Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Making it big on YouTube by doing it small

Making it big on YouTube by doing it small | Transmedia: Storytelling for the Digital Age | Scoop.it
You aren’t famous until someone’s mama knows who you are – Chris Rock

 

Being successful on YouTube requires talent, luck and persistence. But as The Social Life shows, simply trying to create a hit is its own reward.

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Looking For A Video Game That Is a 'Literary Masterpiece'? Try Odin Sphere.

Looking For A Video Game That Is a 'Literary Masterpiece'? Try Odin Sphere. | Transmedia: Storytelling for the Digital Age | Scoop.it
When you take the time to examine Odin Sphere as more than just a video game, you realize it's a literary masterpiece; a vessel for delivering a complex fairytale that tells not just of dragons and princesses, but of the human condition.
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Art and commerce: how new media storytelling is bridging the gap

Art and commerce: how new media storytelling is bridging the gap | Transmedia: Storytelling for the Digital Age | Scoop.it
Brands want to engage consumers in the same way artists engage audiences, says Crane.tv's Constantin Bjerke...
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Teens on TV: are they talking your language?

Teens on TV: are they talking your language? | Transmedia: Storytelling for the Digital Age | Scoop.it
Michael Rosen talks to EastEnders and Skins scriptwriters about how they reflect – and help create – young people's slang...
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Movie Tie-In Toys Galore At London’s Toy Fair 2012! Lord Of The Rings, The Dark Knight Rises, Avengers And More

Movie Tie-In Toys Galore At London’s Toy Fair 2012! Lord Of The Rings, The Dark Knight Rises, Avengers And More | Transmedia: Storytelling for the Digital Age | Scoop.it

Once your inner six year-old has calmed down a bit, take a look at some of the latest move tie-in toys being exhibited at Toy Fair 2012 right now.

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Hasbro Is No Has-Been: Board Games Surge In The Digital Age

Hasbro Is No Has-Been: Board Games Surge In The Digital Age | Transmedia: Storytelling for the Digital Age | Scoop.it
Risk has come to Facebook. Scrabble is one of the top iPhone apps. And several board games are enjoying a long life on game consoles. In the digital age, you better be ready to Hasbro-down...
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On Transmedia and Education: A Conversation With Robot Heart Stories' Jen Begeal and Inanimate Alice's Laura Fleming (Part One)

On Transmedia and Education: A Conversation With Robot Heart Stories' Jen Begeal and Inanimate Alice's Laura Fleming (Part One) | Transmedia: Storytelling for the Digital Age | Scoop.it

This week, I want to showcase two innovative projects which seek to explore the intersections between transmedia storytelling, participatory culture, and education -- Robot Heart Stories and Inanimate Alice.

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Molly Westmoreland's curator insight, October 2, 2014 1:09 PM

Robot Heart Stories: Experimental learning project that challenges two underprivileged classrooms a country apart to help a "lost robot" home.  The experiment connects technology, language skills, different cultures, and basically all subjects (math, reading, science, writing) in a fun game that is placing learning directly into the hands of all students.  

Inanimate Alice: Interactive episodes that combine text, sound, and images to tell the story of a young girl named Alice.  

Points out transmedia has long been property of commercial franchises aimed at young people, but questions the time lapse that occurs before society explored the implications of transmedia for education

  

 

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DC Entertainment Launches 'We Can Be Heroes' Humanitarian Fundraising Campaign

DC Entertainment Launches 'We Can Be Heroes' Humanitarian Fundraising Campaign | Transmedia: Storytelling for the Digital Age | Scoop.it
DC Entertainment has announced a new corporate, "We Can Be Heroes" giving campaign fronted by silhouettes of its Justice League characters designed to benefit Save the Children, International Rescue Committee and Mercy Corps' humanitarian efforts in Africa...
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Totally Amp’d blends TV and apps

Totally Amp’d blends TV and apps | Transmedia: Storytelling for the Digital Age | Scoop.it
Calling it the first of its kind, a pair of Toronto companies have joined forces to launch a completely app-based video series called Totally Amp’d.
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Nuno Bernardo: How to make your Audience part of your New Drama

Nuno Bernardo: How to make your Audience part of your New Drama | Transmedia: Storytelling for the Digital Age | Scoop.it

The creator of Sofia’s Diary (photo) tells how his team engaged with this and other social shows' fans, keeping the characters 'alive' beyond the episodes. Take note!

 

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Why Pro-Amateurs Are The Future

Why Pro-Amateurs Are The Future | Transmedia: Storytelling for the Digital Age | Scoop.it
The small creator distributing to the world and bypassing the "in crowd" is where everything is headed.
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[Transmedia] Case Study: BZRK

[Transmedia] Case Study: BZRK | Transmedia: Storytelling for the Digital Age | Scoop.it

Publishing House, Egmont Press demonstrate how they are working with writer Michael Grant to discover new ways of bringing stories to children and young adults...

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Inside the Animatronic "War Horse" Used in Grisly Trench Scenes

Inside the Animatronic "War Horse" Used in Grisly Trench Scenes | Transmedia: Storytelling for the Digital Age | Scoop.it
Most of the scenes in Steven Spielberg’s World War I epic War Horse use real horses, but a couple of particularly animal-unfriendly scenes required the use of animatronics...
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How App-cessories Benefit Children’s Learning

How App-cessories Benefit Children’s Learning | Transmedia: Storytelling for the Digital Age | Scoop.it
The three areas I can see real value in are collaboration and engagement, extension beyond screens and enhancing 21st century skills...
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Showtime's David Nevins On What It Takes To Make Sexy, Gripping TV

Showtime's David Nevins On What It Takes To Make Sexy, Gripping TV | Transmedia: Storytelling for the Digital Age | Scoop.it
Showtime won big at the Golden Globes, taking home three awards, including best drama series for "Homeland." Nevins spoke with Fast Company about the rapidly changing world of cable TV and how he stays on top in a world where audience tastes evolve at an ever-accelerating pace.
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"A Closed World": Approaching Gender in Games and Real-life

"A Closed World": Approaching Gender in Games and Real-life | Transmedia: Storytelling for the Digital Age | Scoop.it
Games for Change speaks to Todd Harper, a postdoctoral researcher at the Singapore-MIT Game Lab about A Closed World, a game that discussed LGBTQ issues.
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How to develop television shows for a social and multiplatform world

How to develop television shows for a social and multiplatform world | Transmedia: Storytelling for the Digital Age | Scoop.it

Now, what we need to do, is create compelling content in the right context and infuse it with that sprinkling of magic that will make it near impossible to resist as a connected, social experience.

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[Transmedia Campaign for] Game of Thrones

[Transmedia Campaign for] Game of Thrones | Transmedia: Storytelling for the Digital Age | Scoop.it

This multilayered transmedia campaign – with narrative components for both new audiences and hardcore fans – introduced an epic series to the pop culture landscape.

 

[From the archive, a great look at the transmedia marketing campaign for Game of Thrones.]

 

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How Spotify Could Restore Emotional Bonds

How Spotify Could Restore Emotional Bonds | Transmedia: Storytelling for the Digital Age | Scoop.it

With the recent debates over the SOPA/PIPA proposals and the Megaupload shutdown, there has been a great deal of discussion of how much online piracy helps or hurts individual musicians...

 

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“Beloved, not Beliked’: Why TV’s Live and Streaming Audiences Are Diverging

“Beloved, not Beliked’: Why TV’s Live and Streaming Audiences Are Diverging | Transmedia: Storytelling for the Digital Age | Scoop.it
Television is a very different experience in the age of video on demand. Even if we’re watching the same kind of content — say, 30- to 60-minute scripted dramas and comedies — we watch it differently...
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The historical context of DC’s ‘We Can Be Heroes’ Initiative

The historical context of DC’s ‘We Can Be Heroes’ Initiative | Transmedia: Storytelling for the Digital Age | Scoop.it
While the initiative was unveiled just this morning, this is not the first time comics publishers have used superheroes to help benefit charities seeking to end hunger and famine in Africa...
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Transmedia doc series about Arab Spring begins production

Transmedia doc series about Arab Spring begins production | Transmedia: Storytelling for the Digital Age | Scoop.it
Three Portuguese journalists will traverse 10 countries to learn about the causes that led to the Arab Spring in an online doc series produced by transmedia prodco beActive.
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'White Collar' Mystery Launches Ahead of Winter Premiere

'White Collar' Mystery Launches Ahead of Winter Premiere | Transmedia: Storytelling for the Digital Age | Scoop.it
Each day, new tips and clues – including episode clips and images – will be given and packaged in a way to aid viewers in formulating their ideas.
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Alternate Reality Games (ARGs) - A Good Fit for L&D? (Part 1)

Alternate Reality Games (ARGs) - A Good Fit for L&D? (Part 1) | Transmedia: Storytelling for the Digital Age | Scoop.it
Alternate Reality Game (ARG)…an interactive story-based game, delivered through multiple “real world” modes (i.e., text, phone, Internet, print, and others) within which players must participate interactively and work collectively to solve “real world” problems the story presents.

Via BirgitSchneidmueller
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James Cameron Wants to Blow Your Mind With 60 Frames Per Second

James Cameron Wants to Blow Your Mind With 60 Frames Per Second | Transmedia: Storytelling for the Digital Age | Scoop.it
Movies shot faster than the standard 24 frames per second have startling clarity and emotional impact. Peter Jackson and James Cameron have taken note.
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