and Motivating About Your Game

Rethinking Carrots: A New Method For Measuring What Players Find Most Rewarding and Motivating About Your Game | Transmedia: Storytelling for the Digital Age | Scoop.it

Scott Rigby & Richard Ryan:  "Given the deep emotional engagement today’s games can elicit, it seems clear there are more meaningful motivational dynamics that lie at the heart of a player’s enjoyment. But what are they and how can we practically understand and measure them so we can build better experiences?"


DRC:  At the recent StoryWorld Conference, Rhonda Lowry of Turner Broadcasting mentioned Player Experience of Need Satisfaction (PENS) and its usefulness in measuring what motivates people.  Here's an excellent article on the subject, if you'd like to know more.

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When is a kids’ online game actually an ad?

When is a kids’ online game actually an ad? | Transmedia: Storytelling for the Digital Age | Scoop.it

Cecilia Kang:  "Kids spend more time than ever in front of screens beyond the living room television. Advertisers have responded with sophisticated ad campaigns that can start on the TV and then move to apps, social media sites and online games" ...

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Defiance Hands-on Preview -- A Transmedia Obsession in the Making?

Defiance Hands-on Preview -- A Transmedia Obsession in the Making? | Transmedia: Storytelling for the Digital Age | Scoop.it

Adam Rosenberg: "Defiance is aiming to be your next, great RPG timesuck. The console- and PC-bound release serves up an entirely new sci-fi universe--complete with tie-in Syfy series--in the context of a third-person action/RPG that mixes reflex-based shooting with number-crunching stat-boosting and color-coded loot drops. There's a little Diablo, a little Borderlands, and a little Guild Wars 2, all wrapped inside of an MMO-style framework that offers plenty of original flavor" ...


Via Simon Staffans
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Alternate Reality Gaming for Kids

Alternate Reality Gaming for Kids | Transmedia: Storytelling for the Digital Age | Scoop.it

Daniel Donahoo: "One of the most enjoyable games I’ve been a part of in recent times has been an Alternate Reality Game (ARG) being run by an innovative teacher from Australia" ...


DRC: Jess McCulloch's participation at StoryWorld 2012 last week sparked a lot of interest.  So, here's an article from the archive which gives great insight into the fantastic work that she's doing ...

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How Videogames Are Changing Disney

How Videogames Are Changing Disney | Transmedia: Storytelling for the Digital Age | Scoop.it

Chris Kohler: "Swampy the Alligator is just one of the ways that Disney's stable of popular and lucrative characters is being shaped and changed by videogames. And he's not even the most obvious."

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Manuel's comment, May 7, 2013 4:56 PM
Des de que Disney esta comprant moltes coses... es nota la seva marca
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Halo 4 dev talks about the next decade of franchise

Halo 4 dev talks about the next decade of franchise | Transmedia: Storytelling for the Digital Age | Scoop.it

John Gaudiosi: "Microsoft and 343 Industries have spent the past three years mapping out a true transmedia universe for the future of the Halo. And it’s not a minor undertaking, but rather a 10-year plan that goes well beyond three new games and DLC" ...

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'Sleep No More' and Storytelling in Games

'Sleep No More' and Storytelling in Games | Transmedia: Storytelling for the Digital Age | Scoop.it

Scott Juster:  "What happens when a production company stages an interactive theater experiment? It starts to resemble a video game."

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The Periodic Table of Minecraft

The Periodic Table of Minecraft | Transmedia: Storytelling for the Digital Age | Scoop.it

Luke Plunkett: "Minecraft is as full of dirt and underground junk as the real world, so it may as well get its own periodic table of elements. Well, terrain blocks."

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The Free-To-Play Storm and the Freecore Gamer

The Free-To-Play Storm and the Freecore Gamer | Transmedia: Storytelling for the Digital Age | Scoop.it

Tadhg Kelly: "Social games brought pay-as-you-go, pay-to-cheat and pay-to-skip to games, and the consequent explosion in free play has fundamentally changed what many players expect. The question is whether the so-called mainstream games industry can really survive it" ...

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Why Kids (and Parents) Will Love Kinect Sesame Street TV

Why Kids (and Parents) Will Love Kinect Sesame Street TV | Transmedia: Storytelling for the Digital Age | Scoop.it

Andrea Smith: "Sesame Workshop has teamed up with Microsoft to create Kinect Sesame Street TV — one of the most innovative children’s video games we’ve seen in a while" ...

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'The heavy lifting lies in trying to find the sweet spot between story and gameplay.' Q&A with games writer and TEDx Transmedia 2012 speaker Rhianna Pratchett.

'The heavy lifting lies in trying to find the sweet spot between story and gameplay.' Q&A with games writer and TEDx Transmedia 2012 speaker Rhianna Pratchett. | Transmedia: Storytelling for the Digital Age | Scoop.it

Hannah Wood: "Award-winning games writer Rhianna Pratchett has been named one of the top 100 most influential women in games and just been announced as the lead writer on the new Tomb Raider re-boot, one of the most successful gaming franchises ever made" ...

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Caine's Cardboard Arcade Inspiration Movement Continues [VIDEO]

Caine's Cardboard Arcade Inspiration Movement Continues [VIDEO] | Transmedia: Storytelling for the Digital Age | Scoop.it

Christine Erickson: "See what young entrepreneur Caine Monroy is up to after booming business in his cardboard arcade" ...

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Sandra Sawyer McLeroy's curator insight, October 2, 2013 10:48 AM

I was fascinated when I first saw his arcade. Now he is retiring and is still an inspiration.

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How To Reinvent An Icon: Behind Microsoft’s Rebuild of Team Halo And The Making Of Halo 4

How To Reinvent An Icon: Behind Microsoft’s Rebuild of Team Halo And The Making Of Halo 4 | Transmedia: Storytelling for the Digital Age | Scoop.it

"For anyone who’s created a monster hit entertainment property, success comes with a built-in challenge--how do you follow yourself?"  Kevin Ohannessian speaks "to franchise director Frank O’Connor and some of the key players behind creating Halo 4 and reshaping the future of Halo."

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Cole Larson's curator insight, September 27, 2013 10:51 AM

I am a huge Halo 4 player I ahve a clan called Pure and I have 7 guys in the clan if you want to join message me on Xbox live. Gamertag SteelWithValor. I think they did a good job on the game I just wish there was longer single player, and more guns in the game. Fun overall I give the game a 9.5 out of 10.

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'Videogames can be art, but art can never be games'

'Videogames can  be art, but art can never be games' | Transmedia: Storytelling for the Digital Age | Scoop.it

Daniel Robson: "The debate about whether games are, or are not, art has always struck me as deeply stupid, for the following two reasons" ...

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Manuel's comment, May 7, 2013 5:01 PM
L'art dels videojocs... un videojoc és algo avui en dia que de vegades es valora pco
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What does the Disney buyout mean for LucasArts' gaming catalog?

What does the Disney buyout mean for LucasArts' gaming catalog? | Transmedia: Storytelling for the Digital Age | Scoop.it

Kyle Orland: "When news broke yesterday that Disney had spent over $4 billion to buy Lucasfilm, the focus immediately jumped to what the move meant for the future of the Star Wars films. But the acquisition also included LucasArts, a company with a storied history including hundreds of games, based on both existing Lucasfilm properties and original ideas."

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LEGO Lord of the Rings interview: TT Games on recreating Middle-earth

LEGO Lord of the Rings interview: TT Games on recreating Middle-earth | Transmedia: Storytelling for the Digital Age | Scoop.it

Matthew Reynolds:  "LEGO Lord of the Rings sees Traveller's Tales take on yet another movie franchise, but with a few twists, constructing an open world and using role-playing game elements to make an experience with more depth and scope. We chat with producer Nick Ricks about the challenges of recreating Middle-earth, how side-quests were approached and how film dialogue was used in-game" ...

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James Bond retrospective: A look back at 007 in video games

James Bond retrospective: A look back at 007 in video games | Transmedia: Storytelling for the Digital Age | Scoop.it

Mark Langshaw: "Few fictional characters have captured the world's imagination like James Bond. Ian Fleming's iconic spy took literature by storm in the 1950s and 60s, and went on to feature in one of the most prolific film franchises of all time" ...

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OFFSHORE: a creative space between serious games and i-docs

OFFSHORE: a creative space between serious games and i-docs | Transmedia: Storytelling for the Digital Age | Scoop.it

Sandra Gaudenzi: "It combines game logic and immersive interface to tackle a serious problem such as offshore oil extraction: its dangers, its economic and ecologic consequences. More than anything it tries to find a new language to engage a web audience that is game savvy, but maybe not energetically engaged" ...

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Felicia Day Talks the New Season of Her Hit Web Series 'The Guild' and the Hazards of Being a 'Girl Gamer'

Felicia Day Talks the New Season of Her Hit Web Series 'The Guild' and the Hazards of Being a 'Girl Gamer' | Transmedia: Storytelling for the Digital Age | Scoop.it

Robert Echevarria:  "Achieving longterm success in an online medium known for its short attention span is no small feat, but "The Guild," which is centered around the lives of a group of gamers involved in an MMORPG, is moving into its sixth season, which premieres on Day's YouTube channel Geek & Sundry on October 2nd" ...

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The Miracle Mile Paradox -- Exploring A New Reality In Gaming

The Miracle Mile Paradox -- Exploring A New Reality In Gaming | Transmedia: Storytelling for the Digital Age | Scoop.it

Mike Rougeau: "Gamers are no strangers to unusual passions, and in reality, April Arrglington's isn't all that weird. In fact, "transmedia" entertainment simply describes what everyone is already doing anyway" ...

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Making Games

Making Games | Transmedia: Storytelling for the Digital Age | Scoop.it

Edwin Mcrae: "There’s only one thing better than learning through games, and that’s learning through MAKING games" ...

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The Skylanders Franchise Is Kiddie Crack

The Skylanders Franchise Is Kiddie Crack | Transmedia: Storytelling for the Digital Age | Scoop.it

David Kushner: "Since its debut in October 2011, Skylanders has scored more than $200 million in North American sales alone. Here's how it gets its hooks into kids—and some grown-ups too" ...

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SocialSamba's Aaron Williams on Hashtag Killer, working with USA, and that interactive Emmy

SocialSamba's Aaron Williams on Hashtag Killer, working with USA, and that interactive Emmy | Transmedia: Storytelling for the Digital Age | Scoop.it

Frank Rose: "For all the buzz this year about social TV, it's mainly been about connecting fans with fans—which is nice as far as it goes, but that's not terribly far. What if you could jump the fiction-reality barrier and connect fans with characters? Then it might start to get interesting" ...

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Great Story, Bad Game: Should The Walking Dead Be Nodal?

Great Story, Bad Game: Should The Walking Dead Be Nodal? | Transmedia: Storytelling for the Digital Age | Scoop.it

Tadhg Kelly: "The Walking Dead is superbly written, well-voiced and complex. [...] It’s really great. Until, that is, I play it for a little while."

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